mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace DCFApixels
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{
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using DrawHandler = DebugX.DrawHandler;
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using IN = MethodImplAttribute;
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public static class TextDrawHandlerExtensions
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{
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private const MethodImplOptions LINE = DebugX.LINE;
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#if DEBUG
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private static bool _singleWarningToggle = true;
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#endif
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[IN(LINE)]
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public static DrawHandler Text(this DrawHandler h, Vector3 position, object text) => h.Text(position, text, DebugXTextSettings.Default);
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[IN(LINE)]
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public static DrawHandler Text(this DrawHandler h, Vector3 position, object text, DebugXTextSettings settings)
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{
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if(settings.FontSize <= float.Epsilon)
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{
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#if DEBUG
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if (_singleWarningToggle)
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{
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Debug.LogWarning("Text rendering requires FontSize > 0, otherwise the text will be invisible. To avoid invalid parameters, use DebugXTextSettings.Default instead of manual instantiation.");
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_singleWarningToggle = false;
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}
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#endif
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settings = settings.SetSize(DebugXTextSettings.DEFAULT_FONT_SIZE);
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}
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return h.Gizmo(new TextGizmo(position, text, settings));
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}
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}
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} |