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@ -12,190 +12,190 @@ namespace DCFApixels
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using static DebugXConsts;
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using IN = System.Runtime.CompilerServices.MethodImplAttribute;
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public unsafe static partial class ExtsХ
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{
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#region InstancingMeshGizmo
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[IN(LINE)]
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public static MeshHandler Mesh<T, TMesh, TMat>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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where T : struct, IDrawHandler
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where TMesh : struct, IStaticMesh
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where TMat : struct, IStaticMaterial
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{
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new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, TMat>(position, rotation, size));
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return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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}
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[IN(LINE)]
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public static MeshHandler Mesh<T, TMesh>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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where T : struct, IDrawHandler
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where TMesh : struct, IStaticMesh
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{
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new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, LitMat>(position, rotation, size));
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return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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}
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[IN(LINE)]
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public static MeshHandler UnlitMesh<T, TMesh>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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where T : struct, IDrawHandler
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where TMesh : struct, IStaticMesh
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{
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new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, UnlitMat>(position, rotation, size));
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return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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}
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[IN(LINE)]
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public static MeshHandler WireMesh<T, TMesh>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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where T : struct, IDrawHandler
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where TMesh : struct, IStaticMesh
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{
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new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, WireMat>(position, rotation, size));
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return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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}
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private readonly struct InstancingMeshGizmoLayout
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{
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public readonly Quaternion Rotation;
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public readonly Vector3 Position;
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public readonly Vector3 Size;
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public InstancingMeshGizmoLayout(Vector3 position, Quaternion rotation, Vector3 size)
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{
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Rotation = rotation;
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Position = position;
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Size = size;
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}
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}
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private readonly struct InstancingMeshGizmo<TMesh, TMat> : IGizmo<InstancingMeshGizmo<TMesh, TMat>>
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where TMesh : struct, IStaticMesh
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where TMat : struct, IStaticMaterial
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{
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public readonly Quaternion Rotation;
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public readonly Vector3 Position;
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public readonly Vector3 Size;
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[IN(LINE)]
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public InstancingMeshGizmo(Vector3 position, Quaternion rotation, Vector3 size)
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{
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Rotation = rotation;
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Position = position;
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Size = size;
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}
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public IGizmoRenderer<InstancingMeshGizmo<TMesh, TMat>> RegisterNewRenderer() { return new Renderer(); }
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private class Renderer : InstancingMeshRendererBase, IGizmoRenderer<InstancingMeshGizmo<TMesh, TMat>>
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{
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public Renderer() : base(default(TMesh), default(TMat)) { }
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public void Prepare(Camera camera, GizmosList<InstancingMeshGizmo<TMesh, TMat>> list)
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{
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Prepare(list);
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}
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public void Render(Camera camera, GizmosList<InstancingMeshGizmo<TMesh, TMat>> list, CommandBuffer cb)
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{
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Render(cb);
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}
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}
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}
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#endregion
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#region InstancingMeshRendererBase
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private class InstancingMeshRendererBase
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{
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private readonly struct GizmoData
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{
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public readonly Quaternion Rotation;
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public readonly Vector3 Position;
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public readonly Vector3 Size;
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}
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private struct PrepareJob : IJobParallelFor
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{
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[NativeDisableUnsafePtrRestriction]
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public Gizmo<GizmoData>* Items;
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[NativeDisableUnsafePtrRestriction]
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public Matrix4x4* ResultMatrices;
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[NativeDisableUnsafePtrRestriction]
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public Vector4* ResultColors;
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public void Execute(int index)
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{
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ref readonly var item = ref Items[index];
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//if (item.IsSwaped == 0) { return; }
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ResultMatrices[index] = Matrix4x4.TRS(item.Value.Position, item.Value.Rotation, item.Value.Size);
