Unity-DebugX/Editor/Settings/DebugXSettings.cs
2025-03-12 22:33:58 +08:00

143 lines
5.8 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
namespace DCFApixels.DebugXCore.Internal
{
internal class DebugXSettings : EditorWindow
{
[MenuItem("Tools/DebugX/Settings")]
private static void Open()
{
DebugXSettings window = (DebugXSettings)EditorWindow.GetWindow(typeof(DebugXSettings));
window.Show();
//window._isHasDisableDebugXInBuildSymbols = null;
CompilationPipeline.compilationFinished -= CompilationPipeline_compilationFinished;
CompilationPipeline.compilationFinished += CompilationPipeline_compilationFinished;
}
private static void CompilationPipeline_compilationFinished(object obj)
{
//_isCompilation = false;
_defines = null;
}
//private static bool _isCompilation;
//private bool? _isHasDisableDebugXInBuildSymbols = false;
//private const string DEFINE_NAME = nameof(DebugXDefines.DEBUGX_DISABLE_INBUILD);
private static (string name, bool flag)[] _defines = null;
private void OnGUI()
{
float tmpValue;
DebugX.GlobalTimeScale = EditorGUILayout.FloatField("TimeScale", DebugX.GlobalTimeScale);
EditorGUI.BeginChangeCheck();
tmpValue = EditorGUILayout.Slider(DebugX.GlobalTimeScale, 0, 2);
if (EditorGUI.EndChangeCheck())
{
DebugX.GlobalTimeScale = tmpValue;
}
DebugX.GlobalDotSize = EditorGUILayout.FloatField("DotSize", DebugX.GlobalDotSize);
EditorGUI.BeginChangeCheck();
tmpValue = EditorGUILayout.Slider(DebugX.GlobalDotSize, 0, 2);
if (EditorGUI.EndChangeCheck())
{
DebugX.GlobalDotSize = tmpValue;
}
DebugX.GlobalColor = EditorGUILayout.ColorField("Color", DebugX.GlobalColor);
Color color = DebugX.GlobalColor;
color.a = EditorGUILayout.Slider(DebugX.GlobalColor.a, 0, 1);
DebugX.GlobalColor = color;
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label("Scripting Define Symbols", EditorStyles.helpBox);
if (_defines == null)
{
_defines = DefinesUtility.LoadDefines(typeof(DebugXDefines));
}
for (int i = 0; i < _defines.Length; i++)
{
ref var define = ref _defines[i];
define.flag = EditorGUILayout.ToggleLeft(define.name, define.flag);
}
if (GUILayout.Button("Apply Defines"))
{
DefinesUtility.ApplyDefines(_defines);
}
GUILayout.EndVertical();
// if (_isCompilation == false)
// {
// if (_isHasDisableDebugXInBuildSymbols == null)
// {
// BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup;
//#if UNITY_6000_0_OR_NEWER
// string symbolsString = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group));
//#else
// string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
//#endif
// _isHasDisableDebugXInBuildSymbols = symbolsString.Contains(DEFINE_NAME);
// }
//
// EditorGUI.BeginChangeCheck();
// _isHasDisableDebugXInBuildSymbols = !EditorGUILayout.ToggleLeft("Show Gizmos in Build", !_isHasDisableDebugXInBuildSymbols.Value);
//
//
//
//
//
// if (EditorGUI.EndChangeCheck())
// {
// BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup;
//#if UNITY_6000_0_OR_NEWER
// string symbolsString = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group));
//#else
// string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
//#endif
// if (symbolsString.Contains(DEFINE_NAME) == false)
// {
// symbolsString = symbolsString + ", " + DEFINE_NAME;
// }
// else
// {
// symbolsString = symbolsString.Replace(DEFINE_NAME, "");
//
// }
//
//#if UNITY_6000_0_OR_NEWER
// PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group), symbolsString);
//#else
// PlayerSettings.SetScriptingDefineSymbolsForGroup(group, symbolsString);
//#endif
// _isCompilation = true;
// }
// }
// else
// {
// _isHasDisableDebugXInBuildSymbols = null;
// GUI.enabled = false;
// EditorGUILayout.ToggleLeft("Show Gizmos in Build (Locked for compilation)", false);
// GUI.enabled = true;
// }
if (GUILayout.Button("Reset"))
{
DebugX.ResetGlobals();
}
if (GUILayout.Button("Clear All Gizmos"))
{
DebugX.ClearAllGizmos();
}
}
}
}
#endif