From bdf4e22eade937814cccddcbd83099581c2f45ec Mon Sep 17 00:00:00 2001
From: DCFApixels <99481254+DCFApixels@users.noreply.github.com>
Date: Wed, 5 Mar 2025 15:29:50 +0800
Subject: [PATCH] update sample
---
Samples/Sample.unity | 2210 ++++++++++++++++-
Samples/Scripts/DebugXSample_LinesList.cs | 46 +
.../Scripts/DebugXSample_LinesList.cs.meta | 2 +
Samples/Scripts/QuasiRandom.cs | 1205 +++++++++
Samples/Scripts/QuasiRandom.cs.meta | 2 +
Samples/Scripts/QuasiRandom.unity.cs | 147 ++
Samples/Scripts/QuasiRandom.unity.cs.meta | 2 +
7 files changed, 3613 insertions(+), 1 deletion(-)
create mode 100644 Samples/Scripts/DebugXSample_LinesList.cs
create mode 100644 Samples/Scripts/DebugXSample_LinesList.cs.meta
create mode 100644 Samples/Scripts/QuasiRandom.cs
create mode 100644 Samples/Scripts/QuasiRandom.cs.meta
create mode 100644 Samples/Scripts/QuasiRandom.unity.cs
create mode 100644 Samples/Scripts/QuasiRandom.unity.cs.meta
diff --git a/Samples/Sample.unity b/Samples/Sample.unity
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--- a/Samples/Sample.unity
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diff --git a/Samples/Scripts/DebugXSample_LinesList.cs b/Samples/Scripts/DebugXSample_LinesList.cs
new file mode 100644
index 0000000..d113e45
--- /dev/null
+++ b/Samples/Scripts/DebugXSample_LinesList.cs
@@ -0,0 +1,46 @@
+using System;
+using UnityEngine;
+
+namespace DCFApixels.DebugXCore.Samples
+{
+ [SelectionBase]
+ public class DebugXSample_LinesList : MonoBehaviour
+ {
+ public Color Color;
+ public Transform[] Points;
+ public bool IsStrip;
+
+#if UNITY_EDITOR
+ private void OnDrawGizmos()
+ {
+ Draw();
+ }
+#else
+ private void Update()
+ {
+ Draw();
+ }
+#endif
+
+ private Vector3[] _convertedPoints = new Vector3[32];
+ private void Draw()
+ {
+ if(Points.Length > _convertedPoints.Length)
+ {
+ _convertedPoints = new Vector3[Points.Length << 1];
+ }
+ for (int i = 0; i < Points.Length; i++)
+ {
+ _convertedPoints[i] = Points[i] == null ? Vector3.zero : Points[i].position;
+ }
+ if (IsStrip)
+ {
+ DebugX.Draw(Color).LineStrip(_convertedPoints, Points.Length);
+ }
+ else
+ {
+ DebugX.Draw(Color).Lines(_convertedPoints, Points.Length);
+ }
+ }
+ }
+}
diff --git a/Samples/Scripts/DebugXSample_LinesList.cs.meta b/Samples/Scripts/DebugXSample_LinesList.cs.meta
new file mode 100644
index 0000000..3412d26
--- /dev/null
+++ b/Samples/Scripts/DebugXSample_LinesList.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 0d744ac0aa154f5439d69f59ca1e82d3
diff --git a/Samples/Scripts/QuasiRandom.cs b/Samples/Scripts/QuasiRandom.cs
new file mode 100644
index 0000000..76023e6
--- /dev/null
+++ b/Samples/Scripts/QuasiRandom.cs
@@ -0,0 +1,1205 @@
+using System;
+using System.ComponentModel;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+using System.Runtime.Serialization;
+using q32 = System.UInt32;
+using q64 = System.UInt64;
+
+namespace DCFApixels
+{
+ using IN = MethodImplAttribute;
+ /// Quasi Random. Use new additive recursive R-sequence.
+ [Serializable]
+ [DataContract]
+ internal partial struct QuasiRandom : IEquatable, IFormattable
+ {
+ private const MethodImplOptions LINE = MethodImplOptions.AggressiveInlining;
+
+ #region Consts
+ private const uint UINT_HIBIT = 0x8000_0000;
+
+ private const q32 Q32_MAX = q32.MaxValue;
+ private const q64 Q64_MAX = q64.MaxValue;
+
+ private const decimal G1 = 1.6180339887498948482045868383m;
+ private const q32 X1_Q32 = (q32)(1m / G1 * Q32_MAX) + 1;
+ private const q64 X1_Q64 = (q64)(1m / G1 * Q64_MAX) + 1;
+
+ private const decimal G2 = 1.3247179572447460259609088563m;
+ private const q32 X2_Q32 = (q32)(1m / G2 * Q32_MAX) + 1;
+ private const q32 Y2_Q32 = (q32)(1m / (G2 * G2) * Q32_MAX) + 1;
+ private const q64 X2_Q64 = (q64)(1m / G2 * Q64_MAX) + 1;
+ private const q64 Y2_Q64 = (q64)(1m / (G2 * G2) * Q64_MAX) + 1;
+
+ private const decimal G3 = 1.2207440846057594753616853503m;
+ private const q32 X3_Q32 = (q32)(1m / G3 * Q32_MAX) + 1;
+ private const q32 Y3_Q32 = (q32)(1m / (G3 * G3) * Q32_MAX) + 1;
+ private const q32 Z3_Q32 = (q32)(1m / (G3 * G3 * G3) * Q32_MAX) + 1;
+ private const q64 X3_Q64 = (q64)(1m / G3 * Q64_MAX) + 1;
+ private const q64 Y3_Q64 = (q64)(1m / (G3 * G3) * Q64_MAX) + 1;
+ private const q64 Z3_Q64 = (q64)(1m / (G3 * G3 * G3) * Q64_MAX) + 1;
+
+ private const decimal G4 = 1.1673039782614186842560459007m;
+ private const q32 X4_Q32 = (q32)(1m / G4 * Q32_MAX) + 1;
+ private const q32 Y4_Q32 = (q32)(1m / (G4 * G4) * Q32_MAX) + 1;
+ private const q32 Z4_Q32 = (q32)(1m / (G4 * G4 * G4) * Q32_MAX) + 1;
+ private const q32 W4_Q32 = (q32)(1m / (G4 * G4 * G4 * G4) * Q32_MAX) + 1;
+ private const q64 X4_Q64 = (q64)(1m / G4 * Q64_MAX) + 1;
+ private const q64 Y4_Q64 = (q64)(1m / (G4 * G4) * Q64_MAX) + 1;
+ private const q64 Z4_Q64 = (q64)(1m / (G4 * G4 * G4) * Q64_MAX) + 1;
+ private const q64 W4_Q64 = (q64)(1m / (G4 * G4 * G4 * G4) * Q64_MAX) + 1;
+ #endregion
+
+ #region Math
+ /*----------------------------------------------------------------------------------------------------------------*/
+
+ [IN(LINE)] private readonly uint GetX1_Q32(uint state) => X1_Q32 * state;
+ [IN(LINE)] private readonly ulong GetX1_Q64(uint state) => X1_Q64 * state;
+
+ [IN(LINE)] private readonly float GetX1_F(uint state) => Q32ToFloat(GetX1_Q32(state));
+ [IN(LINE)] private readonly double GetX1_D(uint state) => Q64ToDouble(GetX1_Q64(state));
+
+ /*----------------------------------------------------------------------------------------------------------------*/
+
+ [IN(LINE)] private readonly uint GetX2_Q32(uint state) => X2_Q32 * state;
+ [IN(LINE)] private readonly uint GetY2_Q32(uint state) => Y2_Q32 * state;
+
+ [IN(LINE)] private readonly ulong GetX2_Q64(uint state) => X2_Q64 * state;
+ [IN(LINE)] private readonly ulong GetY2_Q64(uint state) => Y2_Q64 * state;
+
+ [IN(LINE)] private readonly float GetX2_F(uint state) => Q32ToFloat(GetX2_Q32(state));
+ [IN(LINE)] private readonly float GetY2_F(uint state) => Q32ToFloat(GetY2_Q32(state));
+
+ [IN(LINE)] private readonly double GetX2_D(uint state) => Q64ToDouble(GetX2_Q64(state));
+ [IN(LINE)] private readonly double GetY2_D(uint state) => Q64ToDouble(GetY2_Q64(state));
+
+ /*----------------------------------------------------------------------------------------------------------------*/