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ResultColors[index] = item.Color;
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}
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}
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private readonly IStaticMesh _mesh;
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private readonly IStaticMaterial _material;
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private readonly MaterialPropertyBlock _materialPropertyBlock;
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private int _buffersLength = 0;
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private PinnedArray<Matrix4x4> _matrices;
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private PinnedArray<Vector4> _colors;
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private PinnedArray<Gizmo<GizmoData>> _gizmos;
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private JobHandle _jobHandle;
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private int _prepareCount = 0;
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public InstancingMeshRendererBase(IStaticMesh mesh, IStaticMaterial material)
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{
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_mesh = mesh;
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_material = material;
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_materialPropertyBlock = new MaterialPropertyBlock();
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_matrices = PinnedArray<Matrix4x4>.Pin(DummyArray<Matrix4x4>.Get());
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_colors = PinnedArray<Vector4>.Pin(DummyArray<Vector4>.Get());
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}
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public virtual int ExecuteOrder => _material.GetExecuteOrder();
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public virtual bool IsStaticRender => true;
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protected void Prepare(GizmosList rawList)
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{
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var list = rawList.As<GizmoData>();
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_prepareCount = list.Count;
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var items = list.Items;
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var count = list.Count;
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if (_buffersLength < count)
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{
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_matrices.Dispose();
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_colors.Dispose();
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_matrices = PinnedArray<Matrix4x4>.Pin(new Matrix4x4[DebugXUtility.NextPow2(count)]);
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_colors = PinnedArray<Vector4>.Pin(new Vector4[DebugXUtility.NextPow2(count)]);
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_buffersLength = count;
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}
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if (ReferenceEquals(_gizmos.Array, items) == false)
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{
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if (_gizmos.Array != null)
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{
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_gizmos.Dispose();
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}
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_gizmos = PinnedArray<Gizmo<GizmoData>>.Pin(items);
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}
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var job = new PrepareJob
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{
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Items = _gizmos.Ptr,
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ResultMatrices = _matrices.Ptr,
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ResultColors = _colors.Ptr,
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};
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_jobHandle = job.Schedule(count, 64);
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}
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protected void Render(CommandBuffer cb)
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{
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Material material = _material.GetMaterial();
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Mesh mesh = _mesh.GetMesh();
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_materialPropertyBlock.Clear();
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_jobHandle.Complete();
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if (IsSupportsComputeShaders)
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{
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_materialPropertyBlock.SetVectorArray(ColorPropertyID, _colors.Array);
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cb.DrawMeshInstanced(mesh, 0, material, -1, _matrices.Array, _prepareCount, _materialPropertyBlock);
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}
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else
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{
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for (int i = 0; i < _prepareCount; i++)
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{
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_materialPropertyBlock.SetColor(ColorPropertyID, _colors.Ptr[i]);
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cb.DrawMesh(mesh, _matrices.Ptr[i], material, 0, -1, _materialPropertyBlock);
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}
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}
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}
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}
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#endregion
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}
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//public unsafe static partial class ExtsХ
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//{
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// #region InstancingMeshGizmo
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// [IN(LINE)]
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// public static MeshHandler Mesh<T, TMesh, TMat>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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// where T : struct, IDrawHandler
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// where TMesh : struct, IStaticMesh
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// where TMat : struct, IStaticMaterial
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// {
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// new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, TMat>(position, rotation, size));
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// return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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// }
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// [IN(LINE)]
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// public static MeshHandler Mesh<T, TMesh>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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// where T : struct, IDrawHandler
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// where TMesh : struct, IStaticMesh
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// {
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// new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, LitMat>(position, rotation, size));
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// return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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// }
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// [IN(LINE)]
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// public static MeshHandler UnlitMesh<T, TMesh>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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// where T : struct, IDrawHandler
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// where TMesh : struct, IStaticMesh
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// {
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// new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, UnlitMat>(position, rotation, size));
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// return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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// }
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// [IN(LINE)]
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// public static MeshHandler WireMesh<T, TMesh>(this T h, Vector3 position, Quaternion rotation, Vector3 size)
