update sample

This commit is contained in:
DCFApixels 2025-07-23 19:05:25 +08:00
parent e470b229bc
commit 48c4753756
4 changed files with 97 additions and 1 deletions

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@ -2404,6 +2404,7 @@ Transform:
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View File

@ -31,7 +31,7 @@ namespace DCFApixels.DebugXCore.Samples
i++; DebugX.Draw(GetColor(Points[i])).BillboardCircle(Points[i].position, Points[i].localScale.x * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).WireMesh<SphereMesh>(Points[i].position, Points[i].rotation, Points[i].localScale * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).Text(Points[i].position, Points[i].name, DebugXTextSettings.WorldSpaceScale.SetSize(26).SetBackground(TextBackgroundColor));
i++; DebugX.Draw(GetColor(Points[i])).Dot(Points[i].position);
i++; DebugX.Draw(GetColor(Points[i])).WireDot(Points[i].position);
i++; DebugX.Draw(GetColor(Points[i])).DotQuad(Points[i].position);

View File

@ -11,6 +11,8 @@ namespace DCFApixels.DebugXCore.Samples
public Transform[] Points;
public Transform WarrningPoint;
public Transform RotatedTransform;
public float RotationSpeed = 30;
#if UNITY_EDITOR
private void OnDrawGizmos()
@ -56,6 +58,11 @@ namespace DCFApixels.DebugXCore.Samples
#else
DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
#endif
if (Application.isPlaying && RotatedTransform)
{
RotatedTransform.Rotate(new Vector3(0, RotationSpeed * Time.deltaTime, 0));
}
}
private Color GetColor(Transform pos1)
{

View File

@ -11,6 +11,8 @@ namespace DCFApixels.DebugXCore.Samples
public Transform[] Points;
public Transform WarrningPoint;
public Transform RotatedTransform;
public float RotationSpeed = 30;
#if UNITY_EDITOR
private void OnDrawGizmos()
@ -58,6 +60,11 @@ namespace DCFApixels.DebugXCore.Samples
#else
DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
#endif
if (Application.isPlaying && RotatedTransform)
{
RotatedTransform.Rotate(new Vector3(0, RotationSpeed * Time.deltaTime, 0));
}
}
private Color GetColor(Transform pos1)
{