+
+ [IN(LINE)] private readonly uint GetX3_Q32(uint state) => X3_Q32 * state;
+ [IN(LINE)] private readonly uint GetY3_Q32(uint state) => Y3_Q32 * state;
+ [IN(LINE)] private readonly uint GetZ3_Q32(uint state) => Z3_Q32 * state;
+
+ [IN(LINE)] private readonly ulong GetX3_Q64(uint state) => X3_Q64 * state;
+ [IN(LINE)] private readonly ulong GetY3_Q64(uint state) => Y3_Q64 * state;
+ [IN(LINE)] private readonly ulong GetZ3_Q64(uint state) => Z3_Q64 * state;
+
+ [IN(LINE)] private readonly float GetX3_F(uint state) => Q32ToFloat(GetX3_Q32(state));
+ [IN(LINE)] private readonly float GetY3_F(uint state) => Q32ToFloat(GetY3_Q32(state));
+ [IN(LINE)] private readonly float GetZ3_F(uint state) => Q32ToFloat(GetZ3_Q32(state));
+
+ [IN(LINE)] private readonly double GetX3_D(uint state) => Q64ToDouble(GetX3_Q64(state));
+ [IN(LINE)] private readonly double GetY3_D(uint state) => Q64ToDouble(GetY3_Q64(state));
+ [IN(LINE)] private readonly double GetZ3_D(uint state) => Q64ToDouble(GetZ3_Q64(state));
+
+ /*----------------------------------------------------------------------------------------------------------------*/
+
+ [IN(LINE)] private readonly uint GetX4_Q32(uint state) => X4_Q32 * state;
+ [IN(LINE)] private readonly uint GetY4_Q32(uint state) => Y4_Q32 * state;
+ [IN(LINE)] private readonly uint GetZ4_Q32(uint state) => Z4_Q32 * state;
+ [IN(LINE)] private readonly uint GetW4_Q32(uint state) => W4_Q32 * state;
+
+ [IN(LINE)] private readonly ulong GetX4_Q64(uint state) => X4_Q64 * state;
+ [IN(LINE)] private readonly ulong GetY4_Q64(uint state) => Y4_Q64 * state;
+ [IN(LINE)] private readonly ulong GetZ4_Q64(uint state) => Z4_Q64 * state;
+ [IN(LINE)] private readonly ulong GetW4_Q64(uint state) => W4_Q64 * state;
+
+ [IN(LINE)] private readonly float GetX4_F(uint state) => Q32ToFloat(GetX4_Q32(state));
+ [IN(LINE)] private readonly float GetY4_F(uint state) => Q32ToFloat(GetY4_Q32(state));
+ [IN(LINE)] private readonly float GetZ4_F(uint state) => Q32ToFloat(GetZ4_Q32(state));
+ [IN(LINE)] private readonly float GetW4_F(uint state) => Q32ToFloat(GetW4_Q32(state));
+
+ [IN(LINE)] private readonly double GetX4_D(uint state) => Q64ToDouble(GetX4_Q64(state));
+ [IN(LINE)] private readonly double GetY4_D(uint state) => Q64ToDouble(GetY4_Q64(state));
+ [IN(LINE)] private readonly double GetZ4_D(uint state) => Q64ToDouble(GetZ4_Q64(state));
+ [IN(LINE)] private readonly double GetW4_D(uint state) => Q64ToDouble(GetW4_Q64(state));
+
+ /*----------------------------------------------------------------------------------------------------------------*/
+
+ [IN(LINE)] private static unsafe float AsFloat(uint value) => *(float*)&value;
+ [IN(LINE)] private static unsafe double AsDouble(ulong value) => *(double*)&value;
+
+ [IN(LINE)] private static float Q32ToFloat(uint value) => AsFloat((value >> 9) | 0x3F80_0000) - 1f;
+ [IN(LINE)] private static double Q64ToDouble(ulong value) => AsDouble((value >> 12) | 0x7FF0_0000_0000_0000) - 1d;
+
+ [IN(LINE)] private static int Compresse32(uint value, int range) => (int)((value * (ulong)range) >> 32);
+ [IN(LINE)] private static int Compresse32(uint value, ulong range) => (int)((value * range) >> 32);
+ [IN(LINE)] private static int Compresse32(uint value, int min, ulong range) => (int)((value * range) >> 32) + min;
+
+ [IN(LINE)] private static uint CompresseU32(uint value, uint range) => (uint)((value * (ulong)range) >> 32);
+ [IN(LINE)] private static uint CompresseU32(uint value, ulong range) => (uint)((value * range) >> 32);
+ [IN(LINE)] private static uint CompresseU32(uint value, uint min, ulong range) => (uint)((value * range) >> 32) + min;
+
+ [IN(LINE)] private static long Compresse64(ulong value, long range) => (long)CompresseU64(value, (ulong)range);
+ [IN(LINE)] private static long Compresse64(ulong value, ulong range) => (long)CompresseU64(value, range);
+ [IN(LINE)] private static long Compresse64(ulong value, long min, ulong range) => Compresse64(value, range) + min;
+
+ [IN(LINE)] private static ulong CompresseU64(ulong value, ulong min, ulong range) => CompresseU64(value, range) + min;
+
+ [IN(LINE)]
+ private unsafe static ulong CompresseU64(ulong value, ulong range)
+ {
+ const int N = 2;
+ const int M = 4;
+
+ if (range <= uint.MaxValue && value <= uint.MaxValue)
+ {
+ return CompresseU32((uint)value, (uint)range);
+ }
+
+
+ uint* v_bits = (uint*)&value;
+ uint* r_bits = (uint*)⦥
+
+ uint* mulInts = stackalloc uint[M];
+
+ for (int i = 0; i < N; i++)
+ {
+ int index = i;
+ ulong remainder = 0;
+
+ for (int j = 0; j < N; j++)
+ {
+ uint yi = r_bits[j];
+ remainder = remainder + (ulong)v_bits[i] * yi + mulInts[index];
+ mulInts[index++] = (uint)remainder;
+ remainder = remainder >> 32;
+ }
+
+ while (remainder != 0)
+ {
+ remainder += mulInts[index];
+ mulInts[index++] = (uint)remainder;
+ remainder = remainder >> 32;
+ }
+ }
+
+ return (((ulong)mulInts[3]) << 32) + mulInts[2];
+ }
+
+ /*----------------------------------------------------------------------------------------------------------------*/
+ #endregion
+
+#if UNITY_5_3_OR_NEWER
+ [UnityEngine.SerializeField]
+#endif
+ [DataMember]
+ private uint _state;
+
+ #region Constructors
+ [IN(LINE)]
+ public QuasiRandom(int seed)
+ {
+ _state = (uint)seed;
+ }
+ [IN(LINE)]
+ public QuasiRandom(uint seed)
+ {
+ _state = seed;
+ }
+ public static QuasiRandom AutoSeed()
+ {
+ uint seed = (uint)DateTime.Now.Ticks;
+ seed ^= seed << 13;
+ seed ^= seed >> 17;
+ seed ^= seed << 5;
+ return new QuasiRandom(seed);
+ }
+ #endregion
+
+
+ #region Bool
+ [IN(LINE)] public bool NextBool() => (GetX1_Q32(++_state) & UINT_HIBIT) > 0;
+
+ [IN(LINE)]
+ public void NextBool2(out bool x, out bool y)
+ {
+ x = (GetX2_Q32(++_state) & UINT_HIBIT) > 0;
+ y = (GetY2_Q32(_state) & UINT_HIBIT) > 0;
+ }
+ [IN(LINE)]
+ public void NextBool3(out bool x, out bool y, out bool z)
+ {
+ x = (GetX3_Q32(++_state) & UINT_HIBIT) > 0;
+ y = (GetY3_Q32(_state) & UINT_HIBIT) > 0;
+ z = (GetZ3_Q32(_state) & UINT_HIBIT) > 0;
+ }
+ [IN(LINE)]
+ public void NextBool4(out bool x, out bool y, out bool z, out bool w)
+ {
+ x = (GetX4_Q32(++_state) & UINT_HIBIT) > 0;
+ y = (GetY4_Q32(_state) & UINT_HIBIT) > 0;
+ z = (GetZ4_Q32(_state) & UINT_HIBIT) > 0;
