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https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 18:14:36 +08:00
fix text stash
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@ -344,7 +344,9 @@ namespace DCFApixels
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Color guiContextColor = GUI.contentColor;
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Color guiBackgroundColor = GUI.backgroundColor;
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Color gizmosColor = Gizmos.color;
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#if Handles
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Color handlesColor = Handles.color;
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#endif
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GL.MultMatrix(Handles.matrix);
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RenderContextController.StaicContextController.Render_UnityGizmos();
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@ -357,7 +359,9 @@ namespace DCFApixels
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GUI.contentColor = guiContextColor;
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GUI.backgroundColor = guiBackgroundColor;
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Gizmos.color = gizmosColor;
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#if Handles
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Handles.color = handlesColor;
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#endif
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}
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#endregion
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@ -40,7 +40,6 @@ namespace DCFApixels
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private class Renderer : IGizmoRenderer_UnityGizmos<TextGizmo>
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{
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private static GUIStyle _labelStyle;
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private static GUIStyle _labelStyleWithBackground;
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private static GUIContent _labelDummy;
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public int ExecuteOrder => default(UnlitMat).GetExecuteOrder();
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public bool IsStaticRender => false;
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@ -49,6 +48,13 @@ namespace DCFApixels
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public void Render_UnityGizmos(Camera camera, GizmosList<TextGizmo> list)
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{
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#if UNITY_EDITOR
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if (Event.current.type != EventType.Repaint) { return; }
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//bool c = camera.name == "SceneCamera";
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bool ccc = camera == Camera.main;
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//bool x = camera == Camera.main;
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bool x = true;
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if (camera == null) { return; }
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InitStatic();
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var zoom = GetCameraZoom(camera);
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@ -63,29 +69,152 @@ namespace DCFApixels
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: item.Value.Settings.FontSize;
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style.alignment = item.Value.Settings.TextAnchor;
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if (!(HandleUtility.WorldToGUIPointWithDepth(item.Value.Position).z < 0f))
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if (!(WorldToGUIPointWithDepth(camera, item.Value.Position).z < 0f))
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{
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Rect rect = HandleUtility.WorldPointToSizedRect(item.Value.Position, _labelDummy, _labelStyle);
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Rect rect = WorldPointToSizedRect(camera, item.Value.Position, _labelDummy, _labelStyle);
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//if (x) Debug.Log(rect);
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////GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
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//Rect screenRect = default;
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//Rect originRect = default;
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//CalculateScaledTextureRects(rect, ScaleMode.StretchToFill, ref screenRect, ref originRect);
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GL.PushMatrix();
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GL.LoadPixelMatrix(0, Screen.width, Screen.height, 0);
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//Graphics.DrawTexture(screenRect, EditorGUIUtility.whiteTexture, screenRect, 0, 0, 0, 0);
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Color c = item.Value.Settings.BackgroundColor * GlobalColor;
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GUI.color = c;
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EditorGUI.DrawRect(rect, c);
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GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
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//Graphics.DrawTexture(screenRect, EditorGUIUtility.whiteTexture, screenRect, 0, 0, 0, 0);
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//Graphics.DrawTexture(screenRect, EditorGUIUtility.whiteTexture, screenRect, 0, 0, 0, 0);
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GUI.color = item.Color * GlobalColor;
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GUI.Label(rect, _labelDummy, style);
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style.Draw(rect, _labelDummy, false, false, false, false);
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GL.PopMatrix();
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}
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}
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Handles.EndGUI();
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#endif
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}
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#region Utils
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public static Vector3 WorldToGUIPointWithDepth(Camera camera, Vector3 world)
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{
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#if UNITY_EDITOR
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world = Handles.matrix.MultiplyPoint(world);
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Vector3 vector = camera.WorldToScreenPoint(world);
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vector.y = camera.pixelHeight - vector.y;
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Vector2 vector2 = EditorGUIUtility.PixelsToPoints(vector);
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return new Vector3(vector2.x, vector2.y, vector.z);
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#endif
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}
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public static Rect WorldPointToSizedRect(Camera camera, Vector3 position, GUIContent content, GUIStyle style)
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{
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#if UNITY_EDITOR
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Vector2 vector = (Vector2)WorldToGUIPointWithDepth(camera, position);
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Vector2 vector2 = style.CalcSize(content);
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Rect rect = new Rect(vector.x, vector.y, vector2.x, vector2.y);
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switch (style.alignment)
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{
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case TextAnchor.UpperCenter:
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rect.x -= rect.width * 0.5f;
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break;
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case TextAnchor.UpperRight:
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rect.x -= rect.width;
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break;
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case TextAnchor.MiddleLeft:
