Merge branch 'main' into readme

This commit is contained in:
DCFApixels 2025-03-07 13:21:54 +08:00
commit be682a4edd
12 changed files with 42 additions and 280 deletions

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@ -12,9 +12,9 @@ using UnityEngine.LowLevel;
using UnityEngine.PlayerLoop; using UnityEngine.PlayerLoop;
using Unity.Collections.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe;
using DCFApixels.DebugXCore.Internal; using DCFApixels.DebugXCore.Internal;
using System.Linq;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
using System.Linq;
#endif #endif
namespace DCFApixels namespace DCFApixels

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@ -1,5 +1,4 @@
//#undef DEBUG using DCFApixels.DebugXCore;
using DCFApixels.DebugXCore;
using DCFApixels.DebugXCore.Internal; using DCFApixels.DebugXCore.Internal;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe;
@ -278,9 +277,11 @@ namespace DCFApixels
_material = material; _material = material;
_matrices = PinnedArray<Matrix4x4>.Pin(DummyArray<Matrix4x4>.Get()); _matrices = PinnedArray<Matrix4x4>.Pin(DummyArray<Matrix4x4>.Get());
_colors = PinnedArray<Vector4>.Pin(DummyArray<Vector4>.Get()); _colors = PinnedArray<Vector4>.Pin(DummyArray<Vector4>.Get());
#if UNITY_EDITOR
AssemblyReloadEvents.beforeAssemblyReload += AssemblyReloadEvents_beforeAssemblyReload; AssemblyReloadEvents.beforeAssemblyReload += AssemblyReloadEvents_beforeAssemblyReload;
#endif
} }
#if UNITY_EDITOR
private void AssemblyReloadEvents_beforeAssemblyReload() private void AssemblyReloadEvents_beforeAssemblyReload()
{ {
AssemblyReloadEvents.beforeAssemblyReload -= AssemblyReloadEvents_beforeAssemblyReload; AssemblyReloadEvents.beforeAssemblyReload -= AssemblyReloadEvents_beforeAssemblyReload;
@ -289,6 +290,7 @@ namespace DCFApixels
_colors.Dispose(); _colors.Dispose();
_gizmos.Dispose(); _gizmos.Dispose();
} }
#endif
public void Prepare(GizmosList rawList) public void Prepare(GizmosList rawList)
{ {
var list = rawList.As<GizmoData>(); var list = rawList.As<GizmoData>();
@ -391,9 +393,11 @@ namespace DCFApixels
_materialPropertyBlock = new MaterialPropertyBlock(); _materialPropertyBlock = new MaterialPropertyBlock();
_drawDatas = PinnedArray<DrawData>.Pin(DummyArray<DrawData>.Get()); _drawDatas = PinnedArray<DrawData>.Pin(DummyArray<DrawData>.Get());
_enableInstancing = IsSupportsComputeShaders && _material.GetMaterial().enableInstancing; _enableInstancing = IsSupportsComputeShaders && _material.GetMaterial().enableInstancing;
#if UNITY_EDITOR
AssemblyReloadEvents.beforeAssemblyReload += AssemblyReloadEvents_beforeAssemblyReload; AssemblyReloadEvents.beforeAssemblyReload += AssemblyReloadEvents_beforeAssemblyReload;
#endif
} }
#if UNITY_EDITOR
private void AssemblyReloadEvents_beforeAssemblyReload() private void AssemblyReloadEvents_beforeAssemblyReload()
{ {
AssemblyReloadEvents.beforeAssemblyReload -= AssemblyReloadEvents_beforeAssemblyReload; AssemblyReloadEvents.beforeAssemblyReload -= AssemblyReloadEvents_beforeAssemblyReload;
@ -403,7 +407,7 @@ namespace DCFApixels
_drawDatas.Dispose(); _drawDatas.Dispose();
_gizmos.Dispose(); _gizmos.Dispose();
} }
#endif
public virtual int ExecuteOrder => _material.GetExecuteOrder(); public virtual int ExecuteOrder => _material.GetExecuteOrder();
public virtual bool IsStaticRender => true; public virtual bool IsStaticRender => true;
protected void Prepare(GizmosList rawList) protected void Prepare(GizmosList rawList)
@ -520,9 +524,11 @@ namespace DCFApixels
_materialPropertyBlock = new MaterialPropertyBlock(); _materialPropertyBlock = new MaterialPropertyBlock();
_drawDatas = PinnedArray<DrawData>.Pin(DummyArray<DrawData>.Get()); _drawDatas = PinnedArray<DrawData>.Pin(DummyArray<DrawData>.Get());
_enableInstancing = IsSupportsComputeShaders && _material.GetMaterial().enableInstancing; _enableInstancing = IsSupportsComputeShaders && _material.GetMaterial().enableInstancing;
#if UNITY_EDITOR
AssemblyReloadEvents.beforeAssemblyReload += AssemblyReloadEvents_beforeAssemblyReload; AssemblyReloadEvents.beforeAssemblyReload += AssemblyReloadEvents_beforeAssemblyReload;
#endif
} }
#if UNITY_EDITOR
private void AssemblyReloadEvents_beforeAssemblyReload() private void AssemblyReloadEvents_beforeAssemblyReload()
{ {
AssemblyReloadEvents.beforeAssemblyReload -= AssemblyReloadEvents_beforeAssemblyReload; AssemblyReloadEvents.beforeAssemblyReload -= AssemblyReloadEvents_beforeAssemblyReload;
@ -532,6 +538,7 @@ namespace DCFApixels
_drawDatas.Dispose(); _drawDatas.Dispose();
_gizmos.Dispose(); _gizmos.Dispose();
} }
#endif
public virtual int ExecuteOrder => _material.GetExecuteOrder() - 1; public virtual int ExecuteOrder => _material.GetExecuteOrder() - 1;
public virtual bool IsStaticRender => true; public virtual bool IsStaticRender => true;
public void Prepare(GizmosList rawList) public void Prepare(GizmosList rawList)