+ w = (GetW4_Q32(_state) & UINT_HIBIT) > 0;
+ }
+
+ [IN(LINE)]
+ public Bool2 NextBool2()
+ {
+ return new Bool2(
+ (GetX2_Q32(++_state) & UINT_HIBIT) > 0,
+ (GetY2_Q32(_state) & UINT_HIBIT) > 0);
+ }
+ [IN(LINE)]
+ public Bool3 NextBool3()
+ {
+ return new Bool3(
+ (GetX3_Q32(++_state) & UINT_HIBIT) > 0,
+ (GetY3_Q32(_state) & UINT_HIBIT) > 0,
+ (GetZ3_Q32(_state) & UINT_HIBIT) > 0);
+ }
+ [IN(LINE)]
+ public Bool4 NextBool4()
+ {
+ return new Bool4(
+ (GetX4_Q32(++_state) & UINT_HIBIT) > 0,
+ (GetY4_Q32(_state) & UINT_HIBIT) > 0,
+ (GetZ4_Q32(_state) & UINT_HIBIT) > 0,
+ (GetW4_Q32(_state) & UINT_HIBIT) > 0);
+ }
+ #endregion
+
+ #region Int
+ [IN(LINE)] public int NextInt() => (int)(GetX1_Q32(++_state) >> 1);
+ [IN(LINE)] public int NextInt(int max) => Compresse32(GetX1_Q32(++_state), max);
+ [IN(LINE)] public int NextInt(int min, int max) => Compresse32(GetX1_Q32(++_state), min, (ulong)(max - min));
+
+ [IN(LINE)]
+ public void NextInt2(out int x, out int y)
+ {
+ x = (int)(GetX2_Q32(++_state) >> 1);
+ y = (int)(GetY2_Q32(_state) >> 1);
+ }
+ [IN(LINE)]
+ public void NextInt2(int max, out int x, out int y)
+ {
+ x = Compresse32(GetX2_Q32(++_state), max);
+ y = Compresse32(GetY2_Q32(_state), max);
+ }
+ [IN(LINE)]
+ public void NextInt2(int min, int max, out int x, out int y)
+ {
+ ulong range = (ulong)(max - min);
+ x = Compresse32(GetX2_Q32(++_state), min, range);
+ y = Compresse32(GetY2_Q32(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextInt3(out int x, out int y, out int z)
+ {
+ x = (int)(GetX3_Q32(++_state) >> 1);
+ y = (int)(GetY3_Q32(_state) >> 1);
+ z = (int)(GetZ3_Q32(_state) >> 1);
+ }
+ [IN(LINE)]
+ public void NextInt3(int max, out int x, out int y, out int z)
+ {
+ x = Compresse32(GetX3_Q32(++_state), max);
+ y = Compresse32(GetY3_Q32(_state), max);
+ z = Compresse32(GetZ3_Q32(_state), max);
+ }
+ [IN(LINE)]
+ public void NextInt3(int min, int max, out int x, out int y, out int z)
+ {
+ ulong range = (ulong)(max - min);
+ x = Compresse32(GetX3_Q32(++_state), min, range);
+ y = Compresse32(GetY3_Q32(_state), min, range);
+ z = Compresse32(GetZ3_Q32(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextInt4(out int x, out int y, out int z, out int w)
+ {
+ x = (int)(GetX4_Q32(++_state) >> 1);
+ y = (int)(GetY4_Q32(_state) >> 1);
+ z = (int)(GetZ4_Q32(_state) >> 1);
+ w = (int)(GetW4_Q32(_state) >> 1);
+ }
+ [IN(LINE)]
+ public void NextInt4(int max, out int x, out int y, out int z, out int w)
+ {
+ x = Compresse32(GetX4_Q32(++_state), max);
+ y = Compresse32(GetY4_Q32(_state), max);
+ z = Compresse32(GetZ4_Q32(_state), max);
+ w = Compresse32(GetW4_Q32(_state), max);
+ }
+ [IN(LINE)]
+ public void NextInt4(int min, int max, out int x, out int y, out int z, out int w)
+ {
+ ulong range = (ulong)(max - min);
+ x = Compresse32(GetX4_Q32(++_state), min, range);
+ y = Compresse32(GetY4_Q32(_state), min, range);
+ z = Compresse32(GetZ4_Q32(_state), min, range);
+ w = Compresse32(GetW4_Q32(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public Int2 NextInt2()
+ {
+ return new Int2(
+ (int)(GetX2_Q32(++_state) >> 1),
+ (int)(GetY2_Q32(_state) >> 1));
+ }
+ [IN(LINE)]
+ public Int2 NextInt2(int max)
+ {
+ return new Int2(
+ Compresse32(GetX2_Q32(++_state), max),
+ Compresse32(GetY2_Q32(_state), max));
+ }
+ [IN(LINE)]
+ public Int2 NextInt2(int min, int max)
+ {
+ ulong range = (ulong)(max - min);
+ return new Int2(
+ Compresse32(GetX2_Q32(++_state), min, range),
+ Compresse32(GetY2_Q32(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public Int3 NextInt3()
+ {
+ return new Int3(
+ (int)(GetX3_Q32(++_state) >> 1),
+ (int)(GetY3_Q32(_state) >> 1),
+ (int)(GetZ3_Q32(_state) >> 1));
+ }
+ [IN(LINE)]
+ public Int3 NextInt3(int max)
+ {
+ return new Int3(
+ Compresse32(GetX3_Q32(++_state), max),
+ Compresse32(GetY3_Q32(_state), max),
+ Compresse32(GetZ3_Q32(_state), max));
+ }
+ [IN(LINE)]
+ public Int3 NextInt3(int min, int max)
+ {
+ ulong range = (ulong)(max - min);
+ return new Int3(
+ Compresse32(GetX3_Q32(++_state), min, range),
+ Compresse32(GetY3_Q32(_state), min, range),
+ Compresse32(GetZ3_Q32(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public Int4 NextInt4()
+ {
+ return new Int4(
+ (int)(GetX4_Q32(++_state) >> 1),
+ (int)(GetY4_Q32(_state) >> 1),
+ (int)(GetZ4_Q32(_state) >> 1),
+ (int)(GetW4_Q32(_state) >> 1));
+ }
+ [IN(LINE)]
+ public Int4 NextInt4(int max)
+ {
+ return new Int4(
+ Compresse32(GetX4_Q32(++_state), max),
+ Compresse32(GetY4_Q32(_state), max),
+ Compresse32(GetZ4_Q32(_state), max),
+ Compresse32(GetW4_Q32(_state), max));
+ }
+ [IN(LINE)]
+ public Int4 NextInt4(int min, int max)
+ {
+ ulong range = (ulong)(max - min);
+ return new Int4(
+ Compresse32(GetX4_Q32(++_state), min, range),
+ Compresse32(GetY4_Q32(_state), min, range),
+ Compresse32(GetZ4_Q32(_state), min, range),
+ Compresse32(GetW4_Q32(_state), min, range));
+ }
+ #endregion
+
+ #region UInt
+ [IN(LINE)] public uint NextUInt() => GetX1_Q32(++_state);
+ [IN(LINE)] public uint NextUInt(uint max) => CompresseU32(GetX1_Q32(++_state), max);
+ [IN(LINE)] public uint NextUInt(uint min, uint max) => CompresseU32(GetX1_Q32(++_state), min, max - min);
+
+ [IN(LINE)]
+ public void NextUInt2(out uint x, out uint y)
+ {
+ x = GetX2_Q32(++_state);
+ y = GetY2_Q32(_state);
+ }
+ [IN(LINE)]
+ public void NextUInt2(uint max, out uint x, out uint y)
+ {
+ x = CompresseU32(GetX2_Q32(++_state), max);
+ y = CompresseU32(GetY2_Q32(_state), max);
+ }
+ [IN(LINE)]
+ public void NextUInt2(uint min, uint max, out uint x, out uint y)
+ {
+ ulong range = max - min;
+ x = CompresseU32(GetX2_Q32(++_state), min, range);
+ y = CompresseU32(GetY2_Q32(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextUInt3(out uint x, out uint y, out uint z)
+ {
+ x = GetX3_Q32(++_state);
+ y = GetY3_Q32(_state);
+ z = GetZ3_Q32(_state);
+ }
+ [IN(LINE)]
+ public void NextUInt3(uint max, out uint x, out uint y, out uint z)
+ {
+ x = CompresseU32(GetX3_Q32(++_state), max);
+ y = CompresseU32(GetY3_Q32(_state), max);
+ z = CompresseU32(GetZ3_Q32(_state), max);
+ }
+ [IN(LINE)]
+ public void NextUInt3(uint min, uint max, out uint x, out uint y, out uint z)
+ {
+ ulong range = max - min;
+ x = CompresseU32(GetX3_Q32(++_state), min, range);