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rect.y -= rect.height * 0.5f;
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break;
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case TextAnchor.MiddleCenter:
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rect.x -= rect.width * 0.5f;
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rect.y -= rect.height * 0.5f;
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break;
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case TextAnchor.MiddleRight:
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rect.x -= rect.width;
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rect.y -= rect.height * 0.5f;
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break;
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case TextAnchor.LowerLeft:
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rect.y -= rect.height;
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break;
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case TextAnchor.LowerCenter:
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rect.x -= rect.width * 0.5f;
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rect.y -= rect.height;
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break;
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case TextAnchor.LowerRight:
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rect.x -= rect.width;
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rect.y -= rect.height;
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break;
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}
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return style.padding.Add(rect);
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#endif
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}
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//internal static bool CalculateScaledTextureRects(Rect position, ScaleMode scaleMode, float imageAspect, ref Rect outScreenRect, ref Rect outSourceRect)
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internal static bool CalculateScaledTextureRects(Rect position, ScaleMode scaleMode, ref Rect outScreenRect, ref Rect outSourceRect)
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{
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const float imageAspect = 1;
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float num = position.width / position.height;
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bool result = false;
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switch (scaleMode)
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{
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case ScaleMode.StretchToFill:
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outScreenRect = position;
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outSourceRect = new Rect(0f, 0f, 1f, 1f);
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result = true;
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break;
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case ScaleMode.ScaleAndCrop:
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if (num > imageAspect)
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{
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float num4 = imageAspect / num;
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outScreenRect = position;
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outSourceRect = new Rect(0f, (1f - num4) * 0.5f, 1f, num4);
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result = true;
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}
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else
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{
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float num5 = num / imageAspect;
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outScreenRect = position;
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outSourceRect = new Rect(0.5f - num5 * 0.5f, 0f, num5, 1f);
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result = true;
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}
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break;
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case ScaleMode.ScaleToFit:
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if (num > imageAspect)
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{
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float num2 = imageAspect / num;
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outScreenRect = new Rect(position.xMin + position.width * (1f - num2) * 0.5f, position.yMin, num2 * position.width, position.height);
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outSourceRect = new Rect(0f, 0f, 1f, 1f);
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result = true;
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}
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else
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{
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float num3 = num / imageAspect;
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outScreenRect = new Rect(position.xMin, position.yMin + position.height * (1f - num3) * 0.5f, position.width, num3 * position.height);
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outSourceRect = new Rect(0f, 0f, 1f, 1f);
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result = true;
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}
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break;
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}
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return result;
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}
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#endregion
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private void InitStatic()
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{
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const int BACKGROUND_TEXTURE_WIDTH = 2;
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const int BACKGROUND_TEXTURE_HEIGHT = 2;
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const int BACKGROUND_TEXTURE_PIXELS_COUNT = BACKGROUND_TEXTURE_WIDTH * BACKGROUND_TEXTURE_HEIGHT;
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if (_labelStyle == null || _labelDummy == null || _labelStyleWithBackground == null)
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if (_labelStyle == null || _labelDummy == null)
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{
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_labelStyle = new GUIStyle(GUI.skin.label)
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{
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@ -94,22 +223,6 @@ namespace DCFApixels
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margin = new RectOffset(0, 0, 0, 0)
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};
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_labelDummy = new GUIContent();
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var backgroundTexturePixels = new Color32[BACKGROUND_TEXTURE_PIXELS_COUNT];
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for (int i = 0; i < backgroundTexturePixels.Length; i++)
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{
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backgroundTexturePixels[i] = new Color32(255, 255, 255, 255);
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}
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var backgroundTexture = new Texture2D(BACKGROUND_TEXTURE_WIDTH, BACKGROUND_TEXTURE_HEIGHT);
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backgroundTexture.SetPixels32(backgroundTexturePixels);
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backgroundTexture.Apply();
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_labelStyleWithBackground = new GUIStyle(_labelStyle);
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_labelStyleWithBackground.normal.background = backgroundTexture;
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_labelStyleWithBackground.active.background = backgroundTexture;
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_labelStyleWithBackground.focused.background = backgroundTexture;
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_labelStyleWithBackground.hover.background = backgroundTexture;
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}
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}
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private static float GetCameraZoom(Camera camera)
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