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https://github.com/DCFApixels/Unity-DebugX.git
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update sample
This commit is contained in:
parent
e470b229bc
commit
48c4753756
@ -2404,6 +2404,7 @@ Transform:
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m_Children:
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m_Children:
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@ -2540,6 +2541,7 @@ MonoBehaviour:
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--- !u!4 &700624119
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Transform:
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@ -3266,6 +3268,84 @@ Transform:
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--- !u!1 &1048642970
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--- !u!1 &1048642970
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@ -5793,6 +5873,8 @@ MonoBehaviour:
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- {fileID: 1190527457}
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- {fileID: 1190527457}
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- {fileID: 607411204}
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- {fileID: 607411204}
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WarrningPoint: {fileID: 1275004640}
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WarrningPoint: {fileID: 1275004640}
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RotatedTransform: {fileID: 1102617550}
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RotationSpeed: 30
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--- !u!4 &2070085917
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--- !u!4 &2070085917
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -11,6 +11,8 @@ namespace DCFApixels.DebugXCore.Samples
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public Transform[] Points;
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public Transform[] Points;
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public Transform WarrningPoint;
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public Transform WarrningPoint;
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public Transform RotatedTransform;
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public float RotationSpeed = 30;
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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private void OnDrawGizmos()
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@ -56,6 +58,11 @@ namespace DCFApixels.DebugXCore.Samples
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#else
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#else
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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#endif
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if (Application.isPlaying && RotatedTransform)
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{
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RotatedTransform.Rotate(new Vector3(0, RotationSpeed * Time.deltaTime, 0));
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}
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}
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}
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private Color GetColor(Transform pos1)
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private Color GetColor(Transform pos1)
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{
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{
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@ -11,6 +11,8 @@ namespace DCFApixels.DebugXCore.Samples
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public Transform[] Points;
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public Transform[] Points;
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public Transform WarrningPoint;
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public Transform WarrningPoint;
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public Transform RotatedTransform;
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public float RotationSpeed = 30;
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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private void OnDrawGizmos()
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@ -58,6 +60,11 @@ namespace DCFApixels.DebugXCore.Samples
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#else
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#else
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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#endif
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if (Application.isPlaying && RotatedTransform)
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{
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RotatedTransform.Rotate(new Vector3(0, RotationSpeed * Time.deltaTime, 0));
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}
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}
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}
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private Color GetColor(Transform pos1)
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private Color GetColor(Transform pos1)
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{
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{
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