mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
stash rework draw text
This commit is contained in:
parent
beba6472fc
commit
60938c4d95
@ -24,19 +24,25 @@ namespace DCFApixels
|
||||
{
|
||||
private static PauseStateX _pauseState = PauseStateX.Unpaused;
|
||||
private static bool _isCameraContext = false;
|
||||
private static ulong _lastEditorTicks = 1000;
|
||||
|
||||
private static double _lastUnityTime;
|
||||
private static float _deltaTime = 0;
|
||||
|
||||
private static ulong _editorTicks = 0;
|
||||
private static ulong _lastEditorToRenderTicks = 1000;
|
||||
private static ulong _renderTicks = 100;
|
||||
//private static ulong _lastEditorToRenderGizmosTicks = 1000;
|
||||
//private static ulong _renderGizmosTicks = 100;
|
||||
private static ulong _timeTicks = 0;
|
||||
|
||||
public static ulong RenderTicks
|
||||
{
|
||||
get { return _renderTicks; }
|
||||
}
|
||||
//public static ulong RenderGizmosTicks
|
||||
//{
|
||||
// get { return _renderGizmosTicks; }
|
||||
//}
|
||||
public static ulong TimeTicks
|
||||
{
|
||||
get { return _timeTicks; }
|
||||
@ -291,14 +297,16 @@ namespace DCFApixels
|
||||
|
||||
private static void PostRender_General(ICommandBufferExecutor cbExecutor, Camera camera)
|
||||
{
|
||||
if (_lastEditorTicks != _editorTicks)
|
||||
if (_lastEditorToRenderTicks != _editorTicks)
|
||||
{
|
||||
_renderTicks++;
|
||||
_lastEditorTicks = _editorTicks;
|
||||
_lastEditorToRenderTicks = _editorTicks;
|
||||
}
|
||||
|
||||
if (DebugXUtility.IsGizmosRender())
|
||||
{
|
||||
CallDrawGizmos(camera);
|
||||
|
||||
RenderContextController.StaicContextController.Prepare();
|
||||
RenderContextController.StaicContextController.Render(cbExecutor);
|
||||
}
|
||||
@ -308,6 +316,7 @@ namespace DCFApixels
|
||||
RenderContextController contextController = RenderContextController.GetController(new RenderContext(camera));
|
||||
contextController.Prepare();
|
||||
contextController.Render(cbExecutor);
|
||||
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@ -317,13 +326,28 @@ namespace DCFApixels
|
||||
{
|
||||
if (obj != Camera.main) { return; }
|
||||
|
||||
Camera camera = Camera.current;
|
||||
//if (_lastEditorToRenderGizmosTicks != _editorTicks)
|
||||
//{
|
||||
// _renderGizmosTicks++;
|
||||
// _lastEditorToRenderGizmosTicks = _editorTicks;
|
||||
//}
|
||||
|
||||
//Camera camera = Camera.current;
|
||||
//CallDrawGizmos(camera);
|
||||
}
|
||||
#endif
|
||||
|
||||
private static void CallDrawGizmos(Camera camera)
|
||||
{
|
||||
|
||||
Color guiColor = GUI.color;
|
||||
Color guiContextColor = GUI.contentColor;
|
||||
Color guiBackgroundColor = GUI.backgroundColor;
|
||||
Color gizmosColor = Gizmos.color;
|
||||
Color handlesColor = Handles.color;
|
||||
GL.MultMatrix(Handles.matrix);
|
||||
|
||||
//TODO ðàñêîìåíòèòü
|
||||
RenderContextController.StaicContextController.Render_UnityGizmos();
|
||||
|
||||
if (camera == null) { return; }
|
||||
@ -331,10 +355,11 @@ namespace DCFApixels
|
||||
RenderContextController.GetController(new RenderContext(camera)).Render_UnityGizmos();
|
||||
|
||||
GUI.color = guiColor;
|
||||
GUI.contentColor = guiContextColor;
|
||||
GUI.backgroundColor = guiBackgroundColor;
|
||||
Gizmos.color = gizmosColor;
|
||||
Handles.color = handlesColor;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
@ -532,7 +557,6 @@ namespace DCFApixels
|
||||
// //}
|
||||
//}
|
||||
|
||||
|
||||
[IN(LINE)]
|
||||
public void Prepare()
|
