mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
using DCFApixels.DebugXCore.Internal;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace DCFApixels
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{
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public static partial class DebugX
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{
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public static T LoadMeshesList<T>(T list, string path)
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{
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return MeshesListLoader.Load(list, path);
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}
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public static MeshesList Meshes;
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public readonly struct MeshesList
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{
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public readonly Mesh Arrow;
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public readonly Mesh Cube;
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public readonly Mesh Quad;
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public readonly Mesh Circle; // Circle_1
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public readonly Mesh Sphere; // Sphere_0
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public readonly Mesh CapsuleBody;
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public readonly Mesh CapsuleHead;
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public readonly Mesh FlatCapsuleBody;
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public readonly Mesh FlatCapsuleHead;
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public readonly Mesh Dot;
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public readonly Mesh DotQuad;
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public readonly Mesh DotCross;
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public readonly Mesh DotDiamond;
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public readonly Mesh WireLine;
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public readonly Mesh WireCube;
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public readonly Mesh WireArc;
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public readonly Mesh WireCircle;
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public readonly Mesh WireSphere;
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}
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private static Material CreateMaterial(string name)
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{
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Material result = new Material(Shader.Find(name));
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result.SetColor(ColorPropertyID, Color.white);
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result.renderQueue = (int)RenderQueue.Transparent;
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result.enableInstancing = true;
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return result;
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}
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public static class Materials
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{
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private static Material _lit;
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private static Material _unlit;
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private static Material _wire;
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private static Material _billboard;
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private static Material _dot;
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private static void Init()//TODO переработать на подгрузку из ассетов
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{
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if (_lit != null) { return; }
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_lit = CreateMaterial("DCFApixels/DebugX/Handles Lit");
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_unlit = CreateMaterial("DCFApixels/DebugX/Handles");
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_wire = CreateMaterial("DCFApixels/DebugX/Handles Wire");
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_billboard = CreateMaterial("DCFApixels/DebugX/Handles Buillboard");
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_dot = CreateMaterial("DCFApixels/DebugX/Handles Dot");
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}
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public static Material Lit
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{
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get
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{
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Init();
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return _lit;
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}
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}
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public static Material Unlit
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{
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get
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{
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Init();
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return _unlit;
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}
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}
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public static Material Wire
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{
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get
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{
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Init();
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return _wire;
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}
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}
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public static Material Billboard
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{
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get
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{
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Init();
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return _billboard;
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}
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}
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public static Material Dot
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{
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get
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{
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Init();
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return _dot;
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}
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}
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}
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}
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} |