Unity-DebugX/Samples/Scripts/DebugXSample_Primitives2D.cs
2025-04-21 20:45:50 +08:00

51 lines
2.1 KiB
C#

using DCFApixels.DebugXCore.Samples.Internal;
using UnityEngine;
namespace DCFApixels.DebugXCore.Samples
{
[SelectionBase]
public class DebugXSample_Primitives2D : MonoBehaviour
{
public Gradient Gradient;
public float GradientMultiplier = 5;
public Transform[] Points;
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Draw();
}
#else
private void Update()
{
Draw();
}
#endif
private void Draw()
{
int i = -1;
const float RADIUS_M = 0.5f;
i++; DebugX.Draw(GetColor(Points[i])).Quad(Points[i].position, Points[i].rotation, Points[i].localScale);
i++; DebugX.Draw(GetColor(Points[i])).WireQuad(Points[i].position, Points[i].rotation, Points[i].localScale);
i++; DebugX.Draw(GetColor(Points[i])).QuadGrid(Points[i].position, Points[i].rotation, Points[i].localScale, Vector2Int.one * 3);
i++; DebugX.Draw(GetColor(Points[i])).QuadPoints(Points[i].position, Points[i].rotation, Points[i].localScale);
i++;
i++; DebugX.Draw(GetColor(Points[i])).Triangle(Points[i].position, Points[i].rotation, Points[i].localScale);
i++; DebugX.Draw(GetColor(Points[i])).WireTriangle(Points[i].position, Points[i].rotation, Points[i].localScale);
i++;
i++; DebugX.Draw(GetColor(Points[i])).Circle(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).WireCircle(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).FlatCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
i++; DebugX.Draw(GetColor(Points[i])).WireFlatCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
}
private Color GetColor(Transform pos1)
{
return Gradient.Evaluate(pos1, GradientMultiplier);
}
}
}