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DCFApixels
7d4bb3cf22 update readme 2025-10-13 00:22:24 +08:00
Mikhail
09b625f650
Update README.md 2025-10-13 00:17:43 +08:00
3 changed files with 150 additions and 2 deletions

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@ -58,6 +58,8 @@ DebugX.Draw(duration, color).*Gizmo Function*(...);
- [Расширение API](#кастомный-gizmo)
- [Загрузка статических ассетов](#загрузка-статических-ассетов)
- [Define Symbols](#define-symbols)
- [Проекты использующие DebugX](#Проекты-использующие-DebugX)
- [Лицензия](#Лицензия)
<br>
@ -260,4 +262,51 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
Все Define Symbols можно менять в окне настроек.
+ `DEBUGX_DISABLE_INBUILD` - По умолчанию Gizmo будут рисовать в сборке проекта, этот дефайн отключает рисование.
+ `DEBUGX_ENABLE_PHYSICS2D` - Включает Gizmos для Physics2D.
+ `DEBUGX_ENABLE_PHYSICS3D` - Включает Gizmos для Physics3D.
+ `DEBUGX_ENABLE_PHYSICS3D` - Включает Gizmos для Physics3D.
<br>
# Проекты использующие DebugX
<table>
<tr></tr>
<tr>
<td align="center">
<a href="https://avastrad.itch.io/clear-and-move">
Clear And Move
<img src="https://github.com/user-attachments/assets/9292c220-fc16-4709-b978-02099b5f95a5">
</a>
</td>
<td align="center">
<a href="https://play.google.com/store/apps/details?id=com.ZlodeyStudios.OrdersMatter">
Order matters
<img src="https://github.com/user-attachments/assets/c55b2647-9b6e-4145-98ff-c3d094600fa1">
</a>
</td>
</tr>
<tr></tr>
<tr>
<td align="center">
<a href="https://dcfapixels.github.io/Project8.html">
Crystal Siege
<img src="https://github.com/user-attachments/assets/1aa60a50-2668-4919-aca9-d6d2b980c3dd">
</a>
</td>
<td align="center">
<span>
<img tabindex="-1" src="https://github.com/user-attachments/assets/3fa1ca6d-29f6-43e6-aafe-cc9648d20490" alt="screenshot">
</span>
</td>
</tr>
</table>
# Лицензия
MIT Лицензия: [https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md](https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md)
</br>
</br>
</br>
</br>

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@ -61,6 +61,8 @@ DebugX.Draw(duration, color).*Gizmo Function*(...);
- [API Extension](#API-Extension)
- [Loading Static Assets](#Loading-Static-Assets)
- [Define Symbols](#define-symbols)
- [Projects Using DebugX](#Projects-Using-DebugX)
- [License](#-license)
<br>
@ -259,4 +261,52 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
All Define Symbols can be changed in the settings window
+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.
+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.
<br>
# Projects Using DebugX
<table>
<tr></tr>
<tr>
<td align="center">
<a href="https://avastrad.itch.io/clear-and-move">
Clear And Move
<img src="https://github.com/user-attachments/assets/9292c220-fc16-4709-b978-02099b5f95a5">
</a>
</td>
<td align="center">
<a href="https://play.google.com/store/apps/details?id=com.ZlodeyStudios.OrdersMatter">
Order matters
<img src="https://github.com/user-attachments/assets/c55b2647-9b6e-4145-98ff-c3d094600fa1">
</a>
</td>
</tr>
<tr></tr>
<tr>
<td align="center">
<a href="https://dcfapixels.github.io/Project8.html">
Crystal Siege
<img src="https://github.com/user-attachments/assets/1aa60a50-2668-4919-aca9-d6d2b980c3dd">
</a>
</td>
<td align="center">
<span>
<img tabindex="-1" src="https://github.com/user-attachments/assets/3fa1ca6d-29f6-43e6-aafe-cc9648d20490" alt="screenshot">
</span>
</td>
</tr>
</table>
# License
The MIT License: [https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md](https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md)
</br>
</br>
</br>
</br>

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@ -57,6 +57,8 @@ DebugX.Draw(duration, color).*Gizmo Function*(...);
- [API Extension](#API-Extension)
- [Loading Static Assets](#Loading-Static-Assets)
- [Define Symbols](#define-symbols)
- [Projects Using DebugX](#Projects-Using-DebugX)
- [License](#-license)
<br>
@ -261,3 +263,50 @@ All Define Symbols can be changed in the settings window
+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.
<br>
# Projects Using DebugX
<table>
<tr></tr>
<tr>
<td align="center">
<a href="https://avastrad.itch.io/clear-and-move">
Clear And Move
<img src="https://github.com/user-attachments/assets/9292c220-fc16-4709-b978-02099b5f95a5">
</a>
</td>
<td align="center">
<a href="https://play.google.com/store/apps/details?id=com.ZlodeyStudios.OrdersMatter">
Order matters
<img src="https://github.com/user-attachments/assets/c55b2647-9b6e-4145-98ff-c3d094600fa1">
</a>
</td>
</tr>
<tr></tr>
<tr>
<td align="center">
<a href="https://dcfapixels.github.io/Project8.html">
Crystal Siege
<img src="https://github.com/user-attachments/assets/1aa60a50-2668-4919-aca9-d6d2b980c3dd">
</a>
</td>
<td align="center">
<span>
<img tabindex="-1" src="https://github.com/user-attachments/assets/3fa1ca6d-29f6-43e6-aafe-cc9648d20490" alt="screenshot">
</span>
</td>
</tr>
</table>
# License
The MIT License: [https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md](https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md)
</br>
</br>
</br>
</br>