||||
{
|
||||
@ -559,7 +583,6 @@ namespace DCFApixels
|
||||
_buffers[i].Render(cbExecutor);
|
||||
}
|
||||
|
||||
|
||||
RunEnd();
|
||||
}
|
||||
}
|
||||
@ -576,6 +599,8 @@ namespace DCFApixels
|
||||
{
|
||||
_buffers[i].Render_UnityGizmos();
|
||||
}
|
||||
|
||||
RunEnd();
|
||||
}
|
||||
}
|
||||
|
||||
@ -697,6 +722,7 @@ namespace DCFApixels
|
||||
}
|
||||
return removeCount;
|
||||
}
|
||||
|
||||
public sealed override int RunEnd()
|
||||
{
|
||||
int removeCount = 0;
|
||||
@ -774,6 +800,7 @@ namespace DCFApixels
|
||||
public override void Render_UnityGizmos()
|
||||
{
|
||||
if (_rendererUnityGizmos == null) { return; }
|
||||
Debug.Log(_gizmos._count);
|
||||
if (_gizmos.Count <= 0) { return; }
|
||||
#if DEV_MODE
|
||||
using (_renderMarker.Auto())
|
||||
|
@ -5,73 +5,33 @@ using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace DCFApixels {
|
||||
namespace DCFApixels
|
||||
{
|
||||
using IN = System.Runtime.CompilerServices.MethodImplAttribute;
|
||||
|
||||
public static partial class DebugX {
|
||||
public readonly partial struct DrawHandler {
|
||||
public static partial class DebugX
|
||||
{
|
||||
public readonly partial struct DrawHandler
|
||||
{
|
||||
#region Text
|
||||
[IN(LINE)] public DrawHandler TextWorldScale(Vector3 position, object text) => Gizmo(new TextGizmo(position, text, DebugXTextSettings.Default, true));
|
||||
[IN(LINE)] public DrawHandler TextWorldScale(Vector3 position, object text, DebugXTextSettings settings) => Gizmo(new TextGizmo(position, text, settings, true));
|
||||
[IN(LINE)] public DrawHandler Text(Vector3 position, object text) => Gizmo(new TextGizmo(position, text, DebugXTextSettings.Default, false));
|
||||
[IN(LINE)] public DrawHandler Text(Vector3 position, object text, DebugXTextSettings settings) => Gizmo(new TextGizmo(position, text, settings, false));
|
||||
|
||||
/// <summary>
|
||||
/// Draw text at the world position.
|
||||
/// Can pass any object where ToString() will be called.
|
||||
/// </summary>
|
||||
/// <param name="position">World position.</param>
|
||||
/// <param name="text">String or any other object.</param>
|
||||
[IN(LINE)] public DrawHandler Text(Vector3 position, object text) => Gizmo(new TextGizmo(new TextBuilder(position, text)));
|
||||
|
||||
/// <summary>
|
||||
/// Draw text at the world position.
|
||||
/// Can pass any object where ToString() will be called.
|
||||
/// </summary>
|
||||
/// <param name="position">World position.</param>
|
||||
/// <param name="text">String or any other object.</param>
|
||||
/// <param name="fontSize">Text font size.</param>
|
||||
[IN(LINE)] public DrawHandler Text(Vector3 position, object text, int fontSize) => Gizmo(new TextGizmo(new TextBuilder(position, text, fontSize)));
|
||||
|
||||
/// <summary>
|
||||
/// Draw text at the world position.
|
||||
/// Can pass any object where ToString() will be called.
|
||||
/// </summary>
|
||||
/// <param name="position">World position.</param>
|
||||
/// <param name="text">String or any other object.</param>
|
||||
/// <param name="fontSize">Text font size.</param>
|
||||
/// <param name="textAnchor">Text alignment.</param>
|
||||
[IN(LINE)] public DrawHandler Text(Vector3 position, object text, int fontSize, TextAnchor textAnchor) => Gizmo(new TextGizmo(new TextBuilder(position, text, fontSize, textAnchor)));
|
||||
|
||||
/// <summary>
|
||||
/// Use text builder to pass more details about how text-gizmo should be drawn.
