mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-18 01:54:37 +08:00
87 lines
2.2 KiB
Plaintext
87 lines
2.2 KiB
Plaintext
Shader "DCFApixels/DebugX/Handles Lit"
|
|
{
|
|
Properties
|
|
{
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "ForceNoShadowCasting"="True" }
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ZWrite Off
|
|
Fog { Mode Off }
|
|
Lighting Off
|
|
Offset -1, -1
|
|
|
|
ZTest On
|
|
|
|
CGINCLUDE
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_instancing
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t
|
|
{
|
|
float3 vertex : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
half4 color : COLOR0;
|
|
};
|
|
|
|
UNITY_INSTANCING_BUFFER_START(Props)
|
|
UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
|
|
UNITY_INSTANCING_BUFFER_END(Props)
|
|
|
|
float4 _DebugX_GlobalColor;
|
|
|
|
v2f vert (appdata_t v)
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
|
|
float4 icolor = UNITY_ACCESS_INSTANCED_PROP(Props, _Color);
|
|
if (icolor.a >= 0)
|
|
{
|
|
v.color = v.color * icolor;
|
|
}
|
|
float3 eyeNormal = normalize (mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal).xyz);
|
|
float nl = saturate(eyeNormal.z);
|
|
float lighting = 0.333 + nl * 0.667 * 0.5;
|
|
float4 color;
|
|
color.rgb = lighting * v.color.rgb;
|
|
color.a = v.color.a;
|
|
o.color = saturate(color) * _DebugX_GlobalColor;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
ENDCG
|
|
|
|
Pass
|
|
{
|
|
ZTest LEqual
|
|
CGPROGRAM
|
|
half4 frag (v2f i) : SV_Target
|
|
{
|
|
return i.color;
|
|
}
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
ZTest Greater
|
|
CGPROGRAM
|
|
half4 frag (v2f i) : SV_Target
|
|
{
|
|
return i.color * half4(1, 1, 1, 0.2);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|