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@ -1,8 +1,5 @@
//#undef DEBUG using DCFApixels.DebugXCore;
using DCFApixels.DebugXCore;
using System;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
namespace DCFApixels namespace DCFApixels
{ {

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@ -1,5 +1,4 @@
//#undef DEBUG using DCFApixels.DebugXCore;
using DCFApixels.DebugXCore;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -69,7 +68,7 @@ namespace DCFApixels
[IN(LINE)] [IN(LINE)]
public DrawHandler LineStrip(List<Vector3> points, int startIndex, int length) public DrawHandler LineStrip(List<Vector3> points, int startIndex, int length)
{ {
for (int i = startIndex, iMax = startIndex + length; i < iMax;) for (int i = startIndex, iMax = startIndex + length - 1; i < iMax;)
{ {
Line(points[i], points[++i]); Line(points[i], points[++i]);
} }
@ -147,7 +146,7 @@ namespace DCFApixels
[IN(LINE)] [IN(LINE)]
public DrawHandler LineStrip(List<Vector2> points, int startIndex, int length) public DrawHandler LineStrip(List<Vector2> points, int startIndex, int length)
{ {
for (int i = startIndex, iMax = startIndex + length; i < iMax;) for (int i = startIndex, iMax = startIndex + length - 1; i < iMax;)
{ {
Line(points[i], points[++i]); Line(points[i], points[++i]);
} }

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@ -1,5 +1,4 @@
//#undef DEBUG using DCFApixels.DebugXCore;
using DCFApixels.DebugXCore;
using System; using System;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;

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@ -1,5 +1,4 @@
//#undef DEBUG using DCFApixels.DebugXCore.Internal;
using DCFApixels.DebugXCore.Internal;
using UnityEngine; using UnityEngine;
namespace DCFApixels namespace DCFApixels

