add quaternion/normal validation

This commit is contained in:
DCFApixels 2025-04-08 22:26:07 +08:00
parent c6e1acc697
commit 3ee671aed5
7 changed files with 38 additions and 5 deletions

View File

@ -92,7 +92,7 @@ namespace DCFApixels
{
Mesh = mesh;
Position = position;
Rotation = rotation;
Rotation = rotation.CheckQuaternionOrDefault();
Size = size;
}
public IGizmoRenderer<MeshGizmo<TMat>> RegisterNewRenderer() { return new Renderer(); }
@ -146,7 +146,7 @@ namespace DCFApixels
public readonly Vector3 Size;
public InstancingMeshGizmoLayout(Vector3 position, Quaternion rotation, Vector3 size)
{
Rotation = rotation;
Rotation = rotation.CheckQuaternionOrDefault();
Position = position;
Size = size;
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c3f0e370bd83bef4a8955d9f9979ce01

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@ -137,7 +137,7 @@ namespace DCFApixels
public DrawHandler Circle<TMat>(Vector3 position, Vector3 normal, float radius)
where TMat : struct, IStaticMaterial
{
return Mesh<CircleMesh, TMat>(position, Quaternion.LookRotation(normal), new Vector3(radius, radius, radius));
return Mesh<CircleMesh, TMat>(position, Quaternion.LookRotation(normal.CheckNormalOrDefault()), new Vector3(radius, radius, radius));
}
[IN(LINE)]
public DrawHandler Circle<TMat>(Vector3 position, Quaternion rotation, float radius)
@ -148,7 +148,7 @@ namespace DCFApixels
[IN(LINE)]
public DrawHandler Circle(Vector3 position, Vector3 normal, float radius)
{
return Mesh<CircleMesh>(position, Quaternion.LookRotation(normal), new Vector3(radius, radius, radius));
return Mesh<CircleMesh>(position, Quaternion.LookRotation(normal.CheckNormalOrDefault()), new Vector3(radius, radius, radius));
}
[IN(LINE)]
public DrawHandler Circle(Vector3 position, Quaternion rotation, float radius)

View File

@ -11,6 +11,7 @@ namespace DCFApixels
public readonly partial struct DrawHandler
{
#if DEBUGX_ENABLE_PHYSICS3D
#region RaycastHit
[IN(LINE)]
public DrawHandler RaycastHit(RaycastHit hit)
@ -130,6 +131,7 @@ namespace DCFApixels
#endif
#if DEBUGX_ENABLE_PHYSICS2D
#region RaycastHit2D
[IN(LINE)]
public DrawHandler RaycastHit(RaycastHit2D hit)

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@ -0,0 +1,27 @@
using UnityEngine;
namespace DCFApixels.DebugXCore
{
public static class ValidationUtils
{
public static Quaternion CheckQuaternionOrDefault(this Quaternion quaternion)
{
float sqrMagnitude = quaternion.x * quaternion.x + quaternion.y * quaternion.y + quaternion.z * quaternion.z + quaternion.w * quaternion.w;
if (float.IsNaN(sqrMagnitude) || (sqrMagnitude < float.Epsilon))
{
return Quaternion.identity;
}
return quaternion;
}
public static Vector3 CheckNormalOrDefault(this Vector3 normal)
{
float sqrMagnitude = normal.sqrMagnitude;
if (float.IsNaN(sqrMagnitude) || (sqrMagnitude < float.Epsilon))
{
return Vector3.forward;
}
return normal;
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cfcf280d995044a46b559a8da9d2f25d

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@ -26,7 +26,7 @@ namespace DCFApixels.DebugXCore.Samples
int i = -1;
const float RADIUS_M = 0.5f;
i++; DebugX.Draw(GetColor(Points[i])).Cross(Points[i].position, Points[i].localScale.x);
i++; DebugX.Draw(GetColor(Points[i])).BillboardCross(Points[i].position, Points[i].localScale.x);
i++; DebugX.Draw(GetColor(Points[i])).BillboardCircle(Points[i].position, Points[i].localScale.x * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).WireMesh<SphereMesh>(Points[i].position, Points[i].rotation, Points[i].localScale * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).Text(Points[i].position, Points[i].name, DebugXTextSettings.WorldSpaceScale.SetSize(26).SetBackground(TextBackgroundColor));