update sample

This commit is contained in:
DCFApixels 2025-03-06 17:31:44 +08:00
parent 6a11d981d4
commit 624379c950
2 changed files with 6 additions and 3 deletions

View File

@ -128,7 +128,7 @@ Material:
- _EmissionEnabled: 0 - _EmissionEnabled: 0
- _EnableExternalAlpha: 0 - _EnableExternalAlpha: 0
- _EnvironmentReflections: 1 - _EnvironmentReflections: 1
- _Factor: 1 - _Factor: -10
- _FlipbookMode: 0 - _FlipbookMode: 0
- _GlossMapScale: 1 - _GlossMapScale: 1
- _Glossiness: 0 - _Glossiness: 0
@ -138,6 +138,7 @@ Material:
- _Metallic: 0 - _Metallic: 0
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Offset: -0.56
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 0 - _ReceiveShadows: 0
@ -166,6 +167,6 @@ Material:
- _RendererColor: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999993, g: 0.19999993, b: 0.19999993, a: 0} - _SpecColor: {r: 0.19999993, g: 0.19999993, b: 0.19999993, a: 0}
- _TopColor: {r: 0.03466536, g: 0.09027303, b: 0.1792453, a: 1} - _TopColor: {r: 0, g: 0.25344214, b: 0.6698113, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1 m_AllowLocking: 1

View File

@ -5,6 +5,7 @@ Shader "DCFApixels/DebugX/Samples/Skybox"
_TopColor ("Top Color", Color) = (1,1,1,1) _TopColor ("Top Color", Color) = (1,1,1,1)
_ButtomColor ("Buttom Color", Color) = (1,1,1,1) _ButtomColor ("Buttom Color", Color) = (1,1,1,1)
_Factor ("Factor", Float) = 1 _Factor ("Factor", Float) = 1
_Offset ("Offset", Float) = 1
} }
SubShader SubShader
{ {
@ -34,6 +35,7 @@ Shader "DCFApixels/DebugX/Samples/Skybox"
float4 _TopColor; float4 _TopColor;
float4 _ButtomColor; float4 _ButtomColor;
float _Factor; float _Factor;
float _Offset;
v2f vert (appdata v) v2f vert (appdata v)
{ {
@ -45,7 +47,7 @@ Shader "DCFApixels/DebugX/Samples/Skybox"
fixed4 frag (v2f i) : SV_Target fixed4 frag (v2f i) : SV_Target
{ {
fixed4 color = lerp(_ButtomColor, _TopColor, clamp(i.uv.y / _Factor + 0.5, 0, 1)); fixed4 color = lerp(_ButtomColor, _TopColor, clamp(i.uv.y / _Factor + 0.5 + _Offset, 0, 1));
return color; return color;
} }
ENDCG ENDCG