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https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-19 02:24:36 +08:00
test fix
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96bfd2b833
commit
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@ -103,11 +103,11 @@ namespace DCFApixels
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system.updateDelegate -= PreRenderCallback;
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system.updateDelegate += PreRenderCallback;
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}
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if (system.type == typeof(TriggerEndOfFrameCallbacks))
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{
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system.updateDelegate -= OnTriggerEndOfFrameCallbacks;
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system.updateDelegate += OnTriggerEndOfFrameCallbacks;
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}
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//if (system.type == typeof(TriggerEndOfFrameCallbacks))
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//{
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// system.updateDelegate -= OnTriggerEndOfFrameCallbacks;
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// system.updateDelegate += OnTriggerEndOfFrameCallbacks;
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//}
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}
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curentLoop.subSystemList = systemsList;
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PlayerLoop.SetPlayerLoop(curentLoop);
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@ -275,10 +275,6 @@ namespace DCFApixels
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}
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private static void PreRenderCallback()
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{
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foreach (var item in RenderContextController.AllConteollers)
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{
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item.RunEnd();
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}
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RenderContextController.ClearCommandBuffers();
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SetCameraContext();
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_currentCamera = null;
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@ -310,11 +306,8 @@ namespace DCFApixels
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RenderContextController.StaicContextController.Render(cbExecutor);
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cbExecutor.Submit();
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RenderContextController.StaicContextController.PostRender();
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if (IsSRP)
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{
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RenderContextController.StaicContextController.RunEnd();
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}
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}
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if (camera == null) { return; }
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_currentCamera = camera;
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@ -323,11 +316,8 @@ namespace DCFApixels
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contextController.Render(cbExecutor);
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cbExecutor.Submit();
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contextController.PostRender();
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if (IsSRP)
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{
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contextController.RunEnd();
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}
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}
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#endregion
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