Unity-DebugX/Runtime/Utils/DebugX.utils.cs
DCFApixels 24ffa4f4a5 init
2025-02-22 17:25:54 +08:00

412 lines
13 KiB
C#

#undef DEBUG
#if DEBUG
#define DEV_MODE
#endif
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System;
using Unity.Collections.LowLevel.Unsafe;
using System.Buffers;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DCFApixels
{
using IN = System.Runtime.CompilerServices.MethodImplAttribute;
public static unsafe partial class DebugX
{
#region Utils Methods
private static string GetGenericTypeName_Internal(Type type, int maxDepth, bool isFull)
{
#if (DEBUG && !DISABLE_DEBUG) || !REFLECTION_DISABLED //â äåáàæíûõ óòèëèòàõ REFLECTION_DISABLED òîëüêî â ðåëèçíîì áèëäå ðàáîòàåò
string typeName = isFull ? type.FullName : type.Name;
if (!type.IsGenericType || maxDepth == 0)
{
return typeName;
}
int genericInfoIndex = typeName.LastIndexOf('`');
if (genericInfoIndex > 0)
{
typeName = typeName.Remove(genericInfoIndex);
}
string genericParams = "";
Type[] typeParameters = type.GetGenericArguments();
for (int i = 0; i < typeParameters.Length; ++i)
{
//÷òîáû ñòðîêà íå áûëà ñëèøêîì äëèííîé, èñïîëüçóþòñÿ ñîêðàùåííûå èìåíà äëÿ òèïîâ àðãóìåíòîâ
string paramTypeName = GetGenericTypeName_Internal(typeParameters[i], maxDepth - 1, false);
genericParams += (i == 0 ? paramTypeName : $", {paramTypeName}");
}
return $"{typeName}<{genericParams}>";
#else
Debug.LogWarning($"Reflection is not available, the {nameof(GetGenericTypeName_Internal)} method does not work.");
return isFull ? type.FullName : type.Name;
#endif
}
[IN(LINE)]
public static float FastMagnitude(Vector3 v)
{
return FastSqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
[IN(LINE)]
private static unsafe float FastSqrt(float number)
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = *(long*)&y; // evil floating point bit level hacking
i = 0x5f3759df - (i >> 1); // what the fuck?
y = *(float*)&i;
y = y * (threehalfs - (x2 * y * y)); // 1st iteration
//y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
return 1 / y;
}
[IN(LINE)]
private static int NextPow2(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return ++v;
}
private static Color[] _setColorBuffer = new Color[64];
[IN(LINE)]
static void AddColorsToMesh(Mesh mesh, Color color)
{
int vertexCount = mesh.vertexCount;
if (_setColorBuffer.Length < vertexCount)
{
_setColorBuffer = new Color[NextPow2(vertexCount)];
}
for (int i = 0; i < mesh.vertexCount; i++)
{
_setColorBuffer[i] = color;
}
mesh.SetColors(_setColorBuffer, 0, vertexCount);
}
[IN(LINE)]
private static bool IsGizmosRender()
{
bool result = true;
#if UNITY_EDITOR
result = Handles.ShouldRenderGizmos();
#endif
return result;
}
#endregion
#region private StructList
private interface IStructListElement<T>
{
void OnSwap(ref T element);
}
private struct StructList
{
internal Array _items;
internal int _count;
internal readonly bool _isUseArrayPool;
private StructList(Array items, int count, bool isUseArrayPool)
{
_items = items;
_count = count;
_isUseArrayPool = isUseArrayPool;
}
public static StructList ConvertFrom<T>(StructList<T> list)
{
return new StructList(list._items, list._count, list._isUseArrayPool);
}
}
[System.Diagnostics.DebuggerDisplay("Count: {Count}")]
private struct StructList<T> : IDisposable
{
//private struct Dummy : IStructListElement<T>
//{
// public void OnSwap(ref T element) { }
//}
//private static IStructListElement<T> _internal = default(T) as IStructListElement<T> ?? default(Dummy);
internal T[] _items;
internal int _count;
internal readonly bool _isUseArrayPool;
private static readonly bool _isUnmanaged = UnsafeUtility.IsUnmanaged<T>();
public bool IsCreated
{
[IN(LINE)]
get { return _items != null; }
}
public int Count
{
[IN(LINE)]
get { return _count; }
}
public int Capacity
{
[IN(LINE)]
get { return _items.Length; }
set
{
UpSize(value);
}
}
public T this[int index]
{
[IN(LINE)]
get
{
#if DEV_MODE
if (index < 0 || index >= _count) { new ArgumentOutOfRangeException(); }
#endif
return _items[index];
}
[IN(LINE)]
set
{
#if DEV_MODE
if (index < 0 || index >= _count) { new ArgumentOutOfRangeException(); }
#endif
_items[index] = value;
}
}
[IN(LINE)]
public StructList(int minCapacity, bool useArrayPool = false)
