mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
Merge branch 'dev_text' into dev
This commit is contained in:
commit
7b621f040a
8
Runtime/Gizmos/Text.meta
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8
Runtime/Gizmos/Text.meta
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fileFormatVersion: 2
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guid: 9709faba0386b5244a8ab4c9c7ce49ec
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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98
Runtime/Gizmos/Text/DebugXTextSettings.cs
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98
Runtime/Gizmos/Text/DebugXTextSettings.cs
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using UnityEngine;
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namespace DCFApixels
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{
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/// <summary>
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/// All additional settings for text rendering are stored here.
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/// </summary>
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public readonly struct DebugXTextSettings
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{
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public const TextAnchor DEFAULT_TEXT_ANCHOR = TextAnchor.MiddleLeft;
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public const int DEFAULT_FONT_SIZE = 16;
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public const float SCREEN_SPACE_SCALE_FACTOR = 0f;
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public const float WORLD_SPACE_SCALE_FACTOR = 1f;
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public static readonly DebugXTextSettings Default = new DebugXTextSettings(DEFAULT_FONT_SIZE, DEFAULT_TEXT_ANCHOR, default, 0);
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public static readonly DebugXTextSettings WorldSpaceScale = Default.SetWorldSpaceScaleFactor();
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/// <summary>
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/// Font size. Default is <see cref="DEFAULT_FONT_SIZE" />.
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/// </summary>
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public readonly int FontSize;
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/// <summary>
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/// Text alignment. Default is <see cref="DEFAULT_TEXT_ANCHOR" />.
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/// </summary>
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public readonly TextAnchor TextAnchor;
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public readonly Color BackgroundColor;
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public readonly float WorldSpaceScaleFactor;
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// ReSharper disable once UnusedMember.Global
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public bool IsHasBackground => BackgroundColor.a > 0;
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public DebugXTextSettings(int fontSize, TextAnchor textAnchor, Color backgroundColor, float worldSpaceScaleFactor)
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{
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FontSize = fontSize;
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TextAnchor = textAnchor;
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BackgroundColor = backgroundColor;
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WorldSpaceScaleFactor = worldSpaceScaleFactor;
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}
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/// <summary>
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/// Set font size. Default is <see cref="DEFAULT_FONT_SIZE" />.
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/// </summary>
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public DebugXTextSettings SetSize(int fontSize)
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{
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return new DebugXTextSettings(fontSize, TextAnchor, BackgroundColor, WorldSpaceScaleFactor);
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}
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/// <summary>
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/// Sets text alignment. Default is <see cref="DEFAULT_TEXT_ANCHOR" />.
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/// </summary>
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public DebugXTextSettings SetAnchor(TextAnchor textAnchor)
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{
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return new DebugXTextSettings(FontSize, textAnchor, BackgroundColor, WorldSpaceScaleFactor);
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}
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/// <summary>
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/// Sets background image color behind text. Ignored if transparent.
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/// </summary>
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public DebugXTextSettings SetBackground(Color backgroundColor)
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{
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return new DebugXTextSettings(FontSize, TextAnchor, backgroundColor, WorldSpaceScaleFactor);
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}
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/// <summary>
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/// Synchronizes the text scale in screen space. The text will remain the same size on the screen.
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/// </summary>
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// ReSharper disable once UnusedMember.Global
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public DebugXTextSettings SetScreenSpaceScaleFactor()
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{
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return SetCustomSpaceScaleFactor(SCREEN_SPACE_SCALE_FACTOR);
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}
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/// <summary>
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/// Synchronizes the text scale in world space. The text will remain the same size on the scene.
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/// </summary>
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public DebugXTextSettings SetWorldSpaceScaleFactor()
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{
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return SetCustomSpaceScaleFactor(WORLD_SPACE_SCALE_FACTOR);
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}
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/// <summary>
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/// Allows you to control the text scale depending on the camera zoom.
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/// </summary>
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/// <param name="factor">
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/// <br />
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/// 0 - screen space<br />
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/// 1 - world space<br />
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/// Values in between [0.00 - 1.00] blend these spaces together.
