update sample

This commit is contained in:
DCFApixels 2025-04-21 20:45:50 +08:00
parent 9e966edb31
commit aefcdc69ab
9 changed files with 52 additions and 55 deletions

View File

@ -622,7 +622,7 @@ MonoBehaviour:
m_ColorSpace: -1 m_ColorSpace: -1
m_NumColorKeys: 3 m_NumColorKeys: 3
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
GradientMultiplier: 2 GradientMultiplier: 3
Points: Points:
- {fileID: 1728437382} - {fileID: 1728437382}
- {fileID: 54381892} - {fileID: 54381892}
@ -1654,7 +1654,7 @@ MonoBehaviour:
m_ColorSpace: -1 m_ColorSpace: -1
m_NumColorKeys: 3 m_NumColorKeys: 3
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
GradientMultiplier: 2 GradientMultiplier: 1.5
WidthMultiplier: 1 WidthMultiplier: 1
StartLines: StartLines:
- {fileID: 1105319542} - {fileID: 1105319542}
@ -5579,7 +5579,7 @@ MonoBehaviour:
m_ColorSpace: -1 m_ColorSpace: -1
m_NumColorKeys: 3 m_NumColorKeys: 3
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
GradientMultiplier: 2 GradientMultiplier: 3
Points: Points:
- {fileID: 1170244042} - {fileID: 1170244042}
- {fileID: 151432312} - {fileID: 151432312}

View File

@ -1,3 +1,4 @@
using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DebugXCore.Samples namespace DCFApixels.DebugXCore.Samples
@ -39,12 +40,7 @@ namespace DCFApixels.DebugXCore.Samples
} }
private Color GetColor(Transform pos1, Transform pos2) private Color GetColor(Transform pos1, Transform pos2)
{ {
Vector3 pos = (pos1.localPosition + pos2.localPosition) * 0.5f; return Gradient.Evaluate(pos1, pos2, GradientMultiplier);
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.y + pos.z;
t /= 3f;
return Gradient.Evaluate(Mathf.Clamp01(t));
} }
} }
} }

View File

@ -1,3 +1,4 @@
using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DebugXCore.Samples namespace DCFApixels.DebugXCore.Samples
@ -42,12 +43,7 @@ namespace DCFApixels.DebugXCore.Samples
} }
private Color GetColor(Transform pos1) private Color GetColor(Transform pos1)
{ {
Vector3 pos = pos1.localPosition; return Gradient.Evaluate(pos1, GradientMultiplier);
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.y + pos.z;
t /= 3f;
return Gradient.Evaluate(Mathf.Clamp01(t));
} }
} }
} }

View File

@ -1,3 +1,4 @@
using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DebugXCore.Samples namespace DCFApixels.DebugXCore.Samples
@ -43,12 +44,7 @@ namespace DCFApixels.DebugXCore.Samples
} }
private Color GetColor(Transform pos1) private Color GetColor(Transform pos1)
{ {
Vector3 pos = pos1.localPosition; return Gradient.Evaluate(pos1, GradientMultiplier);
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.y + pos.z;
t /= 3f;
return Gradient.Evaluate(Mathf.Clamp01(t));
} }
} }
} }

View File

@ -1,3 +1,4 @@
using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DebugXCore.Samples namespace DCFApixels.DebugXCore.Samples
@ -44,12 +45,7 @@ namespace DCFApixels.DebugXCore.Samples
} }
private Color GetColor(Transform pos1) private Color GetColor(Transform pos1)
{ {
Vector3 pos = pos1.localPosition; return Gradient.Evaluate(pos1, GradientMultiplier);
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.y + pos.z;
t /= 3f;
return Gradient.Evaluate(Mathf.Clamp01(t));
} }
} }
} }

View File

@ -1,3 +1,4 @@
using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DebugXCore.Samples namespace DCFApixels.DebugXCore.Samples
@ -53,24 +54,12 @@ namespace DCFApixels.DebugXCore.Samples
hit = Physics2D.CapsuleCast(ray.origin, point.localScale, CapsuleDirection2D.Vertical, point.eulerAngles.z, ray.direction, float.PositiveInfinity, int.MaxValue); hit = Physics2D.CapsuleCast(ray.origin, point.localScale, CapsuleDirection2D.Vertical, point.eulerAngles.z, ray.direction, float.PositiveInfinity, int.MaxValue);
DebugX.Draw(GetColor(point)).CapsuleCast2D(ray, point.eulerAngles.z, point.localScale, CapsuleDirection2D.Vertical, hit); DebugX.Draw(GetColor(point)).CapsuleCast2D(ray, point.eulerAngles.z, point.localScale, CapsuleDirection2D.Vertical, hit);
#else #else
DebugX.Draw(Inverse(GetColor(WarrningPoint))).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter)); DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
#endif #endif
} }
private Color GetColor(Transform pos1) private Color GetColor(Transform pos1)
{ {
Vector3 pos = pos1.localPosition; return Gradient.Evaluate(pos1, GradientMultiplier);
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.z;
t /= 2f;
return Gradient.Evaluate(Mathf.Clamp01(t));
}
private Color Inverse(Color c)
{
var a = c.a;
c = Color.white - c;
c.a = a;
return c;
} }
} }
} }

View File

@ -1,3 +1,4 @@
using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DebugXCore.Samples namespace DCFApixels.DebugXCore.Samples
@ -55,24 +56,12 @@ namespace DCFApixels.DebugXCore.Samples
Physics.CapsuleCast(point1, point2, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal); Physics.CapsuleCast(point1, point2, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal);
DebugX.Draw(GetColor(point)).CapsuleCast(point1, point2, ray.direction, point.localScale.x * RADIUS_M, hit); DebugX.Draw(GetColor(point)).CapsuleCast(point1, point2, ray.direction, point.localScale.x * RADIUS_M, hit);
#else #else
DebugX.Draw(Inverse(GetColor(WarrningPoint))).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter)); DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
#endif #endif
} }
private Color GetColor(Transform pos1) private Color GetColor(Transform pos1)
{ {
Vector3 pos = pos1.localPosition; return Gradient.Evaluate(pos1, GradientMultiplier);
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.z;
t /= 2f;
return Gradient.Evaluate(Mathf.Clamp01(t));
}
private Color Inverse(Color c)
{
var a = c.a;
c = Color.white - c;
c.a = a;
return c;
} }
} }
} }

33
Samples/Scripts/Utils.cs Normal file
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@ -0,0 +1,33 @@
using UnityEngine;
namespace DCFApixels.DebugXCore.Samples.Internal
{
internal static class Utils
{
public static Color Evaluate(this Gradient gradient, Transform transform, float m)
{
Vector3 pos = transform.localPosition;
pos /= m == 0 ? 1 : m;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.z;
t /= 2f;
return gradient.Evaluate(Mathf.Clamp01(t));
}
public static Color Evaluate(this Gradient gradient, Transform transform0, Transform transform1, float m)
{
Vector3 pos = (transform0.localPosition + transform1.localPosition) * 0.5f;
pos /= m == 0 ? 1 : m;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.z;
t /= 3f;
return gradient.Evaluate(Mathf.Clamp01(t));
}
public static Color Inverse(this Color c)
{
var a = c.a;
c = Color.white - c;
c.a = a;
return c;
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 646aedc98b9a6f3458a27f6d43e85990