Unity-DebugX/Runtime/Utils/DebugXUtility.cs
2025-02-24 17:59:44 +08:00

137 lines
4.6 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DCFApixels.DebugXCore
{
using IN = MethodImplAttribute;
public static class DebugXUtility
{
private const MethodImplOptions LINE = MethodImplOptions.AggressiveInlining;
public static T LoadStaticData<T>(T instance, string path)
{
object obj = instance;
var type = obj.GetType();
var fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
var prefab = Resources.Load<GameObject>(path);
if (prefab == null)
{
Debug.LogError($"{path} not found.");
return (T)obj;
}
if (fields.Count() <= 0)
{
Debug.LogError($"{typeof(T).Name} no fields.");
return (T)obj;
}
foreach (var field in fields.Where(o => o.FieldType == typeof(Mesh)))
{
var child = prefab.transform.Find(field.Name);
var meshFilter = child.GetComponent<MeshFilter>();
if (meshFilter != null)
{
field.SetValue(obj, meshFilter.sharedMesh);
}
else
{
Debug.LogWarning(field.Name + " not found.");
}
}
foreach (var field in fields.Where(o => o.FieldType == typeof(Material)))
{
var child = prefab.transform.Find(field.Name);
var meshFilter = child.GetComponent<Renderer>();
if (meshFilter != null)
{
field.SetValue(obj, meshFilter.sharedMaterial);
}
else
{
Debug.LogWarning(field.Name + " not found.");
}
}
return (T)obj;
}
public static string GetGenericTypeName(Type type, int maxDepth, bool isFull)
{
#if DEBUG || !REFLECTION_DISABLED //в дебажных утилитах REFLECTION_DISABLED только в релизном билде работает
string typeName = isFull ? type.FullName : type.Name;
if (!type.IsGenericType || maxDepth == 0)
{
return typeName;
}
int genericInfoIndex = typeName.LastIndexOf('`');
if (genericInfoIndex > 0)
{
typeName = typeName.Remove(genericInfoIndex);
}
string genericParams = "";
Type[] typeParameters = type.GetGenericArguments();
for (int i = 0; i < typeParameters.Length; ++i)
{
//чтобы строка не была слишком длинной, используются сокращенные имена для типов аргументов
string paramTypeName = GetGenericTypeName(typeParameters[i], maxDepth - 1, false);
genericParams += (i == 0 ? paramTypeName : $", {paramTypeName}");
}
return $"{typeName}<{genericParams}>";
#else
Debug.LogWarning($"Reflection is not available, the {nameof(GetGenericTypeName_Internal)} method does not work.");
return isFull ? type.FullName : type.Name;
#endif
}
[IN(LINE)]
public static float FastMagnitude(Vector3 v)
{
return FastSqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
[IN(LINE)]
public static unsafe float FastSqrt(float number)
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = *(long*)&y; // evil floating point bit level hacking
i = 0x5f3759df - (i >> 1); // what the fuck?
y = *(float*)&i;
y = y * (threehalfs - (x2 * y * y)); // 1st iteration
//y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
return 1 / y;
}
[IN(LINE)]
public static int NextPow2(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return ++v;
}
[IN(LINE)]
public static bool IsGizmosRender()
{
bool result = true;
#if UNITY_EDITOR
result = Handles.ShouldRenderGizmos();
#endif
return result;
}
}
}