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https://github.com/DCFApixels/Unity-DebugX.git
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update sample
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@ -622,7 +622,7 @@ MonoBehaviour:
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m_ColorSpace: -1
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m_NumColorKeys: 3
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m_NumAlphaKeys: 2
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GradientMultiplier: 2
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GradientMultiplier: 3
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Points:
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- {fileID: 1728437382}
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- {fileID: 54381892}
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@ -1654,7 +1654,7 @@ MonoBehaviour:
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m_ColorSpace: -1
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m_NumColorKeys: 3
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m_NumAlphaKeys: 2
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GradientMultiplier: 2
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GradientMultiplier: 1.5
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WidthMultiplier: 1
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StartLines:
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- {fileID: 1105319542}
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@ -5579,7 +5579,7 @@ MonoBehaviour:
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m_ColorSpace: -1
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m_NumColorKeys: 3
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m_NumAlphaKeys: 2
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GradientMultiplier: 2
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GradientMultiplier: 3
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Points:
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- {fileID: 1170244042}
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- {fileID: 151432312}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -39,12 +40,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1, Transform pos2)
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{
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Vector3 pos = (pos1.localPosition + pos2.localPosition) * 0.5f;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, pos2, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -42,12 +43,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -43,12 +44,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -44,12 +45,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -53,24 +54,12 @@ namespace DCFApixels.DebugXCore.Samples
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hit = Physics2D.CapsuleCast(ray.origin, point.localScale, CapsuleDirection2D.Vertical, point.eulerAngles.z, ray.direction, float.PositiveInfinity, int.MaxValue);
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DebugX.Draw(GetColor(point)).CapsuleCast2D(ray, point.eulerAngles.z, point.localScale, CapsuleDirection2D.Vertical, hit);
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#else
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DebugX.Draw(Inverse(GetColor(WarrningPoint))).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.z;
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t /= 2f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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}
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private Color Inverse(Color c)
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{
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var a = c.a;
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c = Color.white - c;
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c.a = a;
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return c;
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -55,24 +56,12 @@ namespace DCFApixels.DebugXCore.Samples
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Physics.CapsuleCast(point1, point2, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal);
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DebugX.Draw(GetColor(point)).CapsuleCast(point1, point2, ray.direction, point.localScale.x * RADIUS_M, hit);
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#else
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DebugX.Draw(Inverse(GetColor(WarrningPoint))).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.z;
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t /= 2f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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}
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private Color Inverse(Color c)
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{
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var a = c.a;
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c = Color.white - c;
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c.a = a;
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return c;
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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33
Samples/Scripts/Utils.cs
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33
Samples/Scripts/Utils.cs
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@ -0,0 +1,33 @@
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples.Internal
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{
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internal static class Utils
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{
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public static Color Evaluate(this Gradient gradient, Transform transform, float m)
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{
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Vector3 pos = transform.localPosition;
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pos /= m == 0 ? 1 : m;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.z;
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t /= 2f;
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return gradient.Evaluate(Mathf.Clamp01(t));
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}
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public static Color Evaluate(this Gradient gradient, Transform transform0, Transform transform1, float m)
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{
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Vector3 pos = (transform0.localPosition + transform1.localPosition) * 0.5f;
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pos /= m == 0 ? 1 : m;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.z;
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t /= 3f;
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return gradient.Evaluate(Mathf.Clamp01(t));
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}
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public static Color Inverse(this Color c)
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{
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var a = c.a;
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c = Color.white - c;
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c.a = a;
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return c;
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}
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}
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}
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2
Samples/Scripts/Utils.cs.meta
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2
Samples/Scripts/Utils.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 646aedc98b9a6f3458a27f6d43e85990
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