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/// </param>
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public DebugXTextSettings SetCustomSpaceScaleFactor(float factor)
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{
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return new DebugXTextSettings(FontSize, TextAnchor, BackgroundColor, factor);
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}
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}
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}
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34
Runtime/Gizmos/Text/TextDrawHandlerExtensions.cs
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34
Runtime/Gizmos/Text/TextDrawHandlerExtensions.cs
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace DCFApixels
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{
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using DrawHandler = DebugX.DrawHandler;
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using IN = MethodImplAttribute;
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public static class TextDrawHandlerExtensions
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{
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private const MethodImplOptions LINE = DebugX.LINE;
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#if DEBUG
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private static bool _singleWarningToggle = true;
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#endif
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[IN(LINE)]
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public static DrawHandler Text(this DrawHandler h, Vector3 position, object text) => h.Text(position, text, DebugXTextSettings.Default);
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[IN(LINE)]
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public static DrawHandler Text(this DrawHandler h, Vector3 position, object text, DebugXTextSettings settings)
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{
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if(settings.FontSize <= float.Epsilon)
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{
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#if DEBUG
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if (_singleWarningToggle)
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{
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Debug.LogWarning("Text rendering requires FontSize > 0, otherwise the text will be invisible. To avoid invalid parameters, use DebugXTextSettings.Default instead of manual instantiation.");
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_singleWarningToggle = false;
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}
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#endif
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settings = settings.SetSize(DebugXTextSettings.DEFAULT_FONT_SIZE);
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}
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return h.Gizmo(new TextGizmo(position, text, settings));
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}
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}
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}
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3
Runtime/Gizmos/Text/TextDrawHandlerExtensions.cs.meta
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3
Runtime/Gizmos/Text/TextDrawHandlerExtensions.cs.meta
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fileFormatVersion: 2
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guid: 16f0ca76a3494c91a2b0912101c88ddd
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timeCreated: 1740751022
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218
Runtime/Gizmos/Text/TextGizmo.cs
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218
Runtime/Gizmos/Text/TextGizmo.cs
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using DCFApixels.DebugXCore;
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using System.Runtime.CompilerServices;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace DCFApixels
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{
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using IN = MethodImplAttribute;
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internal readonly struct TextGizmo : IGizmo<TextGizmo>
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{
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private const MethodImplOptions LINE = MethodImplOptions.AggressiveInlining;
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public readonly Vector3 Position;
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public readonly string Text;
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public readonly DebugXTextSettings Settings;
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[IN(LINE)]
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public TextGizmo(Vector3 position, object text, DebugXTextSettings settings)
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{
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Position = position;
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Text = text.ToString();
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Settings = settings;
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}
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public IGizmoRenderer<TextGizmo> RegisterNewRenderer() { return new Renderer(); }
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#region Renderer
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private class Renderer : IGizmoRenderer_PostRender<TextGizmo>
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{
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private static GUIStyle _labelStyle;
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private static GUIContent _labelDummy;
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private static Texture2D _whiteTexture;
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public int ExecuteOrder => default(UnlitMat).GetExecuteOrder();
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public bool IsStaticRender => false;
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public void Prepare(Camera camera, GizmosList<TextGizmo> list) { }
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public void Render(Camera camera, GizmosList<TextGizmo> list, CommandBuffer cb) { }
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public void PostRender(Camera camera, GizmosList<TextGizmo> list)
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{
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if (camera == null) { return; }
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if (Event.current.type != EventType.Repaint) { return; }
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Color dfColor = GUI.color;
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InitStatic();
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bool isSceneView = false;
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var backgroundMaterial = DebugXAssets.Materials.TextBackground;
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#if UNITY_EDITOR
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// TODO: Might replace this with `camera != null && SceneView.GetAllSceneCameras().Any(x => x == camera)`;
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// TODO: Not sure if older Unity-versions have GetAllSceneCameras or not.
