mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-17 17:34:35 +08:00
update materials
This commit is contained in:
parent
b6f9a5d25a
commit
3d61f68830
@ -202,7 +202,7 @@ namespace DCFApixels
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public void Render(Camera camera, GizmosList<WidthLineGizmo> list, CommandBuffer cb)
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public void Render(Camera camera, GizmosList<WidthLineGizmo> list, CommandBuffer cb)
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{
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{
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if (camera == null) { return; }
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if (camera == null) { return; }
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default(UnlitMat).GetMaterial().SetPass(0);
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default(UnlitOverwriteMat).GetMaterial().SetPass(0);
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GL.Begin(GL.QUADS);
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GL.Begin(GL.QUADS);
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Vector3 cameraPosition = camera.transform.position;
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Vector3 cameraPosition = camera.transform.position;
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foreach (ref readonly var item in list)
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foreach (ref readonly var item in list)
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@ -256,7 +256,7 @@ namespace DCFApixels
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public void Render(Camera camera, GizmosList<WidthOutLineGizmo> list, CommandBuffer cb)
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public void Render(Camera camera, GizmosList<WidthOutLineGizmo> list, CommandBuffer cb)
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{
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{
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if (camera == null) { return; }
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if (camera == null) { return; }
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default(GeometryUnlitMat).GetMaterial().SetPass(0);
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default(UnlitOverwriteMat).GetMaterial().SetPass(0);
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GL.Begin(GL.LINES);
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GL.Begin(GL.LINES);
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var cameraPosition = camera.transform.position;
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var cameraPosition = camera.transform.position;
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foreach (ref readonly var item in list)
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foreach (ref readonly var item in list)
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@ -318,7 +318,7 @@ namespace DCFApixels
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{
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{
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if (camera == null) { return; }
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if (camera == null) { return; }
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GL.PushMatrix();
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GL.PushMatrix();
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default(GeometryUnlitMat).GetMaterial().SetPass(0);
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default(UnlitOverwriteMat).GetMaterial().SetPass(0);
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GL.Begin(GL.LINES);
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GL.Begin(GL.LINES);
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var cameraPosition = camera.transform.position;
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var cameraPosition = camera.transform.position;
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foreach (ref readonly var item in list)
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foreach (ref readonly var item in list)
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135
Runtime/Materials/UnlitOverwrite.mat
Normal file
135
Runtime/Materials/UnlitOverwrite.mat
Normal file
@ -0,0 +1,135 @@
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8
Runtime/Materials/UnlitOverwrite.mat.meta
Normal file
8
Runtime/Materials/UnlitOverwrite.mat.meta
Normal file
@ -0,0 +1,8 @@
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@ -28,7 +28,7 @@ Transform:
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@ -113,7 +113,7 @@ Transform:
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@ -375,12 +375,99 @@ Transform:
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@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles Buillboard"
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}
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}
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SubShader
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SubShader
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{
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off Fog { Mode Off }
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Lighting Off
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Offset -1, -1
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ZTest On
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ZTest On
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@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles Dot"
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}
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}
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SubShader
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SubShader
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{
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off Fog { Mode Off }
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Lighting Off
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Offset -1, -1
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ZTest On
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ZTest On
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@ -77,6 +79,7 @@ Shader "DCFApixels/DebugX/Handles Dot"
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//o.vertex = UnityObjectToClipPos(v.vertex);
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//o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
o.color = v.color * UNITY_ACCESS_INSTANCED_PROP(Props, _Color) * _DebugX_GlobalColor;
|
o.color = v.color * UNITY_ACCESS_INSTANCED_PROP(Props, _Color) * _DebugX_GlobalColor;
|
||||||
|
|
||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
ENDCG
|
ENDCG
|
||||||
|
@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles Lit"
|
|||||||
}
|
}
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
ZWrite Off Fog { Mode Off }
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
Lighting Off
|
Lighting Off
|
||||||
|
Offset -1, -1
|
||||||
|
|
||||||
ZTest On
|
ZTest On
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
Shader "DCFApixels/DebugX/Handles"
|
Shader "DCFApixels/DebugX/Handles Unlit"
|
||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles"
|
|||||||
}
|
}
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
ZWrite Off Fog { Mode Off }
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
Lighting Off
|
Lighting Off
|
||||||
|
Offset -1, -1
|
||||||
|
|
||||||
ZTest On
|
ZTest On
|
||||||
|
|
61
Runtime/Shaders/HandlesUnlitOverwrite.shader
Normal file
61
Runtime/Shaders/HandlesUnlitOverwrite.shader
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
Shader "DCFApixels/DebugX/Handles Unlit Overwrite"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1,1,1,1)
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Lighting Off
|
||||||
|
Offset -1, -1
|
||||||
|
|
||||||
|
ZTest Always
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
UNITY_INSTANCING_BUFFER_START(Props)
|
||||||
|
UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
|
||||||
|
UNITY_INSTANCING_BUFFER_END(Props)
|
||||||
|
|
||||||
|
float4 _DebugX_GlobalColor;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.color = v.color * UNITY_ACCESS_INSTANCED_PROP(Props, _Color) * _DebugX_GlobalColor;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
return i.color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Runtime/Shaders/HandlesUnlitOverwrite.shader.meta
Normal file
9
Runtime/Shaders/HandlesUnlitOverwrite.shader.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7bfe6625bfb0167438e98aa0d69e97e7
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -6,11 +6,12 @@ Shader "DCFApixels/DebugX/Handles Wire"
|
|||||||
}
|
}
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
Tags { "ForceSupported" = "True" "Queue" = "Transparent" }
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
ZWrite Off Cull Off Fog { Mode Off }
|
ZWrite Off
|
||||||
Offset -1, -1
|
Fog { Mode Off }
|
||||||
Lighting Off
|
Lighting Off
|
||||||
|
Offset -1, -1
|
||||||
|
|
||||||
ZTest Off
|
ZTest Off
|
||||||
|
|
||||||
|
@ -44,6 +44,7 @@ namespace DCFApixels.DebugXCore
|
|||||||
{
|
{
|
||||||
public readonly Material Lit;
|
public readonly Material Lit;
|
||||||
public readonly Material Unlit;
|
public readonly Material Unlit;
|
||||||
|
public readonly Material UnlitOverwrite;
|
||||||
public readonly Material Billboard;
|
public readonly Material Billboard;
|
||||||
public readonly Material Dot;
|
public readonly Material Dot;
|
||||||
public readonly Material Wire;
|
public readonly Material Wire;
|
||||||
|
@ -39,6 +39,11 @@ namespace DCFApixels.DebugXCore
|
|||||||
public int GetExecuteOrder() => 1_000_000;
|
public int GetExecuteOrder() => 1_000_000;
|
||||||
public Material GetMaterial() => DebugXAssets.Materials.Unlit;
|
public Material GetMaterial() => DebugXAssets.Materials.Unlit;
|
||||||
}
|
}
|
||||||
|
public readonly struct UnlitOverwriteMat : IStaticMaterial
|
||||||
|
{
|
||||||
|
public int GetExecuteOrder() => 1_000_000;
|
||||||
|
public Material GetMaterial() => DebugXAssets.Materials.UnlitOverwrite;
|
||||||
|
}
|
||||||
public readonly struct WireMat : IStaticMaterial
|
public readonly struct WireMat : IStaticMaterial
|
||||||
{
|
{
|
||||||
public int GetExecuteOrder() => 1_000_000;
|
public int GetExecuteOrder() => 1_000_000;
|
||||||
|
Loading…
Reference in New Issue
Block a user