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@ -1,244 +0,0 @@
using DCFApixels.DebugXCore;
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DCFApixels
{
using IN = System.Runtime.CompilerServices.MethodImplAttribute;
public static partial class DebugX
{
public readonly partial struct DrawHandler
{
#region Text
[IN(LINE)] public DrawHandler Text(Vector3 position, object text) => Gizmo(new TextGizmo(position, text, DebugXTextSettings.Default));
[IN(LINE)] public DrawHandler Text(Vector3 position, object text, DebugXTextSettings settings) => Gizmo(new TextGizmo(position, text, settings));
private readonly struct TextGizmo : IGizmo<TextGizmo>
{
public readonly Vector3 Position;
public readonly string Text;
public readonly DebugXTextSettings Settings;
[IN(LINE)]
public TextGizmo(Vector3 position, object text, DebugXTextSettings settings)
{
Position = position;
Text = text.ToString();
Settings = settings;
}
public IGizmoRenderer<TextGizmo> RegisterNewRenderer() { return new Renderer(); }
#region Renderer
private class Renderer : IGizmoRenderer_PostRender<TextGizmo>
{
private static GUIStyle _labelStyle;
private static GUIContent _labelDummy;
private static Texture2D _whiteTexture;
public int ExecuteOrder => default(UnlitMat).GetExecuteOrder();
public bool IsStaticRender => false;
public void Prepare(Camera camera, GizmosList<TextGizmo> list) { }
public void Render(Camera camera, GizmosList<TextGizmo> list, CommandBuffer cb) { }
public void PostRender(Camera camera, GizmosList<TextGizmo> list)
{
if (camera == null) { return; }
if (Event.current.type != EventType.Repaint) { return; }
Color dfColor = GUI.color;
InitStatic();
bool isSceneView = false;
var backgroundMaterial = DebugXAssets.Materials.TextBackground;
#if UNITY_EDITOR
//TODO костыльный вариант, нужно поискать более надежный способ определить рендер SceneView
isSceneView = camera.name == "SceneCamera";
#endif
if (isSceneView)
{
#if UNITY_EDITOR
Handles.BeginGUI();
#endif
}
else
{
GL.PushMatrix();
GL.LoadPixelMatrix(0, Screen.width, Screen.height, 0);
}
foreach (ref readonly var item in list)
{
_labelDummy.text = item.Value.Text;
GUIStyle style = _labelStyle;
var zoom = GetCameraZoom(camera, item.Value.Position);
style.fontSize = Mathf.FloorToInt(Mathf.Lerp(item.Value.Settings.FontSize, item.Value.Settings.FontSize / zoom, item.Value.Settings.WorldSpaceScaleFactor));
style.alignment = item.Value.Settings.TextAnchor;
if (!(WorldToGUIPointWithDepth(camera, item.Value.Position).z < 0f))
{
Rect rect = WorldPointToSizedRect(camera, item.Value.Position, _labelDummy, _labelStyle);
Color backgroundColor = item.Value.Settings.BackgroundColor * GlobalColor;
Graphics.DrawTexture(rect, _whiteTexture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, backgroundColor, backgroundMaterial, -1);
GUI.color = item.Color * GlobalColor;
style.Draw(rect, _labelDummy, false, false, false, false);
}
}
GUI.color = dfColor;
backgroundMaterial.SetColor(ColorPropertyID, Color.white);
if (isSceneView)
{
#if UNITY_EDITOR
Handles.EndGUI();
#endif
}
else
{
GL.PopMatrix();
}
}
#region Init
private void InitStatic()
{
if (_labelStyle == null || _labelDummy == null || _whiteTexture == null)
{
GUIStyleState GenerateGUIStyleState()
{
var result = new GUIStyleState();
result.textColor = Color.white;
result.background = null;
