Update DebugX.base.cs

This commit is contained in:
DCFApixels 2025-03-04 14:19:02 +08:00
parent 8bcca6d839
commit 414ead5134

View File

@ -484,7 +484,6 @@ namespace DCFApixels
{
_material = material;
_materialPropertyBlock = new MaterialPropertyBlock();
_drawDatas = PinnedArray<DrawData>.Pin(DummyArray<DrawData>.Get());
}
public virtual int ExecuteOrder => _material.GetExecuteOrder();
@ -523,20 +522,17 @@ namespace DCFApixels
public void Render(CommandBuffer cb)
{
Mesh mesh = _mesh.GetMesh();
_materialPropertyBlock.Clear();
_jobHandle.Complete();
if (IsSupportsComputeShaders)
{
Material material = _material.GetMaterial_SupportCumputeShaders();
_jobHandle.Complete();
_graphicsBuffer.SetData(_drawDatas.Array);
_materialPropertyBlock.SetBuffer(_BufferPropertyID, _graphicsBuffer);
cb.DrawMeshInstancedProcedural(mesh, 0, material, -1, _prepareCount, _materialPropertyBlock);
}
else
{
Material material = _material.GetMaterial_Default();
_jobHandle.Complete();
for (int i = 0; i < _prepareCount; i++)
{
_materialPropertyBlock.SetColor(ColorPropertyID, _drawDatas.Ptr[i].Color);
@ -547,7 +543,9 @@ namespace DCFApixels
private void AllocateGraphicsBuffer(int capacity)
{
_graphicsBuffer?.Dispose();
_materialPropertyBlock.Clear();
_graphicsBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Structured, capacity, Marshal.SizeOf<DrawData>());
_materialPropertyBlock.SetBuffer(_BufferPropertyID, _graphicsBuffer);
}
}
#endregion