fix text render

This commit is contained in:
DCFApixels 2025-02-27 21:19:54 +08:00
parent a11b31412b
commit a4269ac7f5
2 changed files with 56 additions and 74 deletions

View File

@ -346,8 +346,8 @@ namespace DCFApixels
Color gizmosColor = Gizmos.color;
#if Handles
Color handlesColor = Handles.color;
#endif
GL.MultMatrix(Handles.matrix);
#endif
RenderContextController.StaicContextController.Render_UnityGizmos();

View File

@ -37,28 +37,30 @@ namespace DCFApixels
public IGizmoRenderer<TextGizmo> RegisterNewRenderer() { return new Renderer(); }
#region Renderer
private class Renderer : IGizmoRenderer_UnityGizmos<TextGizmo>
private class Renderer : IGizmoRenderer<TextGizmo>
{
private static GUIStyle _labelStyle;
private static GUIContent _labelDummy;
private static Texture2D _whiteTexture;
public int ExecuteOrder => default(UnlitMat).GetExecuteOrder();
public bool IsStaticRender => false;
public void Prepare(Camera camera, GizmosList<TextGizmo> list) { }
public void Render(Camera camera, GizmosList<TextGizmo> list, CommandBuffer cb) { }
public void Render(Camera camera, GizmosList<TextGizmo> list, CommandBuffer cb)
{
Render_UnityGizmos(camera, list);
}
public void Render_UnityGizmos(Camera camera, GizmosList<TextGizmo> list)
{
#if UNITY_EDITOR
//return;
//#if UNITY_EDITOR
if (Event.current.type != EventType.Repaint) { return; }
//bool c = camera.name == "SceneCamera";
bool ccc = camera == Camera.main;
//bool x = camera == Camera.main;
bool x = true;
Color dfColor = GUI.color;
if (camera == null) { return; }
InitStatic();
var zoom = GetCameraZoom(camera);
Handles.BeginGUI();
//Handles.BeginGUI();
foreach (ref readonly var item in list)
{
_labelDummy.text = item.Value.Text;
@ -88,9 +90,9 @@ namespace DCFApixels
Color c = item.Value.Settings.BackgroundColor * GlobalColor;
GUI.color = c;
GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
//GUI.DrawTexture(rect, _whiteTexture);
//Graphics.DrawTexture(screenRect, EditorGUIUtility.whiteTexture, screenRect, 0, 0, 0, 0);
//Graphics.DrawTexture(rect, EditorGUIUtility.whiteTexture);
//Graphics.DrawTexture(screenRect, EditorGUIUtility.whiteTexture, screenRect, 0, 0, 0, 0);
GUI.color = item.Color * GlobalColor;
@ -99,8 +101,9 @@ namespace DCFApixels
GL.PopMatrix();
}
}
Handles.EndGUI();
#endif
//Handles.EndGUI();
GUI.color = dfColor;
//#endif
}
@ -109,15 +112,17 @@ namespace DCFApixels
{
#if UNITY_EDITOR
world = Handles.matrix.MultiplyPoint(world);
#endif
Vector3 vector = camera.WorldToScreenPoint(world);
vector.y = camera.pixelHeight - vector.y;
Vector2 vector2 = EditorGUIUtility.PixelsToPoints(vector);
return new Vector3(vector2.x, vector2.y, vector.z);
Vector2 vector2 = (Vector2)(vector);
#if UNITY_EDITOR
vector2 = EditorGUIUtility.PixelsToPoints(vector);
#endif
return new Vector3(vector2.x, vector2.y, vector.z);
}
public static Rect WorldPointToSizedRect(Camera camera, Vector3 position, GUIContent content, GUIStyle style)
{
#if UNITY_EDITOR
Vector2 vector = (Vector2)WorldToGUIPointWithDepth(camera, position);
Vector2 vector2 = style.CalcSize(content);
Rect rect = new Rect(vector.x, vector.y, vector2.x, vector2.y);
@ -154,75 +159,52 @@ namespace DCFApixels
}
return style.padding.Add(rect);
#endif
}
//internal static bool CalculateScaledTextureRects(Rect position, ScaleMode scaleMode, float imageAspect, ref Rect outScreenRect, ref Rect outSourceRect)
internal static bool CalculateScaledTextureRects(Rect position, ScaleMode scaleMode, ref Rect outScreenRect, ref Rect outSourceRect)
{
const float imageAspect = 1;
float num = position.width / position.height;
bool result = false;
switch (scaleMode)
{
case ScaleMode.StretchToFill:
outScreenRect = position;
outSourceRect = new Rect(0f, 0f, 1f, 1f);
result = true;
break;
case ScaleMode.ScaleAndCrop:
if (num > imageAspect)
{
float num4 = imageAspect / num;
outScreenRect = position;
outSourceRect = new Rect(0f, (1f - num4) * 0.5f, 1f, num4);
result = true;
}
else
{
float num5 = num / imageAspect;
outScreenRect = position;
outSourceRect = new Rect(0.5f - num5 * 0.5f, 0f, num5, 1f);
result = true;
}
break;
case ScaleMode.ScaleToFit:
if (num > imageAspect)
{
float num2 = imageAspect / num;
outScreenRect = new Rect(position.xMin + position.width * (1f - num2) * 0.5f, position.yMin, num2 * position.width, position.height);
outSourceRect = new Rect(0f, 0f, 1f, 1f);
result = true;
}
else
{
float num3 = num / imageAspect;
outScreenRect = new Rect(position.xMin, position.yMin + position.height * (1f - num3) * 0.5f, position.width, num3 * position.height);
outSourceRect = new Rect(0f, 0f, 1f, 1f);
result = true;
}
break;
}
return result;
}
#endregion
private void InitStatic()
{
if (_labelStyle == null || _labelDummy == null)
if (_labelStyle == null || _labelDummy == null || _whiteTexture == null)
{
_labelStyle = new GUIStyle(GUI.skin.label)
GUIStyleState GenerateGUIStyleState()
{
var result = new GUIStyleState();
result.textColor = Color.white;
result.background = null;
return result;
}
GUISkin skin = (GUISkin)typeof(GUI).GetField("s_Skin", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).GetValue(null); //GUI.s_Skin
//GUISkin skin = GUI.skin;
_labelStyle = new GUIStyle(skin.label)
{
richText = false,
padding = new RectOffset(0, 0, 0, 0),
margin = new RectOffset(0, 0, 0, 0)
padding = new RectOffset(0, 0, 3, 3),
margin = new RectOffset(4, 4, 4, 4),
normal = GenerateGUIStyleState(),
active = GenerateGUIStyleState(),
hover = GenerateGUIStyleState(),
focused = GenerateGUIStyleState(),
};
_labelDummy = new GUIContent();
_whiteTexture = new Texture2D(2, 2);
Color32[] color = new Color32[]
{
new Color32(255,255,255,255),
new Color32(255,255,255,255),
new Color32(255,255,255,255),
new Color32(255,255,255,255),
};
for (int i = 0; i < 4; i++)
{
_whiteTexture.SetPixels32(color);
}
}
}
private static float GetCameraZoom(Camera camera)