|
||||
/// </summary>
|
||||
/// <param name="textBuilder">Settings with a builder pattern.</param>
|
||||
[IN(LINE)] public DrawHandler Text(TextBuilder textBuilder) => Gizmo(new TextGizmo(textBuilder));
|
||||
|
||||
private readonly struct TextGizmo : IGizmo<TextGizmo> {
|
||||
private const int BACKGROUND_TEXTURE_WIDTH = 2;
|
||||
private const int BACKGROUND_TEXTURE_HEIGHT = 2;
|
||||
private const int BACKGROUND_TEXTURE_PIXELS_COUNT = BACKGROUND_TEXTURE_WIDTH * BACKGROUND_TEXTURE_HEIGHT;
|
||||
|
||||
// TODO: Normally Texture2D should be destroyed when not needed anymore. Though it will live through entire app lifetime. What about editor?
|
||||
private static Texture2D _backgroundTexture;
|
||||
private static Color32[] _backgroundTexturePixels;
|
||||
public readonly TextBuilder TextBuilderInstance;
|
||||
private readonly struct TextGizmo : IGizmo<TextGizmo>
|
||||
{
|
||||
public readonly Vector3 Position;
|
||||
public readonly string Text;
|
||||
public readonly DebugXTextSettings Settings;
|
||||
public readonly bool IsWorldSpaceScale;
|
||||
[IN(LINE)]
|
||||
public TextGizmo(TextBuilder textBuilder) {
|
||||
TextBuilderInstance = textBuilder;
|
||||
CheckTextureInstance();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Texture should be set once after the app domain is cleared.
|
||||
/// </summary>
|
||||
private void CheckTextureInstance() {
|
||||
if (_backgroundTexture != null) {
|
||||
return;
|
||||
}
|
||||
|
||||
_backgroundTexture = new Texture2D(BACKGROUND_TEXTURE_WIDTH, BACKGROUND_TEXTURE_HEIGHT);
|
||||
_backgroundTexturePixels = new Color32[BACKGROUND_TEXTURE_PIXELS_COUNT];
|
||||
_backgroundTexture.SetPixels32(_backgroundTexturePixels);
|
||||
_backgroundTexture.Apply();
|
||||
public TextGizmo(Vector3 position, object text, DebugXTextSettings settings, bool isWorldSpaceScale)
|
||||
{
|
||||
Position = position;
|
||||
Text = text.ToString();
|
||||
Settings = settings;
|
||||
IsWorldSpaceScale = isWorldSpaceScale;
|
||||
}
|
||||
|
||||
public IGizmoRenderer<TextGizmo> RegisterNewRenderer() { return new Renderer(); }
|
||||
@ -79,7 +39,11 @@ namespace DCFApixels {
|
||||
#region Renderer
|
||||
private class Renderer : IGizmoRenderer_UnityGizmos<TextGizmo>
|
||||
{
|
||||
private static Color32[] _backgroundTexturePixels;
|
||||
private static Texture2D _backgroundTexture;
|
||||
|
||||
private static GUIStyle _labelStyle;
|
||||
private static GUIStyle _labelStyleWithBackground;
|
||||
private static GUIContent _labelDummy;
|
||||
public int ExecuteOrder => default(UnlitMat).GetExecuteOrder();
|
||||
public bool IsStaticRender => false;
|
||||
@ -88,176 +52,105 @@ namespace DCFApixels {
|
||||
public void Render_UnityGizmos(Camera camera, GizmosList<TextGizmo> list)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Color defaultColor = GUI.color;
|
||||
if (_labelStyle == null || _labelDummy == null)
|
||||
{
|
||||
_labelStyle = new GUIStyle(GUI.skin.label) {
|
||||
richText = false
|
||||
};
|
||||
_labelDummy = new GUIContent();
|
||||
}
|
||||
|
||||
if (list.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var zoom = GetCameraZoom();