return result;
}
GUISkin skin = (GUISkin)typeof(GUI).GetField("s_Skin", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).GetValue(null); //GUI.s_Skin
//GUISkin skin = GUI.skin;
_labelStyle = new GUIStyle(skin.label)
{
richText = false,
padding = new RectOffset(1, 1, 0, 0),
margin = new RectOffset(0, 0, 0, 0),
normal = GenerateGUIStyleState(),
active = GenerateGUIStyleState(),
hover = GenerateGUIStyleState(),
focused = GenerateGUIStyleState(),
};
_labelDummy = new GUIContent();
_whiteTexture = new Texture2D(2, 2);
Color32[] color = new Color32[]
{
Color.white,
Color.white,
Color.white,
Color.white,
};
_whiteTexture.SetPixels32(color);
_whiteTexture.Apply();
}
}
#endregion
#region Utils
public static Vector3 WorldToGUIPointWithDepth(Camera camera, Vector3 world)
{
#if UNITY_EDITOR
world = Handles.matrix.MultiplyPoint(world);
#endif
Vector3 vector = camera.WorldToScreenPoint(world);
vector.y = camera.pixelHeight - vector.y;
Vector2 vector2 = (Vector2)(vector);
#if UNITY_EDITOR
vector2 = EditorGUIUtility.PixelsToPoints(vector);
#endif
return new Vector3(vector2.x, vector2.y, vector.z);
}
public static Rect WorldPointToSizedRect(Camera camera, Vector3 position, GUIContent content, GUIStyle style)
{
Vector2 vector = (Vector2)WorldToGUIPointWithDepth(camera, position);
Vector2 vector2 = style.CalcSize(content);
Rect rect = new Rect(vector.x, vector.y, vector2.x, vector2.y);
switch (style.alignment)
{
case TextAnchor.UpperCenter:
rect.x -= rect.width * 0.5f;
break;
case TextAnchor.UpperRight:
rect.x -= rect.width;
break;
case TextAnchor.MiddleLeft:
rect.y -= rect.height * 0.5f;
break;
case TextAnchor.MiddleCenter:
rect.x -= rect.width * 0.5f;
rect.y -= rect.height * 0.5f;
break;
case TextAnchor.MiddleRight:
rect.x -= rect.width;
rect.y -= rect.height * 0.5f;
break;
case TextAnchor.LowerLeft:
rect.y -= rect.height;
break;
case TextAnchor.LowerCenter:
rect.x -= rect.width * 0.5f;
rect.y -= rect.height;
break;
case TextAnchor.LowerRight:
rect.x -= rect.width;
rect.y -= rect.height;
break;
}
return style.padding.Add(rect);
}
private static float GetCameraZoom(Camera camera, Vector3 position)
{
#if UNITY_EDITOR
position = Handles.matrix.MultiplyPoint(position);
#endif
Transform transform = camera.transform;
Vector3 position2 = transform.position;
float z = Vector3.Dot(position - position2, transform.TransformDirection(new Vector3(0f, 0f, 1f)));
Vector3 vector = camera.WorldToScreenPoint(position2 + transform.TransformDirection(new Vector3(0f, 0f, z)));
Vector3 vector2 = camera.WorldToScreenPoint(position2 + transform.TransformDirection(new Vector3(1f, 0f, z)));
float magnitude = (vector - vector2).magnitude;
//return 80f / Mathf.Max(magnitude, 0.0001f) * EditorGUIUtility.pixelsPerPoint;
return 80f / Mathf.Max(magnitude, 0.0001f);
//const float DEFAULT_ZOOM = 1f;
//
//if (camera != null)
//{
// return camera.orthographicSize;
//}
//return DEFAULT_ZOOM;
//var currentDrawingSceneView = SceneView.currentDrawingSceneView;
//
//if (currentDrawingSceneView == null)
//{
// return DEFAULT_ZOOM;
//}
//
//var localCamera = currentDrawingSceneView.camera;
//
//if (localCamera != null)
//{
// return localCamera.orthographicSize;
//}
//
//return DEFAULT_ZOOM;
}
#endregion
}
#endregion
}
#endregion
}
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: c465dc7f5c78c9549a063ecfc5e8326d

