mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-17 17:34:35 +08:00
37 lines
1.8 KiB
C#
37 lines
1.8 KiB
C#
using UnityEngine;
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namespace DCFApixels
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{
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public class DebugXSample_Primitives2D : MonoBehaviour
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{
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public Gradient Gradient;
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public float GradientMultiplier = 5;
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public Transform[] Points;
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private void OnDrawGizmos()
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{
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int i = -1;
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const float RADIUS_M = 0.5f;
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i++; DebugX.Draw(GetColor(Points[i])).Quad(Points[i].position, Points[i].rotation, Points[i].localScale);
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i++; DebugX.Draw(GetColor(Points[i])).WireQuad(Points[i].position, Points[i].rotation, Points[i].localScale);
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i++; DebugX.Draw(GetColor(Points[i])).QuadGrid(Points[i].position, Points[i].rotation, Points[i].localScale, Vector2Int.one * 3);
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i++; DebugX.Draw(GetColor(Points[i])).QuadPoints(Points[i].position, Points[i].rotation, Points[i].localScale);
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i++; DebugX.Draw(GetColor(Points[i])).Circle(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M);
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i++; DebugX.Draw(GetColor(Points[i])).WireCircle(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M);
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i++; DebugX.Draw(GetColor(Points[i])).FlatCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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i++; DebugX.Draw(GetColor(Points[i])).WireFlatCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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}
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}
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}
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