68 lines
5.8 KiB
C#
68 lines
5.8 KiB
C#
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using JetBrains.Annotations;
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using UnityEngine;
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using T = PrimeTween.TweenSettings<float>;
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namespace PrimeTween {
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internal static class Constants {
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internal const string onCompleteCallbackIgnored = "Tween's " + nameof(Tween.OnComplete) + " callback was ignored.";
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internal const string durationInvalidError = "Tween's duration is invalid.";
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internal const string cantManipulateNested = "It's not allowed to manipulate 'nested' tweens and sequences, please use the parent Sequence instead.\n" +
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"When a tween or sequence is added to another sequence, they become 'nested', and manipulating them directly is no longer allowed.\n" +
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"Use Stop()/Complete()/isPaused/timeScale/elapsedTime/etc. of their parent Sequence instead.\n";
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[NotNull]
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internal static string buildWarningCanBeDisabledMessage(string settingName) {
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return $"To disable this warning, set '{nameof(PrimeTweenConfig)}.{settingName} = false;'.";
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}
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internal const string isDeadMessage = "Tween/Sequence is not alive. Please check the 'isAlive' property before calling this API.\n";
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internal const string unscaledTimeTooltip = "The tween will use real time, ignoring Time.timeScale.";
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internal const string easeTooltip = "The easing curve of an animation.\n\n" +
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"Default is Ease." + nameof(Ease.OutQuad) + ". The Default ease can be modified via '" + nameof(PrimeTweenConfig) + "." + nameof(PrimeTweenConfig.defaultEase) + "' setting.\n\n" +
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"Set to " + nameof(Ease) + "." + nameof(Ease.Custom) + " to control the easing with custom " + nameof(AnimationCurve) + ".";
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internal const string cyclesTooltip = "Setting cycles to -1 will repeat the tween indefinitely.";
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internal const string cycleModeTooltip = "See the documentation of each cycle mode by hoovering the dropdown.";
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internal const string defaultCtorError = "Tween or Sequence is not created properly.\n" +
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"- Use Sequence." + nameof(Sequence.Create) + "() to start a Sequence.\n" +
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"- Use static 'Tween.' methods to start a Tween.\n";
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internal const string startDelayTooltip = "Delays the start of a tween.";
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internal const string endDelayTooltip = "Delays the completion of a tween.\n\n" +
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"For example, can be used to add the delay between cycles.\n\n" +
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"Or can be used to postpone the execution of the onComplete callback.";
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internal const string infiniteTweenInSequenceError = "It's not allowed to have infinite tweens (cycles == -1) in a sequence. If you want the sequence to repeat forever, " + nameof(Sequence.SetRemainingCycles) + "(-1) on the parent sequence instead.";
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internal const string customTweensDontSupportStartFromCurrentWarning =
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"Custom tweens don't support the '" + nameof(T.startFromCurrent) + "' because they don't know the current value of animated property.\n" +
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"This means that the animated value will be changed abruptly if a new tween is started mid-way.\n" +
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"Please pass the current value to the '" + nameof(T) + "." + nameof(T.WithDirection) + "(bool toEndValue, T currentValue)' method or use the constructor that accepts the '" + nameof(T.startValue) + "'.\n";
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internal const string startFromCurrentTooltip = "If true, the current value of an animated property will be used instead of the 'startValue'.\n\n" +
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"This field typically should not be manipulated directly. Instead, it's set by TweenSettings(T endValue, TweenSettings settings) constructor or by " + nameof(T.WithDirection) + "() method.";
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internal const string startValueTooltip = "Start value of a tween.\n\n" +
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"For example, if you're animating a window, the 'startValue' can represent the closed (off-screen) position of the window.";
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internal const string endValueTooltip = "End value of a tween.\n\n" +
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"For example, if you're animating a window, the 'endValue' can represent the opened position of the window.";
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internal const string setTweensCapacityMethod = "'" + nameof(PrimeTweenConfig) + "." + nameof(PrimeTweenConfig.SetTweensCapacity) + "(int capacity)'";
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internal const string maxAliveTweens = "Max alive tweens";
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internal const string animationAlreadyStarted = "Animation has already been started, it's not allowed to manipulate it anymore.";
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internal const string recursiveCallError = "Please don't call this API recursively from Tween.Custom() or tween.OnUpdate().";
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internal const string nestSequenceTwiceError = "Sequence can be nested in other sequence only once.";
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internal const string nestTweenTwiceError = "A tween can be added to a sequence only once and can only belong to one sequence.";
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internal const string addDeadTweenToSequenceError = "It's not allowed to add 'dead' tweens to a sequence.";
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#if UNITY_EDITOR
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internal const string editModeWarning = "Please don't call PrimeTween's API in Edit mode (while the scene is not playing).";
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internal static bool warnNoInstance {
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get {
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if (noInstance) {
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Debug.LogWarning(editModeWarning);
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return true;
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}
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return false;
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}
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}
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internal static bool noInstance => ReferenceEquals(null, PrimeTweenManager.Instance);
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#endif
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}
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}
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