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@ -17,7 +17,7 @@ namespace DCFApixels
[IN(LINE)] [IN(LINE)]
public static DrawHandler Text(this DrawHandler h, Vector3 position, object text, DebugXTextSettings settings) public static DrawHandler Text(this DrawHandler h, Vector3 position, object text, DebugXTextSettings settings)
{ {
if(settings.FontSize <= float.Epsilon) if (settings.FontSize <= float.Epsilon)
{ {
#if DEBUG #if DEBUG
if (_singleWarningToggle) if (_singleWarningToggle)

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@ -1,8 +1,10 @@
using DCFApixels.DebugXCore; using DCFApixels.DebugXCore;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;
//#if UNITY_EDITOR
using UnityEditor;
//#endif
namespace DCFApixels namespace DCFApixels
{ {
@ -75,13 +77,13 @@ namespace DCFApixels
if (item.Value.Settings.IsHasBackground) if (item.Value.Settings.IsHasBackground)
{ {
Color backgroundColor = item.Value.Settings.BackgroundColor * DebugX.GlobalColor; Color backgroundColor = item.Value.Settings.BackgroundColor * DebugX.GlobalColor;
if(fontSize < 1) if (fontSize < 1)
{ {
backgroundColor.a *= fontSize; backgroundColor.a *= fontSize;
} }
Graphics.DrawTexture(rect, _whiteTexture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, backgroundColor, backgroundMaterial, -1); Graphics.DrawTexture(rect, _whiteTexture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, backgroundColor, backgroundMaterial, -1);
} }
Color color= item.Color * DebugX.GlobalColor; Color color = item.Color * DebugX.GlobalColor;
if (fontSize < 1) if (fontSize < 1)
{ {
color.a *= fontSize; color.a *= fontSize;
@ -202,14 +204,20 @@ namespace DCFApixels
} }
private static float GetCameraZoom(Camera camera, Vector3 position) private static float GetCameraZoom(Camera camera, Vector3 position)
{ {
#if UNITY_EDITOR
position = Handles.matrix.MultiplyPoint(position); position = Handles.matrix.MultiplyPoint(position);
#endif
Transform cameraTransform = camera.transform; Transform cameraTransform = camera.transform;
Vector3 cameraPos = cameraTransform.position; Vector3 cameraPos = cameraTransform.position;
float z = Vector3.Dot(position - cameraPos, cameraTransform.TransformDirection(new Vector3(0f, 0f, 1f))); float z = Vector3.Dot(position - cameraPos, cameraTransform.TransformDirection(new Vector3(0f, 0f, 1f)));
Vector3 pos1 = camera.WorldToScreenPoint(cameraPos + cameraTransform.TransformDirection(new Vector3(0f, 0f, z))); Vector3 pos1 = camera.WorldToScreenPoint(cameraPos + cameraTransform.TransformDirection(new Vector3(0f, 0f, z)));
Vector3 pos2 = camera.WorldToScreenPoint(cameraPos + cameraTransform.TransformDirection(new Vector3(1f, 0f, z))); Vector3 pos2 = camera.WorldToScreenPoint(cameraPos + cameraTransform.TransformDirection(new Vector3(1f, 0f, z)));
float magnitude = (pos1 - pos2).magnitude; float magnitude = (pos1 - pos2).magnitude;
#if UNITY_EDITOR
return 80f / Mathf.Max(magnitude, 0.0001f) * EditorGUIUtility.pixelsPerPoint; return 80f / Mathf.Max(magnitude, 0.0001f) * EditorGUIUtility.pixelsPerPoint;
#else
return 80f / Mathf.Max(magnitude, 0.0001f);
#endif
} }
#endregion #endregion
} }

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@ -1,5 +1,4 @@
#undef DEBUG #undef DEBUG
using System; using System;
using Unity.Collections.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe;

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@ -8,7 +8,7 @@
"displayName": "DebugX", "displayName": "DebugX",
"description": "", "description": "",
"unity": "2021.3", "unity": "2021.3",
"version": "0.8.5", "version": "0.8.7",
"repository": { "repository": {
"type": "git", "type": "git",
"url": "https://github.com/DCFApixels/DebugX.git" "url": "https://github.com/DCFApixels/DebugX.git"