Unity-DebugX/Samples/Scripts/DebugXSample_Lines.cs
2025-02-22 23:02:05 +08:00

40 lines
2.0 KiB
C#

using UnityEngine;
namespace DCFApixels
{
public class DebugXSample_Lines : MonoBehaviour
{
public Gradient Gradient;
public float GradientMultiplier = 5;
public Transform[] StartLines;
public Transform[] EndLines;
public float WidthMultiplier = 1f;
private void OnDrawGizmos()
{
int i = -1;
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).WidthLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).WidthOutLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).ZigzagLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).LineFade(StartLines[i].position, EndLines[i].position);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).LineArrow(StartLines[i].position, EndLines[i].position);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Arrow, DebugXLine.Arrow);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Arrow, DebugXLine.Fade);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Fade, DebugXLine.Fade);
}
private Color GetColor(Transform pos1, Transform pos2)
{
Vector3 pos = (pos1.localPosition + pos2.localPosition) * 0.5f;
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.y + pos.z;
t /= 3f;
return Gradient.Evaluate(Mathf.Clamp01(t));
}
}
}