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update sample
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@ -8,6 +8,8 @@ namespace DCFApixels.DebugXCore.Samples
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public Gradient Gradient;
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public float GradientMultiplier = 5;
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public Transform[] Points;
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public Transform WarrningPoint;
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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@ -50,6 +52,8 @@ namespace DCFApixels.DebugXCore.Samples
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ray = new Ray(point.position, point.forward);
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hit = Physics2D.CapsuleCast(ray.origin, point.localScale, CapsuleDirection2D.Vertical, point.eulerAngles.z, ray.direction, float.PositiveInfinity, int.MaxValue);
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DebugX.Draw(GetColor(point)).CapsuleCast2D(ray, point.eulerAngles.z, point.localScale, CapsuleDirection2D.Vertical, hit);
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#else
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DebugX.Draw(Inverse(GetColor(WarrningPoint))).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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}
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private Color GetColor(Transform pos1)
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@ -57,11 +61,16 @@ namespace DCFApixels.DebugXCore.Samples
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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//float t = pos.x + pos.y + pos.z;
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//t /= 3f;
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float t = pos.x + pos.z;
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t /= 2f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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}
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private Color Inverse(Color c)
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{
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var a = c.a;
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c = Color.white - c;
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c.a = a;
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return c;
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}
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}
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}
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@ -8,7 +8,7 @@ namespace DCFApixels.DebugXCore.Samples
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public Gradient Gradient;
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public float GradientMultiplier = 5;
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public Transform[] Points;
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public Transform WarrningPoint;
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#if UNITY_EDITOR
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@ -54,6 +54,8 @@ namespace DCFApixels.DebugXCore.Samples
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Vector3 point2 = ray.origin + point.up * point.localScale.y * RADIUS_M * -0.5f;
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Physics.CapsuleCast(point1, point2, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal);
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DebugX.Draw(GetColor(point)).CapsuleCast(point1, point2, ray.direction, point.localScale.x * RADIUS_M, hit);
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#else
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DebugX.Draw(Inverse(GetColor(WarrningPoint))).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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}
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private Color GetColor(Transform pos1)
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@ -61,9 +63,16 @@ namespace DCFApixels.DebugXCore.Samples
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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float t = pos.x + pos.z;
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t /= 2f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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}
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private Color Inverse(Color c)
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{
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var a = c.a;
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c = Color.white - c;
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c.a = a;
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return c;
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}
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}
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}
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