add 2d lines

This commit is contained in:
DCFApixels 2025-03-05 16:19:16 +08:00
parent 0d5f9698bc
commit af2a55e2c8

View File

@ -90,6 +90,85 @@ namespace DCFApixels
}
#endregion
#region Lines2D
[IN(LINE)] public DrawHandler Lines(Vector2[] points) => Lines(new ReadOnlySpan<Vector2>(points));
[IN(LINE)] public DrawHandler Lines(Vector2[] points, int length) => Lines(new ReadOnlySpan<Vector2>(points, 0, length));
[IN(LINE)] public DrawHandler Lines(Vector2[] points, int startIndex, int length) => Lines(new ReadOnlySpan<Vector2>(points, startIndex, length));
[IN(LINE)]
public DrawHandler Lines(ReadOnlySpan<Vector2> points)
{
for (int i = 0, iMax = points.Length & ~1; i < iMax;)
{
Line(points[i++], points[i++]);
}
return this;
}
[IN(LINE)] public DrawHandler Lines(List<Vector2> points) => Lines(points, 0, points.Count);
[IN(LINE)] public DrawHandler Lines(List<Vector2> points, int length) => Lines(points, 0, length);
[IN(LINE)]
public DrawHandler Lines(List<Vector2> points, int startIndex, int length)
{
for (int i = startIndex, iMax = startIndex + (length & ~1); i < iMax;)
{
Line(points[i++], points[i++]);
}
return this;
}
public DrawHandler Lines(IEnumerable<Vector2> points)
{
var enumerator = points.GetEnumerator();
while (true)
{
if (enumerator.MoveNext() == false) { break; }
Vector3 startPoint = enumerator.Current;
if (enumerator.MoveNext() == false) { break; }
Vector3 endPoint = enumerator.Current;
Line(startPoint, endPoint);
}
return this;
}
#endregion
#region LineStrip2D
[IN(LINE)] public DrawHandler LineStrip(Vector2[] points) => LineStrip(new ReadOnlySpan<Vector2>(points));
[IN(LINE)] public DrawHandler LineStrip(Vector2[] points, int length) => LineStrip(new ReadOnlySpan<Vector2>(points, 0, length));
[IN(LINE)] public DrawHandler LineStrip(Vector2[] points, int startIndex, int length) => LineStrip(new ReadOnlySpan<Vector2>(points, startIndex, length));
[IN(LINE)]
public DrawHandler LineStrip(ReadOnlySpan<Vector2> points)
{
for (int i = 0, iMax = points.Length - 1; i < iMax;)
{
Line(points[i], points[++i]);
}
return this;
}
[IN(LINE)] public DrawHandler LineStrip(List<Vector2> points) => LineStrip(points, 0, points.Count);
[IN(LINE)] public DrawHandler LineStrip(List<Vector2> points, int length) => LineStrip(points, 0, length);
[IN(LINE)]
public DrawHandler LineStrip(List<Vector2> points, int startIndex, int length)
{
for (int i = startIndex, iMax = startIndex + length; i < iMax;)
{
Line(points[i], points[++i]);
}
return this;
}
public DrawHandler LineStrip(IEnumerable<Vector2> points)
{
var enumerator = points.GetEnumerator();
enumerator.MoveNext();
Vector3 startPoint = enumerator.Current;
while (enumerator.MoveNext())
{
Vector3 endPoint = enumerator.Current;
Line(startPoint, endPoint);
startPoint = endPoint;
}
return this;
}
#endregion
//TODO часть функционала рейкастс перенести сюда, типа рисование линий примитивами
#region LineFade
[IN(LINE)]