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4477d510f6
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be682a4edd
@ -151,7 +151,7 @@ public struct SomeMesh : IStaticMesh
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# Настройки
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# Настройки
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Окно настроек "Tools -> DebugX -> Settings":
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Окно настроек "Tools -> DebugX -> Settings":
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<br>
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<br>
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@ -253,7 +253,4 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
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<br>
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<br>
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# Define Symbols
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# Define Symbols
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Все Define Symbols можно менять в окне настроек.
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+ `DISABLE_DEBUGX_INBUILD` - по умолчанию Gizmo будут рисовать в сборке проекта, этот дефайн отключает рисование. Включить или выключить можно так же в окне настроек DebugX.
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+ `DEBUGX_DISABLE_INBUILD` - По умолчанию Gizmo будут рисовать в сборке проекта, этот дефайн отключает рисование.
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+ `DEBUGX_ENABLE_PHYSICS2D` - Включает Gizmos для Physics2D.
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+ `DEBUGX_ENABLE_PHYSICS3D` - Включает Gizmos для Physics3D.
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@ -154,7 +154,7 @@ public struct SomeMesh : IStaticMesh
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# 设置
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# 设置
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设置窗口位于 "Tools -> DebugX -> Settings":
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设置窗口位于 "Tools -> DebugX -> Settings":
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<br>
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<br>
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@ -256,7 +256,4 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
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<br>
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<br>
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# Define Symbols
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# Define Symbols
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All Define Symbols can be changed in the settings window
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+ `DISABLE_DEBUGX_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing. It can also be enabled or disabled in the DebugX settings window.
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+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
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+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
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+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.
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@ -150,7 +150,7 @@ public struct SomeMesh : IStaticMesh
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# Settings
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# Settings
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Settings window "Tools -> DebugX -> Settings":
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Settings window "Tools -> DebugX -> Settings":
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<br>
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<br>
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@ -252,7 +252,4 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
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<br>
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<br>
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# Define Symbols
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# Define Symbols
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All Define Symbols can be changed in the settings window
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+ `DISABLE_DEBUGX_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing. It can also be enabled or disabled in the DebugX settings window.
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+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
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+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
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+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.
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