From 7d4bb3cf229814b4177402edb570b8e1569c30a3 Mon Sep 17 00:00:00 2001 From: DCFApixels <99481254+DCFApixels@users.noreply.github.com> Date: Mon, 13 Oct 2025 00:22:24 +0800 Subject: [PATCH] update readme --- README-RU.md | 51 ++++++++++++++++++++++++++++++++++++++++++++++++++- README-ZH.md | 52 +++++++++++++++++++++++++++++++++++++++++++++++++++- README.md | 2 ++ 3 files changed, 103 insertions(+), 2 deletions(-) diff --git a/README-RU.md b/README-RU.md index 29d9070..3b05727 100644 --- a/README-RU.md +++ b/README-RU.md @@ -58,6 +58,8 @@ DebugX.Draw(duration, color).*Gizmo Function*(...); - [Расширение API](#кастомный-gizmo) - [Загрузка статических ассетов](#загрузка-статических-ассетов) - [Define Symbols](#define-symbols) +- [Проекты использующие DebugX](#Проекты-использующие-DebugX) +- [Лицензия](#Лицензия)
@@ -260,4 +262,51 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets") Все Define Symbols можно менять в окне настроек. + `DEBUGX_DISABLE_INBUILD` - По умолчанию Gizmo будут рисовать в сборке проекта, этот дефайн отключает рисование. + `DEBUGX_ENABLE_PHYSICS2D` - Включает Gizmos для Physics2D. -+ `DEBUGX_ENABLE_PHYSICS3D` - Включает Gizmos для Physics3D. \ No newline at end of file ++ `DEBUGX_ENABLE_PHYSICS3D` - Включает Gizmos для Physics3D. + +
+ +# Проекты использующие DebugX + + + + + + + + + + + + +
+ + Clear And Move + + + + + Order matters + + +
+ + Crystal Siege + + + + + ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ + screenshot + +
+ + +# Лицензия + +MIT Лицензия: [https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md](https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md) + +
+
+
+
diff --git a/README-ZH.md b/README-ZH.md index b3e4c5b..02d5a85 100644 --- a/README-ZH.md +++ b/README-ZH.md @@ -61,6 +61,8 @@ DebugX.Draw(duration, color).*Gizmo Function*(...); - [API Extension](#API-Extension) - [Loading Static Assets](#Loading-Static-Assets) - [Define Symbols](#define-symbols) +- [Projects Using DebugX](#Projects-Using-DebugX) +- [License](#-license)
@@ -259,4 +261,52 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets") All Define Symbols can be changed in the settings window + `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing. + `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos. -+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos. \ No newline at end of file ++ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos. + + +
+ +# Projects Using DebugX + + + + + + + + + + + + +
+ + Clear And Move + + + + + Order matters + + +
+ + Crystal Siege + + + + + ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ + screenshot + +
+ + +# License + +The MIT License: [https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md](https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md) + +
+
+
+
diff --git a/README.md b/README.md index 7ad96c1..3f10bf4 100644 --- a/README.md +++ b/README.md @@ -264,6 +264,8 @@ All Define Symbols can be changed in the settings window + `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos. + `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos. +
+ # Projects Using DebugX