using UnityEngine; namespace DCFApixels { public static partial class DebugX { public static MeshesList Meshes; public readonly struct MeshesList { public readonly Mesh Arrow; public readonly Mesh Cube; public readonly Mesh Quad; public readonly Mesh Circle; // Circle_1 public readonly Mesh Sphere; // Sphere_0 public readonly Mesh CapsuleBody; public readonly Mesh CapsuleHead; public readonly Mesh FlatCapsuleBody; public readonly Mesh FlatCapsuleHead; public readonly Mesh Dot; public readonly Mesh DotQuad; public readonly Mesh DotCross; public readonly Mesh DotDiamond; public readonly Mesh WireLine; public readonly Mesh WireCube; public readonly Mesh WireArc; public readonly Mesh WireCircle; public readonly Mesh WireSphere; } public static MaterialsList Materials; public readonly struct MaterialsList { public readonly Material Lit; public readonly Material Unlit; public readonly Material Billboard; public readonly Material Dot; public readonly Material Wire; } } }