mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
Shader "Unlit/FakeLighth"
|
|
{
|
|
Properties
|
|
{
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
|
Blend SrcAlpha One, One One
|
|
ZWrite Off Fog { Mode Off }
|
|
Lighting Off
|
|
ZTest On
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
float4 _Color;
|
|
|
|
|
|
float2 Unity_PolarCoordinates_float(float2 UV, float2 Center, float RadialScale, float LengthScale)
|
|
{
|
|
float2 delta = UV - Center;
|
|
float radius = length(delta) * 2 * RadialScale;
|
|
float angle = atan2(delta.x, delta.y) * 1.0/6.28 * LengthScale;
|
|
return float2(radius, angle);
|
|
}
|
|
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
return _Color * (1.0 - Unity_PolarCoordinates_float(i.uv, 0.5, 1, 1).x);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|