using UnityEngine; namespace DCFApixels.DebugXCore { public interface IDrawHandler { Color Color { get; } float Duration { get; } } public interface IDrawPositionHandler { Vector3 Position { get; } } public interface IDrawRotationHandler { Quaternion Rotation { get; } } public interface IDrawScaleHandler { Vector3 Scale { get; } } public interface IDrawLineHandler { Vector3 Start { get; } Vector3 End { get; } } }