mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using UnityEngine;
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namespace DCFApixels
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{
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public static partial class DebugX
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{
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public static MeshesList Meshes;
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public readonly struct MeshesList
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{
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public readonly Mesh Arrow;
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public readonly Mesh Cube;
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public readonly Mesh Quad;
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public readonly Mesh Circle; // Circle_1
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public readonly Mesh Sphere; // Sphere_0
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public readonly Mesh CapsuleBody;
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public readonly Mesh CapsuleHead;
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public readonly Mesh FlatCapsuleBody;
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public readonly Mesh FlatCapsuleHead;
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public readonly Mesh Dot;
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public readonly Mesh DotQuad;
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public readonly Mesh DotCross;
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public readonly Mesh DotDiamond;
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public readonly Mesh WireLine;
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public readonly Mesh WireCube;
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public readonly Mesh WireArc;
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public readonly Mesh WireCircle;
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public readonly Mesh WireSphere;
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}
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public static MaterialsList Materials;
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public readonly struct MaterialsList
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{
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public readonly Material Lit;
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public readonly Material Unlit;
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public readonly Material Billboard;
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public readonly Material Dot;
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public readonly Material Wire;
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}
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}
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} |