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// where T : struct, IDrawHandler
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// where TMesh : struct, IStaticMesh
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// {
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// new DrawHandler(h.Duration, h.Color).Gizmo(new InstancingMeshGizmo<TMesh, WireMat>(position, rotation, size));
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// return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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// }
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//
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// private readonly struct InstancingMeshGizmoLayout
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// {
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// public readonly Quaternion Rotation;
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// public readonly Vector3 Position;
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// public readonly Vector3 Size;
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// public InstancingMeshGizmoLayout(Vector3 position, Quaternion rotation, Vector3 size)
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// {
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// Rotation = rotation;
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// Position = position;
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// Size = size;
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// }
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// }
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// private readonly struct InstancingMeshGizmo<TMesh, TMat> : IGizmo<InstancingMeshGizmo<TMesh, TMat>>
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// where TMesh : struct, IStaticMesh
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// where TMat : struct, IStaticMaterial
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// {
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// public readonly Quaternion Rotation;
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// public readonly Vector3 Position;
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// public readonly Vector3 Size;
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// [IN(LINE)]
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// public InstancingMeshGizmo(Vector3 position, Quaternion rotation, Vector3 size)
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// {
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// Rotation = rotation;
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// Position = position;
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// Size = size;
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// }
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// public IGizmoRenderer<InstancingMeshGizmo<TMesh, TMat>> RegisterNewRenderer() { return new Renderer(); }
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// private class Renderer : InstancingMeshRendererBase, IGizmoRenderer<InstancingMeshGizmo<TMesh, TMat>>
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// {
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// public Renderer() : base(default(TMesh), default(TMat)) { }
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// public void Prepare(Camera camera, GizmosList<InstancingMeshGizmo<TMesh, TMat>> list)
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// {
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// Prepare(list);
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// }
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// public void Render(Camera camera, GizmosList<InstancingMeshGizmo<TMesh, TMat>> list, CommandBuffer cb)
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// {
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// Render(cb);
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// }
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// }
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// }
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// #endregion
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//
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// #region InstancingMeshRendererBase
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// private class InstancingMeshRendererBase
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// {
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// private readonly struct GizmoData
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// {
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// public readonly Quaternion Rotation;
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// public readonly Vector3 Position;
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// public readonly Vector3 Size;
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// }
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// private struct PrepareJob : IJobParallelFor
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// {
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// [NativeDisableUnsafePtrRestriction]
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// public Gizmo<GizmoData>* Items;
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// [NativeDisableUnsafePtrRestriction]
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// public Matrix4x4* ResultMatrices;
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// [NativeDisableUnsafePtrRestriction]
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// public Vector4* ResultColors;
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// public void Execute(int index)
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// {
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// ref readonly var item = ref Items[index];
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// //if (item.IsSwaped == 0) { return; }
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// ResultMatrices[index] = Matrix4x4.TRS(item.Value.Position, item.Value.Rotation, item.Value.Size);
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// ResultColors[index] = item.Color;
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// }
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// }
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//
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// private readonly IStaticMesh _mesh;
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// private readonly IStaticMaterial _material;
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//
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// private readonly MaterialPropertyBlock _materialPropertyBlock;
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//
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// private int _buffersLength = 0;
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// private PinnedArray<Matrix4x4> _matrices;
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// private PinnedArray<Vector4> _colors;
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// private PinnedArray<Gizmo<GizmoData>> _gizmos;
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//
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// private JobHandle _jobHandle;
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// private int _prepareCount = 0;
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//
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// public InstancingMeshRendererBase(IStaticMesh mesh, IStaticMaterial material)
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// {
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// _mesh = mesh;
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// _material = material;
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// _materialPropertyBlock = new MaterialPropertyBlock();
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//
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// _matrices = PinnedArray<Matrix4x4>.Pin(DummyArray<Matrix4x4>.Get());
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// _colors = PinnedArray<Vector4>.Pin(DummyArray<Vector4>.Get());
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// }
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// public virtual int ExecuteOrder => _material.GetExecuteOrder();
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// public virtual bool IsStaticRender => true;
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// protected void Prepare(GizmosList rawList)
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// {
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// var list = rawList.As<GizmoData>();
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// _prepareCount = list.Count;
