mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-17 17:34:35 +08:00
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@ -64,11 +64,15 @@ DebugX.Draw(duration, color).*Gizmo Function*(...);
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# Установка
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Семантика версионирования - [Открыть](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md)
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### Unity-Package
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Поддерживается установка в виде Unity-модуля, достаточно скопировать Git-URL [в PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) или в `Packages/manifest.json`. Скопируйте этот Git-URL для установки актуальной рабочей версии:
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Поддерживается установка в виде Unity-модуля, достаточно добавить [в PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) этот Git-URL :
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```
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https://github.com/DCFApixels/Unity-DebugX.git
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```
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### 作为源代码
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Или скопировать в `Packages/manifest.json` эту строчку:
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```
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"com.dcfa_pixels.debugx": "https://github.com/DCFApixels/Unity-DebugX.git"
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```
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### В виде исходников
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Пакет так же может быть напрямую скопирован в папку проекта.
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</br>
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|
@ -63,10 +63,15 @@ DebugX.Draw(duration, color).*Gizmo Function*(...);
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# Installation
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Versioning semantics - [Открыть](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md)
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### Unity-Package
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Supports installation as a Unity module. Copy the Git-URL [into PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or into `Packages/manifest.json`. Copy this Git-URL to install the latest working version:
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Supports installation as a Unity module. Copy the Git-URL [into PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html):
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```
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https://github.com/DCFApixels/Unity-DebugX.git
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```
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Alternatively, copy this line into `Packages/manifest.json`:
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```
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"com.dcfa_pixels.debugx": "https://github.com/DCFApixels/Unity-DebugX.git"
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```
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### Source Code
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The Package can also be directly copied into the project folder.
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|
@ -622,7 +622,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 223293503}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -1.82}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 241950277}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &227658960
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GameObject:
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m_ObjectHideFlags: 0
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@ -975,6 +1006,7 @@ Transform:
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m_Father: {fileID: 2070085917}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &239565651
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@ -1096,6 +1128,7 @@ Transform:
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m_Father: {fileID: 700624119}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &290054995
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@ -1621,7 +1654,7 @@ MonoBehaviour:
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m_ColorSpace: -1
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m_NumColorKeys: 3
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m_NumAlphaKeys: 2
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GradientMultiplier: 2
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GradientMultiplier: 1.5
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WidthMultiplier: 1
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StartLines:
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- {fileID: 1105319542}
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@ -2506,6 +2539,7 @@ MonoBehaviour:
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- {fileID: 82819859}
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WarrningPoint: {fileID: 223293504}
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--- !u!4 &700624119
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Transform:
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m_ObjectHideFlags: 0
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@ -3650,6 +3684,37 @@ Transform:
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m_Father: {fileID: 162132448}
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m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Layer: 0
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m_Name: Warrning
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1275004640
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1275004639}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.58000004, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 234433271}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1302158462
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GameObject:
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||||
m_ObjectHideFlags: 0
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@ -5514,7 +5579,7 @@ MonoBehaviour:
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m_ColorSpace: -1
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||||
m_NumColorKeys: 3
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m_NumAlphaKeys: 2
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||||
GradientMultiplier: 2
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GradientMultiplier: 3
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Points:
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- {fileID: 1170244042}
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- {fileID: 151432312}
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@ -5727,6 +5792,7 @@ MonoBehaviour:
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- {fileID: 629058557}
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- {fileID: 1190527457}
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- {fileID: 607411204}
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WarrningPoint: {fileID: 1275004640}
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--- !u!4 &2070085917
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||||
Transform:
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||||
m_ObjectHideFlags: 0
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||||
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -39,12 +40,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1, Transform pos2)
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{
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Vector3 pos = (pos1.localPosition + pos2.localPosition) * 0.5f;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, pos2, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -42,12 +43,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -43,12 +44,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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|
@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -44,12 +45,7 @@ namespace DCFApixels.DebugXCore.Samples
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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}
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}
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|
@ -1,3 +1,4 @@
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using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -8,6 +9,8 @@ namespace DCFApixels.DebugXCore.Samples
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public Gradient Gradient;
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public float GradientMultiplier = 5;
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public Transform[] Points;
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public Transform WarrningPoint;
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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@ -50,18 +53,13 @@ namespace DCFApixels.DebugXCore.Samples
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ray = new Ray(point.position, point.forward);
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hit = Physics2D.CapsuleCast(ray.origin, point.localScale, CapsuleDirection2D.Vertical, point.eulerAngles.z, ray.direction, float.PositiveInfinity, int.MaxValue);
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DebugX.Draw(GetColor(point)).CapsuleCast2D(ray, point.eulerAngles.z, point.localScale, CapsuleDirection2D.Vertical, hit);
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#else
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS2D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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//float t = pos.x + pos.y + pos.z;
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//t /= 3f;
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float t = pos.x + pos.z;
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t /= 2f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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}
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||||
}
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}
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@ -1,3 +1,4 @@
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||||
using DCFApixels.DebugXCore.Samples.Internal;
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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@ -8,7 +9,7 @@ namespace DCFApixels.DebugXCore.Samples
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public Gradient Gradient;
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public float GradientMultiplier = 5;
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public Transform[] Points;
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public Transform WarrningPoint;
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#if UNITY_EDITOR
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@ -54,16 +55,13 @@ namespace DCFApixels.DebugXCore.Samples
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Vector3 point2 = ray.origin + point.up * point.localScale.y * RADIUS_M * -0.5f;
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Physics.CapsuleCast(point1, point2, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal);
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DebugX.Draw(GetColor(point)).CapsuleCast(point1, point2, ray.direction, point.localScale.x * RADIUS_M, hit);
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#else
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DebugX.Draw(GetColor(WarrningPoint).Inverse()).Text(WarrningPoint.position, "Add \"DEBUGX_ENABLE_PHYSICS3D\" define", DebugXTextSettings.WorldSpaceScale.SetSize(22).SetAnchor(TextAnchor.MiddleCenter));
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#endif
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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return Gradient.Evaluate(pos1, GradientMultiplier);
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||||
}
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||||
}
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}
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||||
|
33
Samples/Scripts/Utils.cs
Normal file
33
Samples/Scripts/Utils.cs
Normal file
@ -0,0 +1,33 @@
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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples.Internal
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{
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internal static class Utils
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{
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public static Color Evaluate(this Gradient gradient, Transform transform, float m)
|
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{
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Vector3 pos = transform.localPosition;
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pos /= m == 0 ? 1 : m;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.z;
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t /= 2f;
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return gradient.Evaluate(Mathf.Clamp01(t));
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}
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public static Color Evaluate(this Gradient gradient, Transform transform0, Transform transform1, float m)
|
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{
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Vector3 pos = (transform0.localPosition + transform1.localPosition) * 0.5f;
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pos /= m == 0 ? 1 : m;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.z;
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t /= 3f;
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return gradient.Evaluate(Mathf.Clamp01(t));
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||||
}
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public static Color Inverse(this Color c)
|
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{
|
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var a = c.a;
|
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c = Color.white - c;
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c.a = a;
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return c;
|
||||
}
|
||||
}
|
||||
}
|
2
Samples/Scripts/Utils.cs.meta
Normal file
2
Samples/Scripts/Utils.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 646aedc98b9a6f3458a27f6d43e85990
|
@ -8,7 +8,7 @@
|
||||
"displayName": "DebugX",
|
||||
"description": "",
|
||||
"unity": "2021.3",
|
||||
"version": "0.8.11",
|
||||
"version": "0.8.12",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/DCFApixels/DebugX.git"
|
||||
|
Loading…
Reference in New Issue
Block a user