+ y = CompresseU32(GetY3_Q32(_state), min, range);
+ z = CompresseU32(GetZ3_Q32(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextUInt4(out uint x, out uint y, out uint z, out uint w)
+ {
+ x = GetX4_Q32(++_state);
+ y = GetY4_Q32(_state);
+ z = GetZ4_Q32(_state);
+ w = GetW4_Q32(_state);
+ }
+ [IN(LINE)]
+ public void NextUInt4(uint max, out uint x, out uint y, out uint z, out uint w)
+ {
+ x = CompresseU32(GetX4_Q32(++_state), max);
+ y = CompresseU32(GetY4_Q32(_state), max);
+ z = CompresseU32(GetZ4_Q32(_state), max);
+ w = CompresseU32(GetW4_Q32(_state), max);
+ }
+ [IN(LINE)]
+ public void NextUInt4(uint min, uint max, out uint x, out uint y, out uint z, out uint w)
+ {
+ ulong range = (ulong)(max - min);
+ x = CompresseU32(GetX4_Q32(++_state), min, range);
+ y = CompresseU32(GetY4_Q32(_state), min, range);
+ z = CompresseU32(GetZ4_Q32(_state), min, range);
+ w = CompresseU32(GetW4_Q32(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public UInt2 NextUInt2()
+ {
+ return new UInt2(
+ GetX2_Q32(++_state),
+ GetY2_Q32(_state));
+ }
+ [IN(LINE)]
+ public UInt2 NextUInt2(uint max)
+ {
+ return new UInt2(
+ CompresseU32(GetX2_Q32(++_state), max),
+ CompresseU32(GetY2_Q32(_state), max));
+ }
+ [IN(LINE)]
+ public UInt2 NextUInt2(uint min, uint max)
+ {
+ ulong range = max - min;
+ return new UInt2(
+ CompresseU32(GetX2_Q32(++_state), min, range),
+ CompresseU32(GetY2_Q32(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public UInt3 NextUInt3()
+ {
+ return new UInt3(
+ GetX3_Q32(++_state),
+ GetY3_Q32(_state),
+ GetZ3_Q32(_state));
+ }
+ [IN(LINE)]
+ public UInt3 NextUInt3(uint max)
+ {
+ return new UInt3(
+ CompresseU32(GetX3_Q32(++_state), max),
+ CompresseU32(GetY3_Q32(_state), max),
+ CompresseU32(GetZ3_Q32(_state), max));
+ }
+ [IN(LINE)]
+ public UInt3 NextUInt3(uint min, uint max)
+ {
+ ulong range = max - min;
+ return new UInt3(
+ CompresseU32(GetX3_Q32(++_state), min, range),
+ CompresseU32(GetY3_Q32(_state), min, range),
+ CompresseU32(GetZ3_Q32(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public UInt4 NextUInt4()
+ {
+ return new UInt4(
+ GetX4_Q32(++_state),
+ GetY4_Q32(_state),
+ GetZ4_Q32(_state),
+ GetW4_Q32(_state));
+ }
+ [IN(LINE)]
+ public UInt4 NextUInt4(uint max)
+ {
+ return new UInt4(
+ CompresseU32(GetX4_Q32(++_state), max),
+ CompresseU32(GetY4_Q32(_state), max),
+ CompresseU32(GetZ4_Q32(_state), max),
+ CompresseU32(GetW4_Q32(_state), max));
+ }
+ [IN(LINE)]
+ public UInt4 NextUInt4(uint min, uint max)
+ {
+ ulong range = max - min;
+ return new UInt4(
+ CompresseU32(GetX4_Q32(++_state), min, range),
+ CompresseU32(GetY4_Q32(_state), min, range),
+ CompresseU32(GetZ4_Q32(_state), min, range),
+ CompresseU32(GetW4_Q32(_state), min, range));
+ }
+ #endregion
+
+ #region Long
+ [IN(LINE)] public long NextLong() => (long)(GetX1_Q64(++_state) >> 1);
+ [IN(LINE)] public long NextLong(long max) => Compresse64(GetX1_Q64(++_state), max);
+ [IN(LINE)] public long NextLong(long min, long max) => Compresse64(GetX1_Q64(++_state), min, (ulong)(max - min));
+
+ [IN(LINE)]
+ public void NextLong2(out long x, out long y)
+ {
+ x = (long)(GetX2_Q64(++_state) >> 1);
+ y = (long)(GetY2_Q64(_state) >> 1);
+ }
+ //[IN(LINE)]
+ public void NextLong2(long max, out long x, out long y)
+ {
+ x = Compresse64(GetX2_Q64(++_state), max);
+ y = Compresse64(GetY2_Q64(_state), max);
+ }
+ //[IN(LINE)]
+ public void NextLong2(long min, long max, out long x, out long y)
+ {
+ ulong range = (ulong)(max - min);
+ x = Compresse64(GetX2_Q64(++_state), min, range);
+ y = Compresse64(GetY2_Q64(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextLong3(out long x, out long y, out long z)
+ {
+ x = (long)(GetX3_Q64(++_state) >> 1);
+ y = (long)(GetY3_Q64(_state) >> 1);
+ z = (long)(GetZ3_Q64(_state) >> 1);
+ }
+ //[IN(LINE)]
+ public void NextLong3(long max, out long x, out long y, out long z)
+ {
+ x = Compresse64(GetX3_Q64(++_state), max);
+ y = Compresse64(GetY3_Q64(_state), max);
+ z = Compresse64(GetZ3_Q64(_state), max);
+ }
+ //[IN(LINE)]
+ public void NextLong3(long min, long max, out long x, out long y, out long z)
+ {
+ ulong range = (ulong)(max - min);
+ x = Compresse64(GetX3_Q64(++_state), min, range);
+ y = Compresse64(GetY3_Q64(_state), min, range);
+ z = Compresse64(GetZ3_Q64(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextLong4(out long x, out long y, out long z, out long w)
+ {
+ x = (long)(GetX4_Q64(++_state) >> 1);
+ y = (long)(GetY4_Q64(_state) >> 1);
+ z = (long)(GetZ4_Q64(_state) >> 1);
+ w = (long)(GetW4_Q64(_state) >> 1);
+ }
+ //[IN(LINE)]
+ public void NextLong4(long max, out long x, out long y, out long z, out long w)
+ {
+ x = Compresse64(GetX4_Q64(++_state), max);
+ y = Compresse64(GetY4_Q64(_state), max);
+ z = Compresse64(GetZ4_Q64(_state), max);
+ w = Compresse64(GetW4_Q64(_state), max);
+ }
+ //[IN(LINE)]
+ public void NextLong4(long min, long max, out long x, out long y, out long z, out long w)
+ {
+ ulong range = (ulong)(max - min);
+ x = Compresse64(GetX4_Q64(++_state), min, range);
+ y = Compresse64(GetY4_Q64(_state), min, range);
+ z = Compresse64(GetZ4_Q64(_state), min, range);
+ w = Compresse64(GetW4_Q64(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public Long2 NextLong2()
+ {
+ return new Long2(
+ (long)(GetX2_Q64(++_state) >> 1),
+ (long)(GetY2_Q64(_state) >> 1));
+ }
+ //[IN(LINE)]
+ public Long2 NextLong2(long max)
+ {
+ return new Long2(
+ Compresse64(GetX2_Q64(++_state), max),
+ Compresse64(GetY2_Q64(_state), max));
+ }
+ //[IN(LINE)]
+ public Long2 NextLong2(long min, long max)
+ {
+ ulong range = (ulong)(max - min);
+ return new Long2(
+ Compresse64(GetX2_Q64(++_state), min, range),
+ Compresse64(GetY2_Q64(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public Long3 NextLong3()
+ {
+ return new Long3(
+ (long)(GetX3_Q64(++_state) >> 1),
+ (long)(GetY3_Q64(_state) >> 1),
+ (long)(GetZ3_Q64(_state) >> 1));
+ }
+ //[IN(LINE)]
+ public Long3 NextLong3(long max)
+ {
+ return new Long3(
+ Compresse64(GetX3_Q64(++_state), max),
+ Compresse64(GetY3_Q64(_state), max),
+ Compresse64(GetZ3_Q64(_state), max));
+ }
+ //[IN(LINE)]
+ public Long3 NextLong3(long min, long max)
+ {
+ ulong range = (ulong)(max - min);
+ return new Long3(
+ Compresse64(GetX3_Q64(++_state), min, range),