|
||||
InitStatic();
|
||||
var zoom = GetCameraZoom(camera);
|
||||
|
||||
Handles.BeginGUI();
|
||||
foreach (ref readonly var item in list)
|
||||
{
|
||||
GUI.color = item.Color * GlobalColor;
|
||||
_labelDummy.text = item.Value.TextBuilderInstance.Text.ToString();
|
||||
GUI.contentColor = item.Color * GlobalColor;
|
||||
GUI.backgroundColor = item.Value.Settings.BackgroundColor * GlobalColor;
|
||||
|
||||
_labelStyle.fontSize = item.Value.TextBuilderInstance.UseWorldScale
|
||||
? Mathf.FloorToInt(item.Value.TextBuilderInstance.FontSize / zoom)
|
||||
: item.Value.TextBuilderInstance.FontSize;
|
||||
_labelDummy.text = item.Value.Text;
|
||||
GUIStyle style = item.Value.Settings.IsHasBackground ? _labelStyleWithBackground : _labelStyle;
|
||||
|
||||
_labelStyle.alignment = item.Value.TextBuilderInstance.TextAnchor;
|
||||
style.fontSize = item.Value.IsWorldSpaceScale
|
||||
? Mathf.FloorToInt(item.Value.Settings.FontSize / zoom)
|
||||
: item.Value.Settings.FontSize;
|
||||
|
||||
_labelStyle.normal = new GUIStyleState {
|
||||
style.alignment = item.Value.Settings.TextAnchor;
|
||||
|
||||
_labelStyle.normal = new GUIStyleState
|
||||
{
|
||||
textColor = item.Color * GlobalColor,
|
||||
};
|
||||
|
||||
if (item.Value.TextBuilderInstance.UseBackground) {
|
||||
for (int i = 0; i < BACKGROUND_TEXTURE_PIXELS_COUNT; i++) {
|
||||
_backgroundTexturePixels[i] = item.Value.TextBuilderInstance.BackgroundColor;
|
||||
}
|
||||
|
||||
_backgroundTexture.SetPixels32(_backgroundTexturePixels);
|
||||
_backgroundTexture.Apply();
|
||||
|
||||
_labelStyle.normal.background = _backgroundTexture;
|
||||
}
|
||||
|
||||
if (!(HandleUtility.WorldToGUIPointWithDepth(item.Value.TextBuilderInstance.Position).z < 0f))
|
||||
if (!(HandleUtility.WorldToGUIPointWithDepth(item.Value.Position).z < 0f))
|
||||
{
|
||||
GUI.Label(HandleUtility.WorldPointToSizedRect(item.Value.TextBuilderInstance.Position, _labelDummy, _labelStyle), _labelDummy, _labelStyle);
|
||||
GUI.Label(HandleUtility.WorldPointToSizedRect(item.Value.Position, _labelDummy, _labelStyle), _labelDummy, style);
|
||||
}
|
||||
}
|
||||
Handles.EndGUI();
|
||||
GUI.color = defaultColor;
|
||||
|
||||
float GetCameraZoom() {
|
||||
const float DEFAULT_ZOOM = 1f;
|
||||
|
||||
if (camera != null) {
|
||||
return camera.orthographicSize;
|
||||
}
|
||||
|
||||
var currentDrawingSceneView = SceneView.currentDrawingSceneView;
|
||||
|
||||
if (currentDrawingSceneView == null) {
|
||||
return DEFAULT_ZOOM;
|
||||
}
|
||||
|
||||
var localCamera = currentDrawingSceneView.camera;
|
||||
|
||||
if (localCamera != null) {
|
||||
return localCamera.orthographicSize;
|
||||
}
|
||||
|
||||
return DEFAULT_ZOOM;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private void InitStatic()
|
||||
{
|
||||
const int BACKGROUND_TEXTURE_WIDTH = 2;
|
||||
const int BACKGROUND_TEXTURE_HEIGHT = 2;
|
||||
const int BACKGROUND_TEXTURE_PIXELS_COUNT = BACKGROUND_TEXTURE_WIDTH * BACKGROUND_TEXTURE_HEIGHT;
|
||||
|
||||
if (_labelStyle == null || _labelDummy == null || _labelStyleWithBackground == null)
|
||||
{
|
||||
_labelStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
