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No commits in common. "4477d510f6e71c44c2b25927b1a03c7c1fb76238" and "be682a4edd292e19bb6f5604b685d0bc5405337e" have entirely different histories.

3 changed files with 6 additions and 15 deletions

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@ -151,7 +151,7 @@ public struct SomeMesh : IStaticMesh
# Настройки # Настройки
Окно настроек "Tools -> DebugX -> Settings": Окно настроек "Tools -> DebugX -> Settings":
![image](https://github.com/user-attachments/assets/dee3954a-1c8a-442c-a4bb-d2c710e065a4) ![image](https://github.com/user-attachments/assets/7dd981c1-1e00-4b7d-9a73-376638094689)
<br> <br>
@ -253,7 +253,4 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
<br> <br>
# Define Symbols # Define Symbols
Все Define Symbols можно менять в окне настроек. + `DISABLE_DEBUGX_INBUILD` - по умолчанию Gizmo будут рисовать в сборке проекта, этот дефайн отключает рисование. Включить или выключить можно так же в окне настроек DebugX.
+ `DEBUGX_DISABLE_INBUILD` - По умолчанию Gizmo будут рисовать в сборке проекта, этот дефайн отключает рисование.
+ `DEBUGX_ENABLE_PHYSICS2D` - Включает Gizmos для Physics2D.
+ `DEBUGX_ENABLE_PHYSICS3D` - Включает Gizmos для Physics3D.

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@ -154,7 +154,7 @@ public struct SomeMesh : IStaticMesh
# 设置 # 设置
设置窗口位于 "Tools -> DebugX -> Settings" 设置窗口位于 "Tools -> DebugX -> Settings"
![image](https://github.com/user-attachments/assets/dee3954a-1c8a-442c-a4bb-d2c710e065a4) ![image](https://github.com/user-attachments/assets/7dd981c1-1e00-4b7d-9a73-376638094689)
<br> <br>
@ -256,7 +256,4 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
<br> <br>
# Define Symbols # Define Symbols
All Define Symbols can be changed in the settings window + `DISABLE_DEBUGX_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing. It can also be enabled or disabled in the DebugX settings window.
+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.

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@ -150,7 +150,7 @@ public struct SomeMesh : IStaticMesh
# Settings # Settings
Settings window "Tools -> DebugX -> Settings": Settings window "Tools -> DebugX -> Settings":
![image](https://github.com/user-attachments/assets/dee3954a-1c8a-442c-a4bb-d2c710e065a4) ![image](https://github.com/user-attachments/assets/7dd981c1-1e00-4b7d-9a73-376638094689)
<br> <br>
@ -252,7 +252,4 @@ SomeAssets assets = DebugXUtility.LoadStaticData(new SomeAssets(), "SomeAssets")
<br> <br>
# Define Symbols # Define Symbols
All Define Symbols can be changed in the settings window + `DISABLE_DEBUGX_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing. It can also be enabled or disabled in the DebugX settings window.
+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.