+ Compresse64(GetY3_Q64(_state), min, range),
+ Compresse64(GetZ3_Q64(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public Long4 NextLong4()
+ {
+ return new Long4(
+ (long)(GetX4_Q64(++_state) >> 1),
+ (long)(GetY4_Q64(_state) >> 1),
+ (long)(GetZ4_Q64(_state) >> 1),
+ (long)(GetW4_Q64(_state) >> 1));
+ }
+ //[IN(LINE)]
+ public Long4 NextLong4(long max)
+ {
+ return new Long4(
+ Compresse64(GetX4_Q64(++_state), max),
+ Compresse64(GetY4_Q64(_state), max),
+ Compresse64(GetZ4_Q64(_state), max),
+ Compresse64(GetW4_Q64(_state), max));
+ }
+ //[IN(LINE)]
+ public Long4 NextLong4(long min, long max)
+ {
+ ulong range = (ulong)(max - min);
+ return new Long4(
+ Compresse64(GetX4_Q64(++_state), min, range),
+ Compresse64(GetY4_Q64(_state), min, range),
+ Compresse64(GetZ4_Q64(_state), min, range),
+ Compresse64(GetW4_Q64(_state), min, range));
+ }
+ #endregion
+
+ #region ULong
+ [IN(LINE)] public ulong NextULong() => GetX1_Q64(++_state);
+ [IN(LINE)] public ulong NextULong(ulong max) => CompresseU64(GetX1_Q64(++_state), max);
+ [IN(LINE)] public ulong NextULong(ulong min, ulong max) => CompresseU64(GetX1_Q64(++_state), min, max - min);
+
+ [IN(LINE)]
+ public void NextULong2(out ulong x, out ulong y)
+ {
+ x = GetX2_Q64(++_state);
+ y = GetY2_Q64(_state);
+ }
+ //[IN(LINE)]
+ public void NextLong2(ulong max, out ulong x, out ulong y)
+ {
+ x = CompresseU64(GetX2_Q64(++_state), max);
+ y = CompresseU64(GetY2_Q64(_state), max);
+ }
+ //[IN(LINE)]
+ public void NextLong2(ulong min, ulong max, out ulong x, out ulong y)
+ {
+ ulong range = max - min;
+ x = CompresseU64(GetX2_Q64(++_state), min, range);
+ y = CompresseU64(GetY2_Q64(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextULong3(out ulong x, out ulong y, out ulong z)
+ {
+ x = GetX3_Q64(++_state);
+ y = GetY3_Q64(_state);
+ z = GetZ3_Q64(_state);
+ }
+ //[IN(LINE)]
+ public void NextLong3(ulong max, out ulong x, out ulong y, out ulong z)
+ {
+ x = CompresseU64(GetX3_Q64(++_state), max);
+ y = CompresseU64(GetY3_Q64(_state), max);
+ z = CompresseU64(GetZ3_Q64(_state), max);
+ }
+ //[IN(LINE)]
+ public void NextLong3(ulong min, ulong max, out ulong x, out ulong y, out ulong z)
+ {
+ ulong range = max - min;
+ x = CompresseU64(GetX3_Q64(++_state), min, range);
+ y = CompresseU64(GetY3_Q64(_state), min, range);
+ z = CompresseU64(GetZ3_Q64(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public void NextULong4(out ulong x, out ulong y, out ulong z, out ulong w)
+ {
+ x = GetX4_Q64(++_state);
+ y = GetY4_Q64(_state);
+ z = GetZ4_Q64(_state);
+ w = GetW4_Q64(_state);
+ }
+ //[IN(LINE)]
+ public void NextULong4(ulong max, out ulong x, out ulong y, out ulong z, out ulong w)
+ {
+ x = CompresseU64(GetX4_Q64(++_state), max);
+ y = CompresseU64(GetY4_Q64(_state), max);
+ z = CompresseU64(GetZ4_Q64(_state), max);
+ w = CompresseU64(GetW4_Q64(_state), max);
+ }
+ //[IN(LINE)]
+ public void NextULong4(ulong min, ulong max, out ulong x, out ulong y, out ulong z, out ulong w)
+ {
+ ulong range = max - min;
+ x = CompresseU64(GetX4_Q64(++_state), min, range);
+ y = CompresseU64(GetY4_Q64(_state), min, range);
+ z = CompresseU64(GetZ4_Q64(_state), min, range);
+ w = CompresseU64(GetW4_Q64(_state), min, range);
+ }
+
+ [IN(LINE)]
+ public ULong2 NextULong2()
+ {
+ return new ULong2(
+ GetX2_Q64(++_state),
+ GetY2_Q64(_state));
+ }
+ //[IN(LINE)]
+ public ULong2 NextULong2(ulong max)
+ {
+ return new ULong2(
+ CompresseU64(GetX2_Q64(++_state), max),
+ CompresseU64(GetY2_Q64(_state), max));
+ }
+ //[IN(LINE)]
+ public ULong2 NextULong2(ulong min, ulong max)
+ {
+ ulong range = (ulong)(max - min);
+ return new ULong2(
+ CompresseU64(GetX2_Q64(++_state), min, range),
+ CompresseU64(GetY2_Q64(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public ULong3 NextULong3()
+ {
+ return new ULong3(
+ GetX3_Q64(++_state),
+ GetY3_Q64(_state),
+ GetZ3_Q64(_state));
+ }
+ //[IN(LINE)]
+ public ULong3 NextULong3(ulong max)
+ {
+ return new ULong3(
+ CompresseU64(GetX3_Q64(++_state), max),
+ CompresseU64(GetY3_Q64(_state), max),
+ CompresseU64(GetZ3_Q64(_state), max));
+ }
+ //[IN(LINE)]
+ public ULong3 NextULong3(ulong min, ulong max)
+ {
+ ulong range = (ulong)(max - min);
+ return new ULong3(
+ CompresseU64(GetX3_Q64(++_state), min, range),
+ CompresseU64(GetY3_Q64(_state), min, range),
+ CompresseU64(GetZ3_Q64(_state), min, range));
+ }
+
+ [IN(LINE)]
+ public ULong4 NextULong4()
+ {
+ return new ULong4(
+ GetX4_Q64(++_state),
+ GetY4_Q64(_state),
+ GetZ4_Q64(_state),
+ GetW4_Q64(_state));
+ }
+ //[IN(LINE)]
+ public ULong4 NextULong4(ulong max)
+ {
+ return new ULong4(
+ CompresseU64(GetX4_Q64(++_state), max),
+ CompresseU64(GetY4_Q64(_state), max),
+ CompresseU64(GetZ4_Q64(_state), max),
+ CompresseU64(GetW4_Q64(_state), max));
+ }
+ //[IN(LINE)]
+ public ULong4 NextULong4(ulong min, ulong max)
+ {
+ ulong range = (ulong)(max - min);
+ return new ULong4(
+ CompresseU64(GetX4_Q64(++_state), min, range),
+ CompresseU64(GetY4_Q64(_state), min, range),
+ CompresseU64(GetZ4_Q64(_state), min, range),
+ CompresseU64(GetW4_Q64(_state), min, range));
+ }
+ #endregion
+
+ #region Float
+ [IN(LINE)] public float NextFloat() => GetX1_F(++_state);
+
+ [IN(LINE)]
+ public void NextFloat2(out float x, out float y)
+ {
+ x = GetX2_F(++_state);
+ y = GetY2_F(_state);
+ }
+ [IN(LINE)]
+ public void NextFloat3(out float x, out float y, out float z)
+ {
+ x = GetX3_F(++_state);
+ y = GetY3_F(_state);
+ z = GetZ3_F(_state);
+ }
+ [IN(LINE)]
+ public void NextFloat4(out float x, out float y, out float z, out float w)
+ {
+ x = GetX4_F(++_state);
+ y = GetY4_F(_state);
+ z = GetZ4_F(_state);
+ w = GetW4_F(_state);
+ }
+
+ [IN(LINE)]
+ public Float2 NextFloat2()
+ {
+ return new Float2(
+ GetX2_F(++_state),
+ GetY2_F(_state));
+ }
+ [IN(LINE)]
+ public Float3 NextFloat3()
+ {
+ return new Float3(
+ GetX3_F(++_state),
+ GetY3_F(_state),
+ GetZ3_F(_state));
+ }
+ [IN(LINE)]
+ public Float4 NextFloat4()
+ {
+ return new Float4(
+ GetX4_F(++_state),
+ GetY4_F(_state),
+ GetZ4_F(_state),
+ GetW4_F(_state));
+ }
+ #endregion
+
+ #region Double
+ [IN(LINE)]
+ public double NextDouble() => GetX1_D(++_state);
+
+ [IN(LINE)]
+ public void NextDouble2(out double x, out double y)
+ {
+ x = GetX2_D(++_state);
+ y = GetY2_D(_state);
+ }
+ [IN(LINE)]