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isSceneView = camera.name == "SceneCamera";
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#endif
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if (isSceneView)
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{
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#if UNITY_EDITOR
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Handles.BeginGUI();
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#endif
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}
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else
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{
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GL.PushMatrix();
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GL.LoadPixelMatrix(0, Screen.width, Screen.height, 0);
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}
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foreach (ref readonly var item in list)
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{
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_labelDummy.text = item.Value.Text;
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GUIStyle style = _labelStyle;
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var zoom = GetCameraZoom(camera, item.Value.Position);
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float fontSize = Mathf.Lerp(item.Value.Settings.FontSize, item.Value.Settings.FontSize / zoom, item.Value.Settings.WorldSpaceScaleFactor);
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style.fontSize = Mathf.Max(1, Mathf.FloorToInt(fontSize));
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style.alignment = item.Value.Settings.TextAnchor;
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if (!(WorldToGUIPointWithDepth(camera, item.Value.Position).z < 0f))
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{
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Rect rect = WorldPointToSizedRect(camera, item.Value.Position, _labelDummy, _labelStyle);
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if (item.Value.Settings.IsHasBackground)
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{
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Color backgroundColor = item.Value.Settings.BackgroundColor * DebugX.GlobalColor;
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if(fontSize < 1)
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{
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backgroundColor.a *= fontSize;
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}
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Graphics.DrawTexture(rect, _whiteTexture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, backgroundColor, backgroundMaterial, -1);
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}
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Color color= item.Color * DebugX.GlobalColor;
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if (fontSize < 1)
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{
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color.a *= fontSize;
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}
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GUI.color = color;
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style.Draw(rect, _labelDummy, false, false, false, false);
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}
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}
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GUI.color = dfColor;
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backgroundMaterial.SetColor(DebugX.ColorPropertyID, Color.white);
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if (isSceneView)
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{
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#if UNITY_EDITOR
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Handles.EndGUI();
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#endif
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}
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else
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{
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GL.PopMatrix();
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}
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}
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#region Init
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private void InitStatic()
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{
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if (_labelStyle == null || _labelDummy == null || _whiteTexture == null)
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{
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GUIStyleState GenerateGUIStyleState()
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{
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var result = new GUIStyleState();
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result.textColor = Color.white;
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result.background = null;
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return result;
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}
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// If calling GUI.skin directly - Unity will throw exceptions saying that GUI.skin can be called only from OnSceneGUI context.
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GUISkin skin = (GUISkin)typeof(GUI).GetField("s_Skin", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).GetValue(null); //GUI.s_Skin
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_labelStyle = new GUIStyle(skin.label)
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{
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richText = false,
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padding = new RectOffset(1, 1, 0, 0),
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margin = new RectOffset(0, 0, 0, 0),
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normal = GenerateGUIStyleState(),
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active = GenerateGUIStyleState(),
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hover = GenerateGUIStyleState(),
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focused = GenerateGUIStyleState(),
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};
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_labelDummy = new GUIContent();
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_whiteTexture = new Texture2D(2, 2);
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Color32[] color = new Color32[]
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{
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Color.white,
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Color.white,
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Color.white,
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Color.white,
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};
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_whiteTexture.SetPixels32(color);
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_whiteTexture.Apply();
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}
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}
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#endregion
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#region Utils
