mirror of
https://github.com/DCFApixels/Unity-DebugX.git
synced 2025-09-17 17:34:35 +08:00
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
using UnityEngine;
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namespace DCFApixels.DebugXCore
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{
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public static partial class DebugXAssets
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{
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static DebugXAssets()
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{
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Meshes = DebugXUtility.LoadStaticData(new MeshesList(), $"DCFApixels.DebugX/MeshesList");
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Materials = DebugXUtility.LoadStaticData(new MaterialsList(), $"DCFApixels.DebugX/MaterialsList");
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}
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public static MeshesList Meshes;
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public readonly struct MeshesList
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{
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public readonly Mesh Arrow;
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public readonly Mesh Cube;
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public readonly Mesh Quad;
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public readonly Mesh Circle; // Circle_1
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public readonly Mesh Sphere; // Sphere_0
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public readonly Mesh Cylinder;
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public readonly Mesh Cone;
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public readonly Mesh Triangle;
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public readonly Mesh CapsuleBody;
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public readonly Mesh CapsuleHead;
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public readonly Mesh FlatCapsuleBody;
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public readonly Mesh FlatCapsuleHead;
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public readonly Mesh Dot;
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public readonly Mesh DotQuad;
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public readonly Mesh DotCross;
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public readonly Mesh DotDiamond;
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public readonly Mesh WireDotDiamond;
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public readonly Mesh WireLine;
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public readonly Mesh WireCube;
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public readonly Mesh WireArc;
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public readonly Mesh WireCircle;
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public readonly Mesh WireSphere;
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}
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public static MaterialsList Materials;
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public readonly struct MaterialsList
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{
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public readonly Material Lit;
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//public readonly Material Lit_InstancedProcedural;
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public readonly Material Unlit;
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//public readonly Material Unlit_InstancedProcedural;
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public readonly Material UnlitOverwrite;
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//public readonly Material UnlitOverwrite_InstancedProcedural;
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public readonly Material Billboard;
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//public readonly Material Billboard_InstancedProcedural;
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public readonly Material Dot;
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//public readonly Material Dot_InstancedProcedural;
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public readonly Material Wire;
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//public readonly Material Wire_InstancedProcedural;
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internal readonly Material TextBackground;
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}
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}
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} |