+ public void NextDouble3(out double x, out double y, out double z)
+ {
+ x = GetX3_D(++_state);
+ y = GetY3_D(_state);
+ z = GetZ3_D(_state);
+ }
+ [IN(LINE)]
+ public void NextDouble4(out double x, out double y, out double z, out double w)
+ {
+ x = GetX4_D(++_state);
+ y = GetY4_D(_state);
+ z = GetZ4_D(_state);
+ w = GetW4_D(_state);
+ }
+
+ [IN(LINE)]
+ public Double2 NextDouble2()
+ {
+ return new Double2(
+ GetX2_D(++_state),
+ GetY2_D(_state));
+ }
+ [IN(LINE)]
+ public Double3 NextDouble3()
+ {
+ return new Double3(
+ GetX3_D(++_state),
+ GetY3_D(_state),
+ GetZ3_D(_state));
+ }
+ [IN(LINE)]
+ public Double4 NextDouble4()
+ {
+ return new Double4(
+ GetX4_D(++_state),
+ GetY4_D(_state),
+ GetZ4_D(_state),
+ GetW4_D(_state));
+ }
+ #endregion
+
+
+ #region State
+ public uint GetState() => _state;
+ public uint SetState(int state) => _state = (uint)state;
+ public uint SetState(uint state) => _state = state;
+ #endregion
+
+ #region Other
+ [IN(LINE)]
+ public override bool Equals(object o) => o is QuasiRandom target && Equals(target);
+ [IN(LINE)]
+ public bool Equals(QuasiRandom a) => a._state == _state;
+
+ [IN(LINE)]
+ public override int GetHashCode() => (int)_state;
+
+ [IN(LINE)]
+ public override string ToString() => $"{nameof(QuasiRandom)}({_state})";
+ [IN(LINE)]
+ public string ToString(string format, IFormatProvider formatProvider)
+ {
+ return $"{nameof(QuasiRandom)}({_state.ToString(format, formatProvider)})";
+ }
+
+ [IN(LINE)]
+ public static bool operator ==(QuasiRandom a, QuasiRandom b) => a._state == b._state;
+ [IN(LINE)]
+ public static bool operator !=(QuasiRandom a, QuasiRandom b) => a._state != b._state;
+ #endregion
+
+ #region Vectors
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Bool2
+ {
+ public bool X, Y;
+ [IN(LINE)] public Bool2(bool x, bool y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out bool x, out bool y) { x = X; y = Y; }
+ [IN(LINE)] public static explicit operator Vector2(Bool2 a) => new Vector2(a.X ? 1 : 0, a.Y ? 1 : 0);
+ [IN(LINE)] public static explicit operator Vector3(Bool2 a) => new Vector3(a.X ? 1 : 0, a.Y ? 1 : 0, 0);
+ [IN(LINE)] public static explicit operator Vector4(Bool2 a) => new Vector4(a.X ? 1 : 0, a.Y ? 1 : 0, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Bool3
+ {
+ public bool X, Y, Z;
+ [IN(LINE)] public Bool3(bool x, bool y, bool z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out bool x, out bool y, out bool z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static explicit operator Vector3(Bool3 a) => new Vector3(a.X ? 1 : 0, a.Y ? 1 : 0, a.Z ? 1 : 0);
+ [IN(LINE)] public static explicit operator Vector4(Bool3 a) => new Vector4(a.X ? 1 : 0, a.Y ? 1 : 0, a.Z ? 1 : 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Bool4
+ {
+ public bool X, Y, Z, W;
+ [IN(LINE)] public Bool4(bool x, bool y, bool z, bool w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out bool x, out bool y, out bool z, out bool w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static explicit operator Vector4(Bool4 a) => new Vector4(a.X ? 1f : 0f, a.Y ? 1f : 0f, a.Z ? 1f : 0f, a.W ? 1f : 0f);
+ }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Float2
+ {
+ public float X, Y;
+ [IN(LINE)] public Float2(float x, float y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out float x, out float y) { x = X; y = Y; }
+ [IN(LINE)] public static implicit operator Vector2(Float2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3(Float2 a) => new Vector3(a.X, a.Y, 0);
+ [IN(LINE)] public static implicit operator Vector4(Float2 a) => new Vector4(a.X, a.Y, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Float3
+ {
+ public float X, Y, Z;
+ [IN(LINE)] public Float3(float x, float y, float z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out float x, out float y, out float z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static implicit operator Vector3(Float3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector4(Float3 a) => new Vector4(a.X, a.Y, a.Z, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Float4
+ {
+ public float X, Y, Z, W;
+ [IN(LINE)] public Float4(float x, float y, float z, float w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out float x, out float y, out float z, out float w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static implicit operator Vector4(Float4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Double2
+ {
+ public double X, Y;
+ [IN(LINE)] public Double2(double x, double y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out double x, out double y) { x = X; y = Y; }
+ [IN(LINE)] public static explicit operator Vector2(Double2 a) => new Vector2((float)a.X, (float)a.Y);
+ [IN(LINE)] public static explicit operator Vector3(Double2 a) => new Vector3((float)a.X, (float)a.Y, 0);
+ [IN(LINE)] public static explicit operator Vector4(Double2 a) => new Vector4((float)a.X, (float)a.Y, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Double3
+ {
+ public double X, Y, Z;
+ [IN(LINE)] public Double3(double x, double y, double z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out double x, out double y, out double z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static explicit operator Vector3(Double3 a) => new Vector3((float)a.X, (float)a.Y, (float)a.Z);
+ [IN(LINE)] public static explicit operator Vector4(Double3 a) => new Vector4((float)a.X, (float)a.Y, (float)a.Z, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Double4
+ {
+ public double X, Y, Z, W;
+ [IN(LINE)] public Double4(double x, double y, double z, double w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out double x, out double y, out double z, out double w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static explicit operator Vector4(Double4 a) => new Vector4((float)a.X, (float)a.Y, (float)a.Z, (float)a.W);
+ }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Int2
+ {
+ public int X, Y;
+ [IN(LINE)] public Int2(int x, int y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out int x, out int y) { x = X; y = Y; }
+ [IN(LINE)] public static implicit operator Vector2(Int2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3(Int2 a) => new Vector3(a.X, a.Y, 0);
