Unity-DebugX/Runtime/Gizmos/DebugX.text.cs
2025-02-28 09:24:37 +08:00

224 lines
10 KiB
C#

using DCFApixels.DebugXCore;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.Rendering;
namespace DCFApixels
{
using IN = System.Runtime.CompilerServices.MethodImplAttribute;
public static partial class DebugX
{
public readonly partial struct DrawHandler
{
#region Text
[IN(LINE)] public DrawHandler TextWorldScale(Vector3 position, object text) => Gizmo(new TextGizmo(position, text, DebugXTextSettings.Default, true));
[IN(LINE)] public DrawHandler TextWorldScale(Vector3 position, object text, DebugXTextSettings settings) => Gizmo(new TextGizmo(position, text, settings, true));
[IN(LINE)] public DrawHandler Text(Vector3 position, object text) => Gizmo(new TextGizmo(position, text, DebugXTextSettings.Default, false));
[IN(LINE)] public DrawHandler Text(Vector3 position, object text, DebugXTextSettings settings) => Gizmo(new TextGizmo(position, text, settings, false));
private readonly struct TextGizmo : IGizmo<TextGizmo>
{
public readonly Vector3 Position;
public readonly string Text;
public readonly DebugXTextSettings Settings;
public readonly bool IsWorldSpaceScale;
[IN(LINE)]
public TextGizmo(Vector3 position, object text, DebugXTextSettings settings, bool isWorldSpaceScale)
{
Position = position;
Text = text.ToString();
Settings = settings;
IsWorldSpaceScale = isWorldSpaceScale;
}
public IGizmoRenderer<TextGizmo> RegisterNewRenderer() { return new Renderer(); }
#region Renderer
private class Renderer : IGizmoRenderer<TextGizmo>
{
private static GUIStyle _labelStyle;
private static GUIContent _labelDummy;
private static Texture2D _whiteTexture;
public int ExecuteOrder => default(UnlitMat).GetExecuteOrder();
public bool IsStaticRender => false;
public void Prepare(Camera camera, GizmosList<TextGizmo> list) { }
public void Render(Camera camera, GizmosList<TextGizmo> list, CommandBuffer cb)
{
Render_UnityGizmos(camera, list);
}
public void Render_UnityGizmos(Camera camera, GizmosList<TextGizmo> list)
{
if (Event.current.type != EventType.Repaint) { return; }
Color dfColor = GUI.color;
if (camera == null) { return; }
InitStatic();
var zoom = GetCameraZoom(camera);
var isSceneView = camera.name == "SceneCamera";
//Handles.BeginGUI();
foreach (ref readonly var item in list)
{
_labelDummy.text = item.Value.Text;
GUIStyle style = _labelStyle;
style.fontSize = item.Value.IsWorldSpaceScale
? Mathf.FloorToInt(item.Value.Settings.FontSize / zoom)
: item.Value.Settings.FontSize;
style.alignment = item.Value.Settings.TextAnchor;
if (!(WorldToGUIPointWithDepth(camera, item.Value.Position).z < 0f))
{
Rect rect = WorldPointToSizedRect(camera, item.Value.Position, _labelDummy, _labelStyle);
GL.PushMatrix();
GL.LoadPixelMatrix(0, Screen.width, Screen.height - (isSceneView ? 50 : 0), 0);
Color c = item.Value.Settings.BackgroundColor * GlobalColor;
GUI.color = c;
var mat = DebugXAssets.Materials.Unlit;
mat.SetColor(ColorPropertyID, c);
Graphics.DrawTexture(rect, _whiteTexture, mat);
GUI.color = item.Color * GlobalColor;
style.Draw(rect, _labelDummy, false, false, false, false);
GL.PopMatrix();
}
}
GUI.color = dfColor;
DebugXAssets.Materials.Unlit.SetColor(ColorPropertyID, Color.white);
}
#region Utils
public static Vector3 WorldToGUIPointWithDepth(Camera camera, Vector3 world)
{
#if UNITY_EDITOR
world = Handles.matrix.MultiplyPoint(world);
#endif
Vector3 vector = camera.WorldToScreenPoint(world);
vector.y = camera.pixelHeight - vector.y;
Vector2 vector2 = (Vector2)(vector);
#if UNITY_EDITOR
vector2 = EditorGUIUtility.PixelsToPoints(vector);
#endif
return new Vector3(vector2.x, vector2.y, vector.z);
}
public static Rect WorldPointToSizedRect(Camera camera, Vector3 position, GUIContent content, GUIStyle style)
{
Vector2 vector = (Vector2)WorldToGUIPointWithDepth(camera, position);
Vector2 vector2 = style.CalcSize(content);
Rect rect = new Rect(vector.x, vector.y, vector2.x, vector2.y);
switch (style.alignment)
{
case TextAnchor.UpperCenter:
rect.x -= rect.width * 0.5f;
break;
case TextAnchor.UpperRight:
rect.x -= rect.width;
break;
case TextAnchor.MiddleLeft:
rect.y -= rect.height * 0.5f;
break;
case TextAnchor.MiddleCenter:
rect.x -= rect.width * 0.5f;
rect.y -= rect.height * 0.5f;
break;
case TextAnchor.MiddleRight:
rect.x -= rect.width;
rect.y -= rect.height * 0.5f;
break;
case TextAnchor.LowerLeft:
rect.y -= rect.height;
break;
case TextAnchor.LowerCenter:
rect.x -= rect.width * 0.5f;
rect.y -= rect.height;
break;
case TextAnchor.LowerRight:
rect.x -= rect.width;
rect.y -= rect.height;
break;
}
return style.padding.Add(rect);
}
#endregion
private void InitStatic()
{
if (_labelStyle == null || _labelDummy == null || _whiteTexture == null)
{
GUIStyleState GenerateGUIStyleState()
{
var result = new GUIStyleState();
result.textColor = Color.white;
result.background = null;
return result;
}
GUISkin skin = (GUISkin)typeof(GUI).GetField("s_Skin", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).GetValue(null); //GUI.s_Skin
//GUISkin skin = GUI.skin;
_labelStyle = new GUIStyle(skin.label)
{
richText = false,
padding = new RectOffset(1, 1, 1, 1),
margin = new RectOffset(0, 0, 0, 0),
normal = GenerateGUIStyleState(),
active = GenerateGUIStyleState(),
hover = GenerateGUIStyleState(),
focused = GenerateGUIStyleState(),
};
_labelDummy = new GUIContent();
_whiteTexture = new Texture2D(2, 2);
Color32[] color = new Color32[]
{
new Color32(255,255,255,255),
new Color32(255,255,255,255),
new Color32(255,255,255,255),
new Color32(255,255,255,255),
};
_whiteTexture.SetPixels32(color);
_whiteTexture.Apply();
}
}
private static float GetCameraZoom(Camera camera)
{
const float DEFAULT_ZOOM = 1f;
if (camera != null)
{
return camera.orthographicSize;
}
return DEFAULT_ZOOM;
//var currentDrawingSceneView = SceneView.currentDrawingSceneView;
//
//if (currentDrawingSceneView == null)
//{
// return DEFAULT_ZOOM;
//}
//
//var localCamera = currentDrawingSceneView.camera;
//
//if (localCamera != null)
//{
// return localCamera.orthographicSize;
//}
//
//return DEFAULT_ZOOM;
}
}
#endregion
}
#endregion
}
}
}