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// var items = list.Items;
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// var count = list.Count;
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//
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// if (_buffersLength < count)
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// {
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// _matrices.Dispose();
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// _colors.Dispose();
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// _matrices = PinnedArray<Matrix4x4>.Pin(new Matrix4x4[DebugXUtility.NextPow2(count)]);
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// _colors = PinnedArray<Vector4>.Pin(new Vector4[DebugXUtility.NextPow2(count)]);
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// _buffersLength = count;
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// }
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// if (ReferenceEquals(_gizmos.Array, items) == false)
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// {
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// if (_gizmos.Array != null)
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// {
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// _gizmos.Dispose();
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// }
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// _gizmos = PinnedArray<Gizmo<GizmoData>>.Pin(items);
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// }
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//
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// var job = new PrepareJob
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// {
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// Items = _gizmos.Ptr,
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// ResultMatrices = _matrices.Ptr,
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// ResultColors = _colors.Ptr,
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// };
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// _jobHandle = job.Schedule(count, 64);
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// }
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// protected void Render(CommandBuffer cb)
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// {
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// Material material = _material.GetMaterial();
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// Mesh mesh = _mesh.GetMesh();
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// _materialPropertyBlock.Clear();
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// _jobHandle.Complete();
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// if (IsSupportsComputeShaders)
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// {
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// _materialPropertyBlock.SetVectorArray(ColorPropertyID, _colors.Array);
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// cb.DrawMeshInstanced(mesh, 0, material, -1, _matrices.Array, _prepareCount, _materialPropertyBlock);
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// }
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// else
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// {
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// for (int i = 0; i < _prepareCount; i++)
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// {
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// _materialPropertyBlock.SetColor(ColorPropertyID, _colors.Ptr[i]);
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// cb.DrawMesh(mesh, _matrices.Ptr[i], material, 0, -1, _materialPropertyBlock);
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// }
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// }
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// }
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// }
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// #endregion
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//}
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public static unsafe partial class DebugX
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@ -299,6 +299,17 @@ namespace DCFApixels
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#endregion
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#region InstancingMesh
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[IN(LINE)]
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public MeshHandler MeshX<TMesh, TMat>(Vector3 position, Quaternion rotation, Vector3 size)
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where TMesh : struct, IStaticMesh
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where TMat : struct, IStaticMaterial
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{
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//return Gizmo(new InstancingMeshGizmo<TMesh, TMat>(position, rotation, size));
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Gizmo(new InstancingMeshGizmo<TMesh, TMat>(position, rotation, size));
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return new MeshHandler(Color, Duration, position, rotation, size);
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}
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[IN(LINE)]
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public DrawHandler Mesh<TMesh, TMat>(Vector3 position, Quaternion rotation, Vector3 size)
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where TMesh : struct, IStaticMesh
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@ -60,8 +60,12 @@ namespace DCFApixels
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[IN(LINE)] public static MeshHandler Cube<T>(this T h, Vector3 position, Quaternion rotation, float size) where T : struct, IDrawHandler => h.Cube(position, rotation, new Vector3(size, size, size));
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[IN(LINE)] public static MeshHandler Cube<T>(this T h, Vector3 position, Quaternion rotation, Vector3 size) where T : struct, IDrawHandler
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{
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h.Mesh<T, CubeMesh, LitMat>(position, rotation, size);
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return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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return new DrawHandler(h.Duration, h.Color).MeshX<CubeMesh, LitMat>(position, rotation, size);
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}
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[IN(LINE)]
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public static MeshHandler Cube<T>(this T h) where T : struct, IDrawHandler, IDrawPositionHandler, IDrawRotationHandler, IDrawScaleHandler
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{
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return new DrawHandler(h.Duration, h.Color).MeshX<CubeMesh, LitMat>(h.Position, h.Rotation, h.Scale);
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}
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#endregion
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@ -69,8 +73,12 @@ namespace DCFApixels
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[IN(LINE)] public static MeshHandler WireCube<T>(this T h, Vector3 position, Quaternion rotation, float size) where T : struct, IDrawHandler => h.WireCube(position, rotation, new Vector3(size, size, size));
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[IN(LINE)] public static MeshHandler WireCube<T>(this T h, Vector3 position, Quaternion rotation, Vector3 size) where T : struct, IDrawHandler
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{
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h.Mesh<T, WireCubeMesh, GeometryUnlitMat>(position, rotation, size);
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return new MeshHandler(h.Color, h.Duration, position, rotation, size);
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return new DrawHandler(h.Duration, h.Color).MeshX<WireCubeMesh, GeometryUnlitMat>(position, rotation, size);
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}
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[IN(LINE)]
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public static MeshHandler WireCube<T>(this T h) where T : struct, IDrawHandler, IDrawPositionHandler, IDrawRotationHandler, IDrawScaleHandler
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{
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return new DrawHandler(h.Duration, h.Color).MeshX<WireCubeMesh, GeometryUnlitMat>(h.Position, h.Rotation, h.Scale);
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}
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#endregion
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