using UnityEngine; namespace DCFApixels.DebugXCore { public static class ValidationUtils { public static Quaternion CheckQuaternionOrDefault(this Quaternion quaternion) { float sqrMagnitude = quaternion.x * quaternion.x + quaternion.y * quaternion.y + quaternion.z * quaternion.z + quaternion.w * quaternion.w; if (float.IsNaN(sqrMagnitude) || (sqrMagnitude < float.Epsilon)) { return Quaternion.identity; } return quaternion; } public static Vector3 CheckNormalOrDefault(this Vector3 normal) { float sqrMagnitude = normal.sqrMagnitude; if (float.IsNaN(sqrMagnitude) || (sqrMagnitude < float.Epsilon)) { return Vector3.forward; } return normal; } } }