mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-17 17:34:35 +08:00
57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
Shader "DCFApixels/DebugX/Samples/Skybox"
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{
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Properties
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{
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_TopColor ("Top Color", Color) = (1,1,1,1)
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_ButtomColor ("Buttom Color", Color) = (1,1,1,1)
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_Factor ("Factor", Float) = 1
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_Offset ("Offset", Float) = 1
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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float4 _TopColor;
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float4 _ButtomColor;
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float _Factor;
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float _Offset;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 color = lerp(_ButtomColor, _TopColor, clamp(i.uv.y / _Factor + 0.5 + _Offset, 0, 1));
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return color;
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}
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ENDCG
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}
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}
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}
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