Unity-DebugX/Samples/Scripts/DebugXSample_Lines.cs
2025-04-21 20:45:50 +08:00

47 lines
2.0 KiB
C#

using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine;
namespace DCFApixels.DebugXCore.Samples
{
[SelectionBase]
public class DebugXSample_Lines : MonoBehaviour
{
public Gradient Gradient;
public float GradientMultiplier = 5;
public float WidthMultiplier = 1f;
public Transform[] StartLines;
public Transform[] EndLines;
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Draw();
}
#else
private void Update()
{
Draw();
}
#endif
private void Draw()
{
int i = -1;
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).WidthLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).WidthOutLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).ZigzagLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).LineFade(StartLines[i].position, EndLines[i].position);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).LineArrow(StartLines[i].position, EndLines[i].position);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Arrow, DebugXLine.Arrow);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Arrow, DebugXLine.Fade);
i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Fade, DebugXLine.Fade);
}
private Color GetColor(Transform pos1, Transform pos2)
{
return Gradient.Evaluate(pos1, pos2, GradientMultiplier);
}
}
}