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Update DebugX.globals.cs
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@ -1,11 +1,12 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DCFApixels
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{
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public static unsafe partial class DebugX
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{
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#region Globals
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private const string GlobalTimeScalePrefName = "DCFApixels.DebugX.TimeScale";
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private static float _timeScaleCache;
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public static float GlobalTimeScale
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@ -60,13 +61,13 @@ namespace DCFApixels
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EditorPrefs.DeleteKey(GlobalTimeScalePrefName);
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EditorPrefs.DeleteKey(GlobalDotSizePrefName);
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EditorPrefs.DeleteKey(GlobalColorPrefName);
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#endif
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_dotSizeCache = default;
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_timeScaleCache = default;
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_globalColorCache = default;
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InitGlobals();
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#endif
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}
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public static void InitGlobals()
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private static void InitGlobals()
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{
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GlobalTimeScale = 1;
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GlobalDotSize = 1;
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@ -78,6 +79,5 @@ namespace DCFApixels
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GlobalColor = (Color)(*(Color32*)&colorCode);
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#endif
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}
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#endregion
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}
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}
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