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Update DebugX.base.cs
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@ -43,7 +43,7 @@ namespace DCFApixels
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//}
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#endregion
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#region Mesh //TODO потестить
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#region Mesh
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[IN(LINE)]
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public DrawHandler Mesh<TMat>(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 size)
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where TMat : struct, IStaticMaterial
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