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public static Vector3 WorldToGUIPointWithDepth(Camera camera, Vector3 world)
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{
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#if UNITY_EDITOR
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world = Handles.matrix.MultiplyPoint(world);
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#endif
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Vector3 vector = camera.WorldToScreenPoint(world);
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vector.y = camera.pixelHeight - vector.y;
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Vector2 vector2 = (Vector2)(vector);
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#if UNITY_EDITOR
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vector2 = EditorGUIUtility.PixelsToPoints(vector);
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#endif
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return new Vector3(vector2.x, vector2.y, vector.z);
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}
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public static Rect WorldPointToSizedRect(Camera camera, Vector3 position, GUIContent content, GUIStyle style)
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{
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Vector2 vector = (Vector2)WorldToGUIPointWithDepth(camera, position);
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Vector2 vector2 = style.CalcSize(content);
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Rect rect = new Rect(vector.x, vector.y, vector2.x, vector2.y);
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switch (style.alignment)
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{
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case TextAnchor.UpperCenter:
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rect.x -= rect.width * 0.5f;
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break;
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case TextAnchor.UpperRight:
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rect.x -= rect.width;
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break;
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case TextAnchor.MiddleLeft:
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rect.y -= rect.height * 0.5f;
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break;
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case TextAnchor.MiddleCenter:
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rect.x -= rect.width * 0.5f;
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rect.y -= rect.height * 0.5f;
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break;
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case TextAnchor.MiddleRight:
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rect.x -= rect.width;
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rect.y -= rect.height * 0.5f;
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break;
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case TextAnchor.LowerLeft:
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rect.y -= rect.height;
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break;
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case TextAnchor.LowerCenter:
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rect.x -= rect.width * 0.5f;
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rect.y -= rect.height;
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break;
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case TextAnchor.LowerRight:
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rect.x -= rect.width;
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rect.y -= rect.height;
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break;
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}
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return style.padding.Add(rect);
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}
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private static float GetCameraZoom(Camera camera, Vector3 position)
|
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{
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position = Handles.matrix.MultiplyPoint(position);
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Transform cameraTransform = camera.transform;
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Vector3 cameraPos = cameraTransform.position;
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float z = Vector3.Dot(position - cameraPos, cameraTransform.TransformDirection(new Vector3(0f, 0f, 1f)));
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Vector3 pos1 = camera.WorldToScreenPoint(cameraPos + cameraTransform.TransformDirection(new Vector3(0f, 0f, z)));
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Vector3 pos2 = camera.WorldToScreenPoint(cameraPos + cameraTransform.TransformDirection(new Vector3(1f, 0f, z)));
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float magnitude = (pos1 - pos2).magnitude;
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return 80f / Mathf.Max(magnitude, 0.0001f) * EditorGUIUtility.pixelsPerPoint;
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}
|
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#endregion
|
||||
}
|
||||
#endregion
|
||||
}
|
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}
|
3
Runtime/Gizmos/Text/TextGizmo.cs.meta
Normal file
3
Runtime/Gizmos/Text/TextGizmo.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af700d933ae340608724469c70e8d0fc
|
||||
timeCreated: 1740750866
|
@ -1,45 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace DCFApixels
|
||||
{
|
||||
public readonly struct DebugXTextSettings
|
||||
{
|
||||
public const TextAnchor DEFAULT_TEXT_ANCHOR = TextAnchor.MiddleLeft;
|
||||
public const int DEFAULT_FONT_SIZE = 16;
|
||||
public static readonly DebugXTextSettings Default = new DebugXTextSettings(DEFAULT_FONT_SIZE, DEFAULT_TEXT_ANCHOR, default, 0);
|
||||
public static readonly DebugXTextSettings WorldSpaceScale = Default.SetWorldSpaceScaleFactor(1f);
|
||||
|
||||
public readonly int FontSize;
|
||||
public readonly TextAnchor TextAnchor;
|
||||
public readonly Color BackgroundColor;
|
||||
public readonly float WorldSpaceScaleFactor;
|
||||
public bool IsHasBackground
|
||||
{
|
||||
get { return BackgroundColor.a > 0; }
|
||||
}
|
||||
public DebugXTextSettings(int fontSize, TextAnchor textAnchor, Color backgroundColor, float worldSpaceScaleFactor)
|
||||
{
|
||||
FontSize = fontSize;
|
||||
TextAnchor = textAnchor;
|
||||
BackgroundColor = backgroundColor;
|
||||
WorldSpaceScaleFactor = worldSpaceScaleFactor;
|
||||
}
|
||||
|
||||
public DebugXTextSettings SetSize(int fontSize)
|
||||
{
|
||||
return new DebugXTextSettings(fontSize, TextAnchor, BackgroundColor, WorldSpaceScaleFactor);
|
||||
}
|
||||
public DebugXTextSettings SetAnchor(TextAnchor textAnchor)
|
||||
{
|
||||
return new DebugXTextSettings(FontSize, textAnchor, BackgroundColor, WorldSpaceScaleFactor);
|
||||
}
|
||||
public DebugXTextSettings SetBackground(Color backgroundColor)
|
||||
{
|
||||
return new DebugXTextSettings(FontSize, TextAnchor, backgroundColor, WorldSpaceScaleFactor);
|
||||
}
|
||||
public DebugXTextSettings SetWorldSpaceScaleFactor(float factor)
|
||||
{
|
||||
return new DebugXTextSettings(FontSize, TextAnchor, BackgroundColor, factor);
|
||||
}
|
||||
}
|
||||
}
|
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