+ [IN(LINE)] public static implicit operator Vector4(Int2 a) => new Vector4(a.X, a.Y, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Int3
+ {
+ public int X, Y, Z;
+ [IN(LINE)] public Int3(int x, int y, int z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out int x, out int y, out int z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static implicit operator Vector3(Int3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector4(Int3 a) => new Vector4(a.X, a.Y, a.Z, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Int4
+ {
+ public int X, Y, Z, W;
+ [IN(LINE)] public Int4(int x, int y, int z, int w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out int x, out int y, out int z, out int w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static implicit operator Vector4(Int4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct UInt2
+ {
+ public uint X, Y;
+ [IN(LINE)] public UInt2(uint x, uint y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out uint x, out uint y) { x = X; y = Y; }
+ [IN(LINE)] public static implicit operator Vector2(UInt2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3(UInt2 a) => new Vector3(a.X, a.Y, 0);
+ [IN(LINE)] public static implicit operator Vector4(UInt2 a) => new Vector4(a.X, a.Y, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct UInt3
+ {
+ public uint X, Y, Z;
+ [IN(LINE)] public UInt3(uint x, uint y, uint z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out uint x, out uint y, out uint z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static implicit operator Vector3(UInt3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector4(UInt3 a) => new Vector4(a.X, a.Y, a.Z, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct UInt4
+ {
+ public uint X, Y, Z, W;
+ [IN(LINE)] public UInt4(uint x, uint y, uint z, uint w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out uint x, out uint y, out uint z, out uint w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static implicit operator Vector4(UInt4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Long2
+ {
+ public long X, Y;
+ [IN(LINE)] public Long2(long x, long y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out long x, out long y) { x = X; y = Y; }
+ [IN(LINE)] public static implicit operator Vector2(Long2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3(Long2 a) => new Vector3(a.X, a.Y, 0);
+ [IN(LINE)] public static implicit operator Vector4(Long2 a) => new Vector4(a.X, a.Y, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Long3
+ {
+ public long X, Y, Z;
+ [IN(LINE)] public Long3(long x, long y, long z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out long x, out long y, out long z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static implicit operator Vector3(Long3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector4(Long3 a) => new Vector4(a.X, a.Y, a.Z, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct Long4
+ {
+ public long X, Y, Z, W;
+ [IN(LINE)] public Long4(long x, long y, long z, long w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out long x, out long y, out long z, out long w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static implicit operator Vector4(Long4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct ULong2
+ {
+ public ulong X, Y;
+ [IN(LINE)] public ULong2(ulong x, ulong y) { X = x; Y = y; }
+ [IN(LINE)] public void Deconstruct(out ulong x, out ulong y) { x = X; y = Y; }
+ [IN(LINE)] public static implicit operator Vector2(ULong2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3(ULong2 a) => new Vector3(a.X, a.Y, 0);
+ [IN(LINE)] public static implicit operator Vector4(ULong2 a) => new Vector4(a.X, a.Y, 0, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct ULong3
+ {
+ public ulong X, Y, Z;
+ [IN(LINE)] public ULong3(ulong x, ulong y, ulong z) { X = x; Y = y; Z = z; }
+ [IN(LINE)] public void Deconstruct(out ulong x, out ulong y, out ulong z) { x = X; y = Y; z = Z; }
+ [IN(LINE)] public static implicit operator Vector3(ULong3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector4(ULong3 a) => new Vector4(a.X, a.Y, a.Z, 0);
+ }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public partial struct ULong4
+ {
+ public ulong X, Y, Z, W;
+ [IN(LINE)] public ULong4(ulong x, ulong y, ulong z, ulong w) { X = x; Y = y; Z = z; W = w; }
+ [IN(LINE)] public void Deconstruct(out ulong x, out ulong y, out ulong z, out ulong w) { x = X; y = Y; z = Z; w = W; }
+ [IN(LINE)] public static implicit operator Vector4(ULong4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Samples/Scripts/QuasiRandom.cs.meta b/Samples/Scripts/QuasiRandom.cs.meta
new file mode 100644
index 0000000..53c9d6e
--- /dev/null
+++ b/Samples/Scripts/QuasiRandom.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 7e15f57fd3f0e3f40b1c1da4ccc65703
\ No newline at end of file
diff --git a/Samples/Scripts/QuasiRandom.unity.cs b/Samples/Scripts/QuasiRandom.unity.cs
new file mode 100644
index 0000000..f3177de
--- /dev/null
+++ b/Samples/Scripts/QuasiRandom.unity.cs
@@ -0,0 +1,147 @@
+#if UNITY_5_3_OR_NEWER
+using System.Runtime.CompilerServices;
+using UnityEngine;
+
+namespace DCFApixels
+{
+ using IN = MethodImplAttribute;
+
+ internal partial struct QuasiRandom
+ {
+ #region Vectors
+ public partial struct Bool2
+ {
+ [IN(LINE)] public static explicit operator Vector2(Bool2 a) => new Vector2(a.X ? 1f : 0f, a.Y ? 1f : 0f);
+ [IN(LINE)] public static explicit operator Vector3(Bool2 a) => new Vector3(a.X ? 1f : 0f, a.Y ? 1f : 0f);
+ [IN(LINE)] public static explicit operator Vector4(Bool2 a) => new Vector4(a.X ? 1f : 0f, a.Y ? 1f : 0f);
+ [IN(LINE)] public static explicit operator Vector2Int(Bool2 a) => new Vector2Int(a.X ? 1 : 0, a.Y ? 1 : 0);
+ [IN(LINE)] public static explicit operator Vector3Int(Bool2 a) => new Vector3Int(a.X ? 1 : 0, a.Y ? 1 : 0);
+ }
+ public partial struct Bool3
+ {
+ [IN(LINE)] public static explicit operator Vector3(Bool3 a) => new Vector3(a.X ? 1f : 0f, a.Y ? 1f : 0f, a.Z ? 1f : 0f);
+ [IN(LINE)] public static explicit operator Vector4(Bool3 a) => new Vector4(a.X ? 1f : 0f, a.Y ? 1f : 0f, a.Z ? 1f : 0f);
+ [IN(LINE)] public static explicit operator Vector3Int(Bool3 a) => new Vector3Int(a.X ? 1 : 0, a.Y ? 1 : 0, a.Z ? 1 : 0);
+ }
+ public partial struct Bool4
+ {