{
minCapacity = NextPow2(minCapacity);
if (useArrayPool)
{
_items = ArrayPool<T>.Shared.Rent(minCapacity);
}
else
{
_items = new T[minCapacity];
}
_count = 0;
_isUseArrayPool = useArrayPool;
}
private StructList(StructList list)
{
_items = (T[])list._items;
_count = list._count;
_isUseArrayPool = list._isUseArrayPool;
}
[IN(LINE)]
public void Add(T item)
{
UpSize(_count + 1);
//_internal.OnSwap(ref item);
_items[_count++] = item;
}
[IN(LINE)]
public void AddRange(ReadOnlySpan<T> items)
{
UpSize(_count + items.Length);
for (int i = 0; i < items.Length; i++)
{
//_internal.OnSwap(ref item);
_items[_count++] = items[i];
}
}
public void UpSize(int newMinSize)
{
if (newMinSize <= _items.Length) { return; }
newMinSize = NextPow2(newMinSize);
if (newMinSize <= _items.Length) { return; }
if (_isUseArrayPool)
{
var newItems = ArrayPool<T>.Shared.Rent(newMinSize);
for (int i = 0, iMax = _count; i < iMax; i++)
{
newItems[i] = _items[i];
}
ArrayPool<T>.Shared.Return(_items, !_isUnmanaged);
_items = newItems;
}
else
{
Array.Resize(ref _items, newMinSize);
}
}
[IN(LINE)]
public int IndexOf(T item)
{
return Array.IndexOf(_items, item, 0, _count);
}
[IN(LINE)]
public void SwapAt(int idnex1, int idnex2)
{
T tmp = _items[idnex1];
_items[idnex1] = _items[idnex2];
_items[idnex2] = tmp;
//_internal.OnSwap(ref _items[idnex1]);
//_internal.OnSwap(ref _items[idnex2]);
}
[IN(LINE)]
public void FastRemoveAt(int index)
{
#if DEV_MODE
if (index < 0 || index >= _count) { new ArgumentOutOfRangeException(); }
#endif
_items[index] = _items[--_count];
//_internal.OnSwap(ref _items[index]);
}
[IN(LINE)]
public void RemoveAt(int index)
{
#if DEV_MODE
if (index < 0 || index >= _count) { new ArgumentOutOfRangeException(); }
#endif
_items[index] = _items[--_count];
//_internal.OnSwap(ref _items[index]);
_items[_count] = default;
}
[IN(LINE)]
public void RemoveAtWithOrder(int index)
{
#if DEV_MODE
if (index < 0 || index >= _count) { new ArgumentOutOfRangeException(); }
#endif
for (int i = index; i < _count; i++)
{
_items[i] = _items[i + 1];
//_internal.OnSwap(ref _items[i]);
}
}
[IN(LINE)]
public bool Remove(T item)
{
int index = IndexOf(item);
if (index >= 0)
{
RemoveAt(index);
return true;
}
return false;
}
[IN(LINE)]
public bool RemoveWithOrder(T item)
{
int index = IndexOf(item);
if (index >= 0)
{
RemoveAtWithOrder(index);
return true;
}
return false;
}
[IN(LINE)]
public void FastClear()
{
_count = 0;
}
[IN(LINE)]
public void Clear()
{
for (int i = 0; i < _count; i++)
{
_items[i] = default;
}
_count = 0;
}
[IN(LINE)]
public ReadOnlySpan<T>.Enumerator GetEnumerator()
{
return new ReadOnlySpan<T>(_items, 0, _count).GetEnumerator();
}
[IN(LINE)]
public Span<T> AsSpan()
{
return new Span<T>(_items, 0, _count);
}
[IN(LINE)]
public ReadOnlySpan<T> AsReadOnlySpan()
{
return new ReadOnlySpan<T>(_items, 0, _count);
}
[IN(LINE)]
public IEnumerable<T> ToEnumerable()
{
return _items.Take(_count);
}
[IN(LINE)]
private static int NextPow2(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return ++v;
}
public void Dispose()
{
if (_isUseArrayPool)
{
ArrayPool<T>.Shared.Return(_items);
}
_items = null;
_count = 0;
}
public static implicit operator StructList(StructList<T> a) => StructList.ConvertFrom(a);
public static explicit operator StructList<T>(StructList a) => new StructList<T>(a);
}
#endregion
#region private PinnedArray
private static class DummyArray<T>
{
private readonly static T[] _array = new T[2];
public static T[] Get()
{
return _array;
}
}
private readonly struct PinnedArray<T> : IDisposable where T : unmanaged
{
public readonly T[] Array;
public readonly T* Ptr;
public readonly ulong Handle;
public PinnedArray(T[] array, T* ptr, ulong handle)
{
Array = array;
Ptr = ptr;
Handle = handle;
}
public static PinnedArray<T> Pin(T[] array)
{
return new PinnedArray<T>(array, (T*)UnsafeUtility.PinGCArrayAndGetDataAddress(array, out ulong handle), handle);
}
public void Dispose()
{
if (Ptr != null)
{
UnsafeUtility.ReleaseGCObject(Handle);
}
}
public PinnedArray<U> As<U>() where U : unmanaged
{
T[] array = Array;
U[] newArray = UnsafeUtility.As<T[], U[]>(ref array);
return new PinnedArray<U>(newArray, (U*)Ptr, Handle);
}
}
#endregion
}
}