Shader "DCFApixels/DebugX/Samples/Skybox" { Properties { _TopColor ("Top Color", Color) = (1,1,1,1) _ButtomColor ("Buttom Color", Color) = (1,1,1,1) _Factor ("Factor", Float) = 1 _Offset ("Offset", Float) = 1 } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; float4 _TopColor; float4 _ButtomColor; float _Factor; float _Offset; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { fixed4 color = lerp(_ButtomColor, _TopColor, clamp(i.uv.y / _Factor + 0.5 + _Offset, 0, 1)); return color; } ENDCG } } }