using System; using UnityEngine; namespace DCFApixels.DebugXCore.Samples { [SelectionBase] public class DebugXSample_LinesList : MonoBehaviour { public Color Color; public Transform[] Points; public bool IsStrip; #if UNITY_EDITOR private void OnDrawGizmos() { Draw(); } #else private void Update() { Draw(); } #endif private Vector3[] _convertedPoints = new Vector3[32]; private void Draw() { if(Points.Length > _convertedPoints.Length) { _convertedPoints = new Vector3[Points.Length << 1]; } for (int i = 0; i < Points.Length; i++) { _convertedPoints[i] = Points[i] == null ? Vector3.zero : Points[i].position; } if (IsStrip) { DebugX.Draw(Color).LineStrip(_convertedPoints, Points.Length); } else { DebugX.Draw(Color).Lines(_convertedPoints, Points.Length); } } } }