+ [IN(LINE)] public static explicit operator Vector4(Bool4 a) => new Vector4(a.X ? 1f : 0f, a.Y ? 1f : 0f, a.Z ? 1f : 0f, a.W ? 1f : 0f);
+ }
+
+ public partial struct Float2
+ {
+ [IN(LINE)] public static implicit operator Vector2(Float2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3(Float2 a) => new Vector3(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector4(Float2 a) => new Vector4(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector2Int(Float2 a) => new Vector2Int((int)a.X, (int)a.Y);
+ [IN(LINE)] public static explicit operator Vector3Int(Float2 a) => new Vector3Int((int)a.X, (int)a.Y);
+ }
+ public partial struct Float3
+ {
+ [IN(LINE)] public static implicit operator Vector3(Float3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector4(Float3 a) => new Vector4(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector3Int(Float3 a) => new Vector3Int((int)a.X, (int)a.Y, (int)a.Z);
+ }
+ public partial struct Float4
+ {
+ [IN(LINE)] public static implicit operator Vector4(Float4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ public partial struct Double2
+ {
+ [IN(LINE)] public static explicit operator Vector2(Double2 a) => new Vector2((float)a.X, (float)a.Y);
+ [IN(LINE)] public static explicit operator Vector3(Double2 a) => new Vector3((float)a.X, (float)a.Y);
+ [IN(LINE)] public static explicit operator Vector4(Double2 a) => new Vector4((float)a.X, (float)a.Y);
+ [IN(LINE)] public static explicit operator Vector2Int(Double2 a) => new Vector2Int((int)a.X, (int)a.Y);
+ [IN(LINE)] public static explicit operator Vector3Int(Double2 a) => new Vector3Int((int)a.X, (int)a.Y);
+ }
+ public partial struct Double3
+ {
+ [IN(LINE)] public static explicit operator Vector3(Double3 a) => new Vector3((float)a.X, (float)a.Y, (float)a.Z);
+ [IN(LINE)] public static explicit operator Vector4(Double3 a) => new Vector4((float)a.X, (float)a.Y, (float)a.Z);
+ [IN(LINE)] public static explicit operator Vector3Int(Double3 a) => new Vector3Int((int)a.X, (int)a.Y, (int)a.Z);
+ }
+ public partial struct Double4
+ {
+ [IN(LINE)] public static explicit operator Vector4(Double4 a) => new Vector4((float)a.X, (float)a.Y, (float)a.Z, (float)a.W);
+ }
+
+ public partial struct Int2
+ {
+ [IN(LINE)] public static explicit operator Vector2(Int2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector3(Int2 a) => new Vector3(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector4(Int2 a) => new Vector4(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector2Int(Int2 a) => new Vector2Int(a.X, a.Y);
+ [IN(LINE)] public static implicit operator Vector3Int(Int2 a) => new Vector3Int(a.X, a.Y);
+ }
+ public partial struct Int3
+ {
+ [IN(LINE)] public static explicit operator Vector3(Int3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector4(Int3 a) => new Vector4(a.X, a.Y, a.Z);
+ [IN(LINE)] public static implicit operator Vector3Int(Int3 a) => new Vector3Int(a.X, a.Y, a.Z);
+ }
+ public partial struct Int4
+ {
+ [IN(LINE)] public static implicit operator Vector4(Int4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ public partial struct UInt2
+ {
+ [IN(LINE)] public static explicit operator Vector2(UInt2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector3(UInt2 a) => new Vector3(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector4(UInt2 a) => new Vector4(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector2Int(UInt2 a) => new Vector2Int((int)a.X, (int)a.Y);
+ [IN(LINE)] public static explicit operator Vector3Int(UInt2 a) => new Vector3Int((int)a.X, (int)a.Y);
+ }
+ public partial struct UInt3
+ {
+ [IN(LINE)] public static explicit operator Vector3(UInt3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector4(UInt3 a) => new Vector4(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector3Int(UInt3 a) => new Vector3Int((int)a.X, (int)a.Y, (int)a.Z);
+ }
+ public partial struct UInt4
+ {
+ [IN(LINE)] public static implicit operator Vector4(UInt4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ public partial struct Long2
+ {
+ [IN(LINE)] public static explicit operator Vector2(Long2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector3(Long2 a) => new Vector3(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector4(Long2 a) => new Vector4(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector2Int(Long2 a) => new Vector2Int((int)a.X, (int)a.Y);
+ [IN(LINE)] public static explicit operator Vector3Int(Long2 a) => new Vector3Int((int)a.X, (int)a.Y);
+ }
+ public partial struct Long3
+ {
+ [IN(LINE)] public static explicit operator Vector3(Long3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector4(Long3 a) => new Vector4(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector3Int(Long3 a) => new Vector3Int((int)a.X, (int)a.Y, (int)a.Z);
+ }
+ public partial struct Long4
+ {
+ [IN(LINE)] public static explicit operator Vector4(Long4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+
+ public partial struct ULong2
+ {
+ [IN(LINE)] public static explicit operator Vector2(ULong2 a) => new Vector2(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector3(ULong2 a) => new Vector3(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector4(ULong2 a) => new Vector4(a.X, a.Y);
+ [IN(LINE)] public static explicit operator Vector2Int(ULong2 a) => new Vector2Int((int)a.X, (int)a.Y);
+ [IN(LINE)] public static explicit operator Vector3Int(ULong2 a) => new Vector3Int((int)a.X, (int)a.Y);
+ }
+ public partial struct ULong3
+ {
+ [IN(LINE)] public static explicit operator Vector3(ULong3 a) => new Vector3(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector4(ULong3 a) => new Vector4(a.X, a.Y, a.Z);
+ [IN(LINE)] public static explicit operator Vector3Int(ULong3 a) => new Vector3Int((int)a.X, (int)a.Y, (int)a.Z);
+ }
+ public partial struct ULong4
+ {
+ [IN(LINE)] public static explicit operator Vector4(ULong4 a) => new Vector4(a.X, a.Y, a.Z, a.W);
+ }
+ #endregion
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Samples/Scripts/QuasiRandom.unity.cs.meta b/Samples/Scripts/QuasiRandom.unity.cs.meta
new file mode 100644
index 0000000..ffd30a3
--- /dev/null
+++ b/Samples/Scripts/QuasiRandom.unity.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 8d8c807b31d3eea4aa2f0ace139b7157
\ No newline at end of file