mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-17 17:34:35 +08:00
update materials
This commit is contained in:
parent
b6f9a5d25a
commit
3d61f68830
@ -202,7 +202,7 @@ namespace DCFApixels
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public void Render(Camera camera, GizmosList<WidthLineGizmo> list, CommandBuffer cb)
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{
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if (camera == null) { return; }
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default(UnlitMat).GetMaterial().SetPass(0);
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default(UnlitOverwriteMat).GetMaterial().SetPass(0);
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GL.Begin(GL.QUADS);
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Vector3 cameraPosition = camera.transform.position;
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foreach (ref readonly var item in list)
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@ -256,7 +256,7 @@ namespace DCFApixels
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public void Render(Camera camera, GizmosList<WidthOutLineGizmo> list, CommandBuffer cb)
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{
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if (camera == null) { return; }
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default(GeometryUnlitMat).GetMaterial().SetPass(0);
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default(UnlitOverwriteMat).GetMaterial().SetPass(0);
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GL.Begin(GL.LINES);
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var cameraPosition = camera.transform.position;
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foreach (ref readonly var item in list)
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@ -318,7 +318,7 @@ namespace DCFApixels
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{
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if (camera == null) { return; }
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GL.PushMatrix();
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default(GeometryUnlitMat).GetMaterial().SetPass(0);
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default(UnlitOverwriteMat).GetMaterial().SetPass(0);
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GL.Begin(GL.LINES);
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var cameraPosition = camera.transform.position;
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foreach (ref readonly var item in list)
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135
Runtime/Materials/UnlitOverwrite.mat
Normal file
135
Runtime/Materials/UnlitOverwrite.mat
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@ -0,0 +1,135 @@
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8
Runtime/Materials/UnlitOverwrite.mat.meta
Normal file
8
Runtime/Materials/UnlitOverwrite.mat.meta
Normal file
@ -0,0 +1,8 @@
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@ -28,7 +28,7 @@ Transform:
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@ -375,12 +375,99 @@ Transform:
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--- !u!1 &6563773915565914195
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@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles Buillboard"
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off Fog { Mode Off }
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Offset -1, -1
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ZTest On
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@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles Dot"
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off Fog { Mode Off }
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Offset -1, -1
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ZTest On
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@ -77,6 +79,7 @@ Shader "DCFApixels/DebugX/Handles Dot"
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//o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color * UNITY_ACCESS_INSTANCED_PROP(Props, _Color) * _DebugX_GlobalColor;
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return o;
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}
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ENDCG
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@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles Lit"
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off Fog { Mode Off }
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Offset -1, -1
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ZTest On
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@ -1,4 +1,4 @@
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Shader "DCFApixels/DebugX/Handles"
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Shader "DCFApixels/DebugX/Handles Unlit"
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{
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Properties
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{
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@ -6,10 +6,12 @@ Shader "DCFApixels/DebugX/Handles"
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off Fog { Mode Off }
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Offset -1, -1
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ZTest On
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61
Runtime/Shaders/HandlesUnlitOverwrite.shader
Normal file
61
Runtime/Shaders/HandlesUnlitOverwrite.shader
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Shader "DCFApixels/DebugX/Handles Unlit Overwrite"
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{
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Properties
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{
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_Color ("Color", Color) = (1,1,1,1)
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off
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Fog { Mode Off }
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Lighting Off
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Offset -1, -1
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ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_instancing
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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half4 color : COLOR;
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};
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UNITY_INSTANCING_BUFFER_START(Props)
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UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
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UNITY_INSTANCING_BUFFER_END(Props)
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float4 _DebugX_GlobalColor;
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v2f vert (appdata_t v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color * UNITY_ACCESS_INSTANCED_PROP(Props, _Color) * _DebugX_GlobalColor;
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return o;
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}
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half4 frag (v2f i) : SV_Target
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{
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return i.color;
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}
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ENDCG
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}
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}
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}
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9
Runtime/Shaders/HandlesUnlitOverwrite.shader.meta
Normal file
9
Runtime/Shaders/HandlesUnlitOverwrite.shader.meta
Normal file
@ -0,0 +1,9 @@
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externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,11 +6,12 @@ Shader "DCFApixels/DebugX/Handles Wire"
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "ForceSupported" = "True" "Queue" = "Transparent" }
|
||||
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZWrite Off Cull Off Fog { Mode Off }
|
||||
Offset -1, -1
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
Lighting Off
|
||||
Offset -1, -1
|
||||
|
||||
ZTest Off
|
||||
|
||||
|
@ -44,6 +44,7 @@ namespace DCFApixels.DebugXCore
|
||||
{
|
||||
public readonly Material Lit;
|
||||
public readonly Material Unlit;
|
||||
public readonly Material UnlitOverwrite;
|
||||
public readonly Material Billboard;
|
||||
public readonly Material Dot;
|
||||
public readonly Material Wire;
|
||||
|
@ -39,6 +39,11 @@ namespace DCFApixels.DebugXCore
|
||||
public int GetExecuteOrder() => 1_000_000;
|
||||
public Material GetMaterial() => DebugXAssets.Materials.Unlit;
|
||||
}
|
||||
public readonly struct UnlitOverwriteMat : IStaticMaterial
|
||||
{
|
||||
public int GetExecuteOrder() => 1_000_000;
|
||||
public Material GetMaterial() => DebugXAssets.Materials.UnlitOverwrite;
|
||||
}
|
||||
public readonly struct WireMat : IStaticMaterial
|
||||
{
|
||||
public int GetExecuteOrder() => 1_000_000;
|
||||
|
Loading…
Reference in New Issue
Block a user