com.alicizax.kybernetik.ani.../Editor/GUI/Object Editors/AnimancerTransitionAssetBaseEditor.cs

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2025-01-08 15:26:57 +08:00
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR
using UnityEditor;
namespace Animancer.Editor
{
/// <summary>[Editor-Only] A custom editor for <see cref="TransitionAssetBase"/>.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimancerTransitionAssetBaseEditor
[CustomEditor(typeof(TransitionAssetBase), true), CanEditMultipleObjects]
public class AnimancerTransitionAssetBaseEditor : ScriptableObjectEditor { }
}
#endif