Unity-DebugX/Runtime/Utils/DebugXAssets.cs
2025-02-26 13:53:33 +08:00

52 lines
1.8 KiB
C#

using UnityEngine;
namespace DCFApixels.DebugXCore
{
public static partial class DebugXAssets
{
static DebugXAssets()
{
Meshes = DebugXUtility.LoadStaticData(new MeshesList(), $"DCFApixels.DebugX/MeshesList");
Materials = DebugXUtility.LoadStaticData(new MaterialsList(), $"DCFApixels.DebugX/MaterialsList");
}
public static MeshesList Meshes;
public readonly struct MeshesList
{
public readonly Mesh Arrow;
public readonly Mesh Cube;
public readonly Mesh Quad;
public readonly Mesh Circle; // Circle_1
public readonly Mesh Sphere; // Sphere_0
public readonly Mesh Cylinder;
public readonly Mesh Cone;
public readonly Mesh Triangle;
public readonly Mesh CapsuleBody;
public readonly Mesh CapsuleHead;
public readonly Mesh FlatCapsuleBody;
public readonly Mesh FlatCapsuleHead;
public readonly Mesh Dot;
public readonly Mesh DotQuad;
public readonly Mesh DotCross;
public readonly Mesh DotDiamond;
public readonly Mesh WireDotDiamond;
public readonly Mesh WireLine;
public readonly Mesh WireCube;
public readonly Mesh WireArc;
public readonly Mesh WireCircle;
public readonly Mesh WireSphere;
}
public static MaterialsList Materials;
public readonly struct MaterialsList
{
public readonly Material Lit;
public readonly Material Unlit;
public readonly Material Billboard;
public readonly Material Dot;
public readonly Material Wire;
}
}
}