richText = false,
|
||||
padding = new RectOffset(0, 0, 0, 0),
|
||||
margin = new RectOffset(0, 0, 0, 0)
|
||||
};
|
||||
_labelDummy = new GUIContent();
|
||||
|
||||
var backgroundTexturePixels = new Color32[BACKGROUND_TEXTURE_PIXELS_COUNT];
|
||||
for (int i = 0; i < backgroundTexturePixels.Length; i++)
|
||||
{
|
||||
backgroundTexturePixels[i] = new Color32(255, 255, 255, 255);
|
||||
}
|
||||
_backgroundTexturePixels = backgroundTexturePixels;
|
||||
|
||||
var backgroundTexture = new Texture2D(BACKGROUND_TEXTURE_WIDTH, BACKGROUND_TEXTURE_HEIGHT);
|
||||
backgroundTexture.SetPixels32(backgroundTexturePixels);
|
||||
backgroundTexture.Apply();
|
||||
|
||||
_backgroundTexture = backgroundTexture;
|
||||
|
||||
_labelStyleWithBackground = new GUIStyle(_labelStyle);
|
||||
_labelStyleWithBackground.normal.background = backgroundTexture;
|
||||
_labelStyleWithBackground.active.background = backgroundTexture;
|
||||
_labelStyleWithBackground.focused.background = backgroundTexture;
|
||||
_labelStyleWithBackground.hover.background = backgroundTexture;
|
||||
}
|
||||
}
|
||||
private static float GetCameraZoom(Camera camera)
|
||||
{
|
||||
const float DEFAULT_ZOOM = 1f;
|
||||
|
||||
if (camera != null)
|
||||
{
|
||||
return camera.orthographicSize;
|
||||
}
|
||||
return DEFAULT_ZOOM;
|
||||
|
||||
//var currentDrawingSceneView = SceneView.currentDrawingSceneView;
|
||||
//
|
||||
//if (currentDrawingSceneView == null)
|
||||
//{
|
||||
// return DEFAULT_ZOOM;
|
||||
//}
|
||||
//
|
||||
//var localCamera = currentDrawingSceneView.camera;
|
||||
//
|
||||
//if (localCamera != null)
|
||||
//{
|
||||
// return localCamera.orthographicSize;
|
||||
//}
|
||||
//
|
||||
//return DEFAULT_ZOOM;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region TextBuilder
|
||||
/// <summary>
|
||||
/// Set text gizmos instance settings using a builder pattern.
|
||||
/// </summary>
|
||||
public struct TextBuilder {
|
||||
private const TextAnchor DEFAULT_TEXT_ANCHOR = TextAnchor.MiddleLeft;
|
||||
private const int DEFAULT_FONT_SIZE = 16;
|
||||
|
||||
/// <summary>
|
||||
/// Text world position.
|
||||
/// </summary>
|
||||
public Vector3 Position { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Text. Uses ToString() of the passed object.
|
||||
/// </summary>
|
||||
public object Text { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Font size. Default is <see cref="DEFAULT_FONT_SIZE" />.
|
||||
/// </summary>
|
||||
public int FontSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Text alignment. Default is <see cref="DEFAULT_TEXT_ANCHOR" />.
|
||||
/// </summary>
|
||||
public TextAnchor TextAnchor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Background texture color.
|
||||
/// </summary>
|
||||
public Color BackgroundColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Flag to use background texture and background color when rendering text gizmo instance.
|
||||
/// </summary>
|
||||
public bool UseBackground { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set true - camera zooming will affect text scale to keep same size in the world.
|
||||
/// </summary>
|
||||
public bool UseWorldScale { get; set; }
|
||||
|
||||
public TextBuilder(Vector3 position, object text, int fontSize = DEFAULT_FONT_SIZE, TextAnchor textAnchor = DEFAULT_TEXT_ANCHOR) : this() {
|
||||
Position = position;
|
||||
Text = text;
|
||||
FontSize = fontSize;
|
||||
TextAnchor = textAnchor;
|
||||
}
|
||||
|
||||
public TextBuilder SetPosition(Vector3 position) {
|
||||
Position = position;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder SetText(object text) {
|
||||
Text = text;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder SetFontSize(int fontSize) {
|
||||
FontSize = fontSize;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder SetTextAnchor(TextAnchor textAnchor) {
|
||||
TextAnchor = textAnchor;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder SetBackground(Color backgroundColor) {
|
||||
UseBackground = true;
|
||||
BackgroundColor = backgroundColor;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder RemoveBackground() {
|
||||
UseBackground = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder SetWorldScaling() {
|
||||
UseWorldScale = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextBuilder RemoveWorldScaling() {
|
||||
UseWorldScale = false;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
2
Runtime/Gizmos/DebugX.text.cs.meta
Normal file
2
Runtime/Gizmos/DebugX.text.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c465dc7f5c78c9549a063ecfc5e8326d
|
41
Runtime/Utils/DebugXTextSettings.cs
Normal file
41
Runtime/Utils/DebugXTextSettings.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace DCFApixels
|
||||
{
|
||||
public struct DebugXTextSettings
|
||||
{
|
||||
public const TextAnchor DEFAULT_TEXT_ANCHOR = TextAnchor.MiddleLeft;
|
||||
public const int DEFAULT_FONT_SIZE = 16;
|
||||
public static readonly DebugXTextSettings Default = new DebugXTextSettings(DEFAULT_FONT_SIZE, DEFAULT_TEXT_ANCHOR, default);
|
||||
|
||||
public int FontSize;
|
||||
public TextAnchor TextAnchor;
|
||||
public Color BackgroundColor;
|
||||
public bool IsHasBackground
|
||||
{
|
||||
get { return BackgroundColor.a > 0; }
|
||||
}
|
||||
public DebugXTextSettings(int fontSize, TextAnchor textAnchor, Color backgroundColor)
|
||||
{
|
||||
FontSize = fontSize;
|
||||
TextAnchor = textAnchor;
|
||||
BackgroundColor = backgroundColor;
|
||||
}
|
||||
|
||||
public DebugXTextSettings SetSize(int fontSize)
|
||||
{
|
||||
FontSize = fontSize;
|
||||
return this;
|
||||
}
|
||||
public DebugXTextSettings SetAnchor(TextAnchor textAnchor)
|
||||
{
|
||||
TextAnchor = textAnchor;
|
||||
return this;
|
||||
}
|
||||
public DebugXTextSettings SetBackground(Color backgroundColor)
|
||||
{
|
||||
BackgroundColor = backgroundColor;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
2
Runtime/Utils/DebugXTextSettings.cs.meta
Normal file
2
Runtime/Utils/DebugXTextSettings.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a9b0ba5a6770294b9777fca87f3b7a4
|
@ -4135,7 +4135,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1482731616}
|
||||
m_Layer: 0
|
||||
m_Name: Hello World
|
||||
m_Name: Hello World Hello World Hello World
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -8,6 +8,7 @@ namespace DCFApixels.DebugXCore.Samples
|
||||
public Gradient Gradient;
|
||||
public float GradientMultiplier = 5;
|
||||
public Transform[] Points;
|
||||
private static readonly Color _background = new Color(0, 0, 0, 0.5f);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
@ -20,7 +21,6 @@ namespace DCFApixels.DebugXCore.Samples
|
||||
Draw();
|
||||
}
|
||||
#endif
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
int i = -1;
|
||||
@ -29,7 +29,7 @@ namespace DCFApixels.DebugXCore.Samples
|
||||
i++; DebugX.Draw(GetColor(Points[i])).Cross(Points[i].position, Points[i].localScale.x);
|
||||
i++; DebugX.Draw(GetColor(Points[i])).BillboardCircle(Points[i].position, Points[i].localScale.x * RADIUS_M);
|
||||
i++; DebugX.Draw(GetColor(Points[i])).WireMesh<SphereMesh>(Points[i].position, Points[i].rotation, Points[i].localScale * RADIUS_M);
|
||||
i++; DebugX.Draw(GetColor(Points[i])).Text(Points[i].position, Points[i].name);
|
||||
i++; DebugX.Draw(GetColor(Points[i])).Text(Points[i].position, Points[i].name, DebugXTextSettings.Default.SetBackground(Color.black));
|
||||
|
||||
i++; DebugX.Draw(GetColor(Points[i])).Dot(Points[i].position);
|
||||
i++; DebugX.Draw(GetColor(Points[i])).WireDot(Points[i].position);
|
||||
|
Loading…
Reference in New Issue
Block a user