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https://github.com/DCFApixels/Unity-DebugX.git
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add set color alpha shortcuts
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809a04c8fb
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@ -198,10 +198,18 @@ namespace DCFApixels
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{
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{
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return new DrawHandler(GetCurrentDefaultDuration(), color);
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return new DrawHandler(GetCurrentDefaultDuration(), color);
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}
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}
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public static DrawHandler Draw((Color color, float alphaMultiplier) color)
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{
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return new DrawHandler(GetCurrentDefaultDuration(), color.ToColor());
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}
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public static DrawHandler Draw(float duration, Color color)
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public static DrawHandler Draw(float duration, Color color)
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{
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{
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return new DrawHandler(duration, color);
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return new DrawHandler(duration, color);
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}
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}
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public static DrawHandler Draw(float duration, (Color color, float alphaMultiplier) color)
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{
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return new DrawHandler(duration, color.ToColor());
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}
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//public static DrawHandler Draw(float r, float g, float b, float a = 1f) //TODO
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//public static DrawHandler Draw(float r, float g, float b, float a = 1f) //TODO
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public readonly partial struct DrawHandler
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public readonly partial struct DrawHandler
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@ -221,8 +229,10 @@ namespace DCFApixels
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//ContextController = GetCurrenRenderContextController();
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//ContextController = GetCurrenRenderContextController();
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}
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}
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[IN(LINE)] public DrawHandler Setup(float duration, Color color) => new DrawHandler(duration, color);
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[IN(LINE)] public DrawHandler Setup(float duration, Color color) => new DrawHandler(duration, color);
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[IN(LINE)] public DrawHandler Setup(float duration, (Color color, float alphaMultiplier) color) => new DrawHandler(duration, color.ToColor());
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[IN(LINE)] public DrawHandler Setup(float duration) => new DrawHandler(duration, Color);
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[IN(LINE)] public DrawHandler Setup(float duration) => new DrawHandler(duration, Color);
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[IN(LINE)] public DrawHandler Setup(Color color) => new DrawHandler(Duration, color);
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[IN(LINE)] public DrawHandler Setup(Color color) => new DrawHandler(Duration, color);
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[IN(LINE)] public DrawHandler Setup((Color color, float alphaMultiplier) color) => new DrawHandler(Duration, color.ToColor());
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//[IN(LINE)]
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//[IN(LINE)]
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//private DrawHandler(float time, Color color, RenderContextController contextController)
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//private DrawHandler(float time, Color color, RenderContextController contextController)
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//{
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//{
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