Unity-DebugX/Runtime/Utils/StaticData.cs
2025-02-24 17:59:44 +08:00

121 lines
3.9 KiB
C#

using UnityEngine;
namespace DCFApixels.DebugXCore
{
public interface IStaticData { }
public interface IStaticMaterial : IStaticData
{
int GetExecuteOrder();
Material GetMaterial();
}
public interface IStaticMesh : IStaticData
{
Mesh GetMesh();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public readonly struct LitMat : IStaticMaterial
{
public int GetExecuteOrder() => 0;
public Material GetMaterial() => DebugX.Materials.Lit;
}
public readonly struct UnlitMat : IStaticMaterial
{
public int GetExecuteOrder() => 100_000;
public Material GetMaterial() => DebugX.Materials.Unlit;
}
public readonly struct BillboardMat : IStaticMaterial
{
public int GetExecuteOrder() => 200_000;
public Material GetMaterial() => DebugX.Materials.Billboard;
}
public readonly struct DotMat : IStaticMaterial
{
public int GetExecuteOrder() => 300_000;
public Material GetMaterial() => DebugX.Materials.Dot;
}
public readonly struct GeometryUnlitMat : IStaticMaterial
{
public int GetExecuteOrder() => 1_000_000;
public Material GetMaterial() => DebugX.Materials.Unlit;
}
public readonly struct WireMat : IStaticMaterial
{
public int GetExecuteOrder() => 1_000_000;
public Material GetMaterial() => DebugX.Materials.Wire;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public readonly struct SphereMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.Sphere;
}
public readonly struct CubeMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.Cube;
}
public readonly struct QuadMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.Quad;
}
public readonly struct CircleMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.Circle;
}
public readonly struct CapsuleBodyMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.CapsuleBody;
}
public readonly struct CapsuleHeadMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.CapsuleHead;
}
public readonly struct FlatCapsuleBodyMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.FlatCapsuleBody;
}
public readonly struct FlatCapsuleHeadMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.FlatCapsuleHead;
}
public readonly struct ArrowMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.Arrow;
}
public readonly struct DotMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.Dot;
}
public readonly struct DotQuadMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.DotQuad;
}
public readonly struct DotDiamondMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.DotDiamond;
}
public readonly struct DotCrossMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.DotCross;
}
public readonly struct WireLineMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.WireLine;
}
public readonly struct WireCubeMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.WireCube;
}
public readonly struct WireArcMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.WireArc;
}
public readonly struct WireCircleMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.WireCircle;
}
public readonly struct WireSphereMesh : IStaticMesh
{
public Mesh GetMesh() => DebugX